Commit graph

74 commits

Author SHA1 Message Date
Eduardo Dantas
1fbc5b9113
perf: otbm load save and preview/map renderization (#188)
Improve OTBM load/save and map view performance

This change improves Remere's Map Editor performance in OTBM load/save paths,
object allocation, binary serialization, tile lookup, and idle map rendering.

Measured impact:

Object pool allocation:
- Slab refill events reduced from 17,830 to 2,230, about 87.5% fewer refills.
- 48-byte class refills reduced from 4,276 to 535, about 87.5% fewer refills.
- 64-byte class refills reduced from 5 to 1, about 80.0% fewer refills.
- 128-byte class refills reduced from 8,776 to 1,097, about 87.5% fewer refills.
- 1024-byte class refills reduced from 4,773 to 597, about 87.5% fewer refills.
- rme::allocatePooledObject sampled CPU share reduced from 20.01% to 14.62%,
  about 26.9% lower sampled share.
- Total pooled allocation calls stayed at 42,559,971 for the measured workload.
- Heap fallback allocations stayed at 0, confirming the hot load path remains pooled.

Latest mixed load/save profile:
- GUI::LoadMap remained the dominant sampled cost at 67.02%.
- IOMapOTBM::loadMap accounted for 60.23% total sampled CPU, with 56.34% in
  the inner load body.
- GUI::SaveMap and Editor::saveMap accounted for 28.16%.
- IOMapOTBM::saveMap accounted for 27.63%.
- BaseMap::forEachTileLocation during save accounted for 23.01%.
- Tile::Tile accounted for 11.53%.
- Tile::addLoadedItem accounted for 8.15%.
- Item::Create accounted for 6.99%.
- QTreeNode::createFloor accounted for 6.71%.
- BinaryNode::advance and BinaryNode::load accounted for 5.37% and 3.81%.

Map view idle and preview rendering:
- Static map-view sampled CPU dropped from 139,767 sampled units to 126 sampled
  units after overlay-only refresh reuse.
- MapCanvas::OnPaint dropped from 46,229 sampled units and 32.20% to 19 sampled
  units and 15.08%.
- GLRenderer::flushCommands dropped from 24,321 sampled units and 16.94% to
  4 sampled units and 3.17%.
- Performance stats refresh changed from a 16 ms scene-dirty timer to a 500 ms
  overlay-only timer.
- Show Preview changed from a 16 ms scene-dirty timer to a 250 ms scene-dirty
  timer.
- Position indicator keeps the 16 ms scene-dirty timer because it is expected
  to animate smoothly while active.

Main changes:
- Added cached floor and tile lookup while loading OTBM map data and spawn files.
- Added direct TileLocation assignment for parser paths that already resolved
  the destination location.
- Added BaseMap::forEachTileLocation for direct save traversal of existing tile
  locations.
- Added a small-object slab allocator for hot Item, Tile, and Floor allocations.
- Added pool owner-thread binding and diagnostics for allocation validation.
- Increased slab sizing to reduce refill pressure in large-map loads.
- Improved binary node writing by batching raw bytes and avoiding redundant cache
  renewal checks.
- Avoided rewriting XML sidecar files when serialized content only differs by
  line endings.
- Fixed invalid ground serialization so placeholder ground id 0 no longer drops
  the rest of the tile contents during save.
- Split map canvas refresh into scene-dirty and overlay-only paths.
- Adjusted animation timer behavior for position indicator, Show Preview, and
  performance stats.
- Scaled tooltip rendering with map zoom, clamped to 55% minimum.
- Kept review and Sonar cleanups away from hot path regressions with targeted
  NOSONAR annotations or FORCEINLINE where needed.
- Added AGENTS.md guidance for future Git, build, and PCH discipline.

Notes:
- The Visual Studio captures are sampling profiles, so percentages represent CPU
  sample share, not direct wall-clock speedup.
- The latest profile is a mixed interaction profile, not a strict load-only or
  save-only benchmark.
- The allocator counters are the strongest before/after measurement in this
  change.
- No OTBM format or map semantics are intended to change.
2026-05-22 15:14:34 -03:00
Victor
21b234e2ab
feat: deferred rendering pipeline, memory optimization, and async map cleanup (#173)
New Features:
- Scene caching with render-to-texture and blitting for faster map redraws.
- Explicit blend-mode controls and FBO-backed render-to-texture workflow.

