tibia-rme/source/complexitem.h
2020-07-30 11:42:28 -03:00

125 lines
4.1 KiB
C++

//////////////////////////////////////////////////////////////////////
// This file is part of Remere's Map Editor
//////////////////////////////////////////////////////////////////////
// Remere's Map Editor is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// Remere's Map Editor is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
//////////////////////////////////////////////////////////////////////
#ifndef RME_CONTAINER_H_
#define RME_CONTAINER_H_
#include "position.h"
#include "item.h"
#pragma pack(1)
struct OTBM_TeleportDestination
{
uint16_t x;
uint16_t y;
uint8_t z;
};
#pragma pack()
class Container : public Item
{
public:
Container(const uint16_t type);
~Container();
Item* deepCopy() const;
Item* getItem(size_t index) const;
size_t getItemCount() const { return contents.size(); }
size_t getVolume() const { return g_items[id].volume; }
ItemVector& getVector() { return contents; }
double getWeight();
virtual bool unserializeItemNode_OTBM(const IOMap& maphandle, BinaryNode* node);
virtual bool serializeItemNode_OTBM(const IOMap& maphandle, NodeFileWriteHandle& f) const;
//virtual bool unserializeItemNode_OTMM(const IOMap& maphandle, BinaryNode* node);
//virtual bool serializeItemNode_OTMM(const IOMap& maphandle, NodeFileWriteHandle& f) const;
protected:
ItemVector contents;
};
class Teleport : public Item
{
public:
Teleport(const uint16_t type);
Item* deepCopy() const;
virtual void serializeItemAttributes_OTBM(const IOMap& maphandle, NodeFileWriteHandle& f) const;
virtual bool readItemAttribute_OTBM(const IOMap& maphandle, OTBM_ItemAttribute attr, BinaryNode* node);
//virtual void serializeItemAttributes_OTMM(const IOMap& maphandle, NodeFileWriteHandle& f) const;
//virtual bool readItemAttribute_OTMM(const IOMap& maphandle, OTMM_ItemAttribute attr, BinaryNode* node);
int32_t getX() const { return destination.x; }
int32_t getY() const { return destination.y; }
int32_t getZ() const { return destination.z; }
Position getDestination() const { return destination; }
void setDestination(const Position& position) { destination = position; }
bool hasDestination() const { return destination != Position(); }
protected:
// We could've made this public and skip the functions, but that would
// make the handling of aid/uid/text different from handling teleports,
// which would be weird.
Position destination;
};
class Door : public Item
{
public:
Door(const uint16_t type);
Item* deepCopy() const;
uint8_t getDoorID() const { return doorId; }
void setDoorID(uint8_t id) { doorId = id; }
virtual void serializeItemAttributes_OTBM(const IOMap& maphandle, NodeFileWriteHandle& f) const;
virtual bool readItemAttribute_OTBM(const IOMap& maphandle, OTBM_ItemAttribute attr, BinaryNode* node);
//virtual void serializeItemAttributes_OTMM(const IOMap& maphandle, NodeFileWriteHandle& f) const;
//virtual bool readItemAttribute_OTMM(const IOMap& maphandle, OTMM_ItemAttribute attr, BinaryNode* node);
protected:
uint8_t doorId;
};
class Depot : public Item
{
public:
Depot(const uint16_t _type);
Item* deepCopy() const;
uint8_t getDepotID() const { return depotId; }
void setDepotID(uint8_t id) { depotId = id; }
virtual void serializeItemAttributes_OTBM(const IOMap& maphandle, NodeFileWriteHandle& f) const;
virtual bool readItemAttribute_OTBM(const IOMap& maphandle, OTBM_ItemAttribute attr, BinaryNode* node);
//virtual void serializeItemAttributes_OTMM(const IOMap& maphandle, NodeFileWriteHandle& f) const;
//virtual bool readItemAttribute_OTMM(const IOMap& maphandle, OTMM_ItemAttribute attr, BinaryNode* node);
protected:
uint8_t depotId;
};
#endif