Bug Fixes:
- More robust sprite-sheet reload and texture release behavior.
- Safer editor/tab shutdown with ensured live-server closure and deferred deletion.

Performance:
- Reworked GPU batching/streaming and command-based flushing for fewer draw calls and efficient uploads.
- Smarter scene invalidation to avoid unnecessary re-renders.

UX:
- Undo/redo now refreshes editor views more reliably.
2026-04-25 10:35:24 -03:00
Victor
14693c5def
fix: resolve crash when opening new map view on Linux (#168)
Performance:
- Improved map rendering efficiency by skipping unnecessary operations when the map canvas is not visible on-screen.

Bug Fixes:
- Fixed initialization inconsistency in map copying to prevent potential issues.
2026-04-21 11:58:34 -03:00
Victor
4f495b8e19
feat: OpenGL modern migration (#165)
New Features:
- Added a modern OpenGL renderer with batched 2D drawing, textured bitmap text, stippled lines, polygons and a baked font atlas.

Refactor:
- App-wide rendering switched to the new renderer.
- Map and lighting now draw via renderer primitives and sprite lookups use stable sprite IDs.

Bug Fixes:
- Improved texture allocation/invalidation/cleanup and sprite bounds safety.
- Restored/normalized keyboard shortcut behavior (Q/B remap, SHOW_NPCS → Shift+N, Linux shortcut dispatch).

Chores:
- Replaced legacy GLUT with a GL loader and integrated stb.
- Updated build configuration and project files.
2026-04-17 18:58:28 -03:00
Victor
c823cc9b2b
feat: add real-time performance monitor (FPS, CPU, RAM) (#156)
This commit adds a real-time performance monitoring system to the Remere's Map Editor that displays FPS, CPU usage, and RAM consumption. The monitor is fully configurable through the preferences window and works cross-platform on both Windows and Linux.
2026-02-27 13:52:55 -03:00
Eduardo Dantas
6d501a5ad2
feat: support reading assets from client 11 or higher (#70)
feat: migrate Remeres to 12.x assets system and modernized item handling

• Migrated old Remeres .dat/.spr system to new 12.x client /assets/ appearance & sprite format
• Removed OTB dependency and outdated client version structures
• Integrated Protobuf-based sprite reader (credit: @nekiro)
• Major refactor on graphics.cpp structure and brush icon handling
• Updated brushes and tags system
• Fixed top order drawing bugs and missing brushes icons
• Fixed outfit color paint and correct offset handling for non-32x32 sprites
• Re-enabled map saving and loading
• Improved creature sprite rendering and brush previews
• Added new item properties window with toggle for legacy/new layout

Co-authored-by: Marcos <66353315+marcosvf132@users.noreply.github.com>
Co-authored-by: Pedro Henrique Alves Cruz <phac@cin.ufpe.br>
2025-05-10 16:38:45 -03:00
Pedro Cruz
4891c0daa2
fix: properties window not opening (#131)
Fixes the issue that wasn't able to open properties window in some occasions.
2024-12-29 15:50:59 -03:00
Pedro Cruz
45acebc85d
feat: monsters weight (#122)
This adds the possibility to add stacked monsters and set weight into the stacked monsters to randomize their spawn.
2024-10-02 16:01:28 -03:00
Pedro Cruz
6ef5ba1fa6
feat: show item and ground avoidables (block pathfinder) (#103)
Feature that enables to check an option to show in the map an icon of avoidable items and grounds (block pathfinder).
2024-08-14 16:54:14 -03:00
Pedro Cruz
449e9016ea
feat: copy position anywhere (#93)
Make it possible to copy position even in empty tiles, useful for when you are scripting an area.
2024-08-10 15:20:30 -03:00
Pedro Cruz
78686d73cf
fix: position indicator (#91) 2024-08-10 14:42:23 -03:00
Pedro Cruz
1e9f6987cf
feat: show light strength (#78)
Enables the ability to show the light strength (if the item has light source).
2024-06-10 18:19:04 -03:00
Majesty
7ab4f119f0
feat: tilesets manager (#68)
---------

Co-authored-by: Pedro Henrique Alves Cruz <phac@cin.ufpe.br>
2024-06-07 15:03:37 -03:00
Luan Santos
284cb96fd2
feat: zones brush/editor (#56) 2023-11-08 22:04:13 -03:00
Luan Santos
2ee365e836
ci: add clang-format linter (#54) 2023-10-09 19:12:16 -07:00
Beats
6b55201a64
feat: synchronizing commits with the official rme repository (#36)
* Show indicators for pickupable and moveable items

* Fix: drawing always refreshing ui

* Fix crash on invalid friend for wallbrush

* Option to remove empty spawns

* Draws position indicator, some code cleanup

* Teleport copy/paste improvements

* Fix flood fill

* Add function to get minimap/8bit color

* Small code cleanup

* Cleanup Position

* Code cleanup and small optimizations

* Code cleanup

* Code cleanup and small optimizations (#406)

* Cleanup and cast functions.

* Avoid adding a new Unique ID if it already exists

* Code cleanup and small optimizations

* More changes and cleanup

* Changes and cleanup

* Some changes

* Fix copy position.

* Only show uid/aid alert if it really changed

* Add actions history panel

* Does not draw tooltips on minimap mode

* Use constexpr

* Replace items fix (#408)

* Draw grid small optimization

* Small change in selection box and Fix #409

* Fix some xpm

* Ingame box improvements, add lights support.

* Fix go to previous position (#410)

* Fix depot crash (#411)

* Fix XPMs

* Export minimap as .otmm (otclient format) or .png (#413)

* Fix glitch after drawing secondary map

* fix

* Update about_window.cpp

* sonar

* fix Minimap and progress bar

* fix erro load items.xml

* fix

* fix doodad brush

* fix: slightly more accurate house size estimation

* feat: update items.otb and items.xml

* fix: bad merge

* Revert "feat: update items.otb and items.xml"

This reverts commit 40f1edc70f.

---------

Co-authored-by: Nailson <Mignari@users.noreply.github.com>
Co-authored-by: wtver <51377408+maattch@users.noreply.github.com>
Co-authored-by: Majesty <32709570+majestyotbr@users.noreply.github.com>
Co-authored-by: Luan Santos <github@luan.sh>
2023-10-09 19:02:37 -07:00
Beats
17e42a5056
feat: improve cmake build and add pugixml integration (#40) 2023-09-08 03:04:02 -03:00
Eduardo Dantas
3807946822 Fix conflict errors 2022-08-19 02:50:53 -03:00
Eduardo Dantas
047113ade3 Merge branch 'master' 2022-08-19 02:43:27 -03:00
Nailson
05b791ee07 Use standard min,mas,abs functions, fix compile warning. 2022-06-16 22:39:12 -03:00
João Carlos Dias
bf9b5561da
Fix map display OnMouseActionClick functin logic (fix objects selection) (#17)
Resolves #13
2022-05-12 13:45:08 -03:00
Marco Oliveira
29cb0ae6f8
Remove trailing whitespace (#376) 2022-03-03 18:36:26 -03:00
Eduardo Dantas
e09f3e94c8
Decouple npcs from the creature class (it's create npc.xml file in the map folder) (#3)
Created the complete organization of npcs, that way, it is possible to create own files for npcs, no longer depending on being together with the monsters
this pull request was made to be worked together with the canary project: https://github.com/opentibiabr/canary

The spawns npcs is "yellow" and spawns monsters is "red" (the old)

With this change, the map will automatically create an "npc.xml" the first time it is saved.
It is possible to edit only the xml, it is not necessary to add or modify the npc by opening the editor map

Thus, there is a script for npcs, similar to how it works with old spawns
2021-05-25 00:29:12 -03:00
Matheus Matias
362d2f324b
Formatting (#325)
*A few formatting changes to better fit the project.
2020-08-13 22:08:03 -03:00
Matheus Matias
b4c26bd644
Performance Optimization & Teleport 'Open Door' fix (#316)
*Adds a minor performance update by removing 'tooltip' allocations every time 'DrawTile' was called, this should increase the performance when moving around the map(e.g. using arrow keys when zoomed out), slow computers should benefit the most from this.
The performance increase can be seen in the comparison bellow, where I used the same map, distance from the ground and movement from a specific point to benchmark.

*Teleports should no longer have the option to 'Open Door' when right-clicking them.
2020-08-08 11:38:49 -03:00
Evil Puncker
cfe36ce5b3
license headers (#315) 2020-07-30 11:42:28 -03:00
Elime1
ee81d8ffdd Try out scale factor for high dpi support 2020-06-26 08:58:54 +02:00
Sarah Wesker
bc00252861 Small detail 2020-04-27 11:58:11 -04:00
Sarah Wesker
b40dfa2031 Max stack overflow (filling)
There is a problem that crashes the application when you try to fill too large areas, enough that some drills do not support such recursion, my way of fixing it is not the best, but if someone can give me a suggestion I will agree to make any changes.
2020-04-22 01:32:40 -04:00
Elime1
2854dca4dd Merge remote-tracking branch 'origin/welcome_dialog_feature' 2019-06-26 23:02:18 +02:00
Elime1
c4551731fd Add welcome window 2019-06-25 18:07:36 +02:00
Sascha Striegel
3279024760 update logically wrong function name (#270) 2019-06-25 11:53:04 -03:00
Elime1
316ee29ead Fix project not building on macOS 2019-06-25 11:12:33 +02:00
Nailson
860febd663
Add tool bar (#144) (#23) (#264)
* Add default tool bar.

* Add Toobars menu.

* Add brushes toolbar.
2019-06-03 14:14:18 -03:00
Mignari
c79c232078 Add 'Copy Item Server Id', 'Copy Item Client Id' and 'Copy Item Name' menus. Closes #251 2018-10-14 19:29:37 -03:00
Mignari
8227054ef2 Make spawns visible when placing a new spawn. 2018-08-24 21:30:19 -03:00
Mignari
c8dba24a9f Show as minimap.
Show only the tile minimap colors.
Shortcut Shift+E
2018-04-22 10:54:06 -03:00
Nailson
5e1e363b82
Implements flood fill in Ground Brush. (#230) 2018-04-22 10:22:04 -03:00
Mignari
b5de55cc2f Show hook indicators for walls. 2017-11-10 13:15:08 -03:00
Nailson
8358e7e601 Configurable copy position format. Closes #190 2017-05-26 00:27:36 -03:00
Nailson
2ac2acbf7c Fix text disappearing, some changes. 2016-12-03 10:12:01 -03:00
Nailson
56e06f5489 Merge remote-tracking branch 'refs/remotes/origin/master' into tooltips 2016-12-02 22:33:22 -03:00
Nailson
1afdd10d49 Code improvements. 2016-11-12 10:30:06 -03:00
Nailson
f65ecc00b5 Merge remote-tracking branch 'refs/remotes/origin/master' into tooltips 2016-11-09 13:29:41 -03:00
Nailson
cbd3ae3de9 Add animations preview. Closes #143
Keyboard shortcut L
2016-11-09 12:17:17 -03:00
Nailson
de27e90d4c Merge remote-tracking branch 'refs/remotes/origin/master' into tooltips 2016-11-05 19:23:22 -03:00
Elime1
610aeeaeaa Remove use of wxT macro. Closes #141 2016-11-05 15:28:14 +01:00
Nailson
e340efcc0f Code changes for Tooltips. 2016-10-25 11:16:31 -03:00
Nailson
b458163331 Rename global variable 'brushes' to 'g_brushes'. 2016-10-25 10:19:42 -03:00
Nailson
d6d7643176 Rename global variable 'settings' to 'g_settings'. 2016-09-29 20:37:43 -03:00