mirror of
https://github.com/opentibiabr/remeres-map-editor
synced 2026-08-15 18:26:04 -04:00
409 lines
15 KiB
C++
409 lines
15 KiB
C++
//////////////////////////////////////////////////////////////////////
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// This file is part of Remere's Map Editor
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//////////////////////////////////////////////////////////////////////
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// Remere's Map Editor is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// Remere's Map Editor is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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//////////////////////////////////////////////////////////////////////
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#ifndef RME_GRAPHICS_H_
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#define RME_GRAPHICS_H_
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#include "outfit.h"
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#include "common.h"
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#include <deque>
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#include "client_version.h"
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enum SpriteSize {
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SPRITE_SIZE_16x16,
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//SPRITE_SIZE_24x24,
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SPRITE_SIZE_32x32,
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SPRITE_SIZE_COUNT
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};
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enum AnimationDirection {
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ANIMATION_FORWARD = 0,
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ANIMATION_BACKWARD = 1
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};
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enum ItemAnimationDuration {
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ITEM_FRAME_DURATION = 500
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};
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class MapCanvas;
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class GraphicManager;
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class FileReadHandle;
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class Animator;
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class Sprite {
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public:
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Sprite() {}
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virtual ~Sprite() {}
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virtual void DrawTo(wxDC* dc, SpriteSize sz, int start_x, int start_y, int width = -1, int height = -1) = 0;
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virtual void unloadDC() = 0;
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private:
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Sprite(const Sprite&);
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Sprite& operator=(const Sprite&);
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};
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class EditorSprite : public Sprite {
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public:
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EditorSprite(wxBitmap* b16x16, wxBitmap* b32x32);
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virtual ~EditorSprite();
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virtual void DrawTo(wxDC* dc, SpriteSize sz, int start_x, int start_y, int width = -1, int height = -1);
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virtual void unloadDC();
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protected:
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wxBitmap* bm[SPRITE_SIZE_COUNT];
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};
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class GameSprite : public Sprite{
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public:
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GameSprite();
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~GameSprite();
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int getIndex(int width, int height, int layer, int pattern_x, int pattern_y, int pattern_z, int frame) const;
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GLuint getHardwareID(int _x, int _y, int _layer, int _subtype, int _pattern_x, int _pattern_y, int _pattern_z, int _frame);
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GLuint getHardwareID(int _x, int _y, int _dir, int _addon, int _pattern_z, const Outfit& _outfit, int _frame); // CreatureDatabase
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virtual void DrawTo(wxDC* dc, SpriteSize sz, int start_x, int start_y, int width = -1, int height = -1);
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virtual void unloadDC();
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void clean(int time);
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int getDrawHeight() const;
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std::pair<int, int> getDrawOffset() const;
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uint8_t getMiniMapColor() const;
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protected:
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class Image;
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class NormalImage;
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class TemplateImage;
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wxMemoryDC* getDC(SpriteSize size);
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TemplateImage* getTemplateImage(int sprite_index, const Outfit& outfit);
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class Image {
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public:
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Image();
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virtual ~Image();
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bool isGLLoaded;
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int lastaccess;
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void visit();
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virtual void clean(int time);
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virtual GLuint getHardwareID() = 0;
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virtual uint8_t* getRGBData() = 0;
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virtual uint8_t* getRGBAData() = 0;
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protected:
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virtual void createGLTexture(GLuint whatid);
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virtual void unloadGLTexture(GLuint whatid);
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};
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class NormalImage : public Image {
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public:
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NormalImage();
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virtual ~NormalImage();
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// We use the sprite id as GL texture id
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uint32_t id;
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// This contains the pixel data
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uint16_t size;
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uint8_t* dump;
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virtual void clean(int time);
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virtual GLuint getHardwareID();
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virtual uint8_t* getRGBData();
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virtual uint8_t* getRGBAData();
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protected:
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virtual void createGLTexture(GLuint ignored = 0);
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virtual void unloadGLTexture(GLuint ignored = 0);
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};
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class TemplateImage : public Image {
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public:
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TemplateImage(GameSprite* parent, int v, const Outfit& outfit);
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virtual ~TemplateImage();
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virtual GLuint getHardwareID();
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virtual uint8_t* getRGBData();
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virtual uint8_t* getRGBAData();
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GLuint gl_tid;
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GameSprite* parent;
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int sprite_index;
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uint8_t lookHead;
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uint8_t lookBody;
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uint8_t lookLegs;
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uint8_t lookFeet;
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protected:
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void colorizePixel(uint8_t color, uint8_t &r, uint8_t &b, uint8_t &g);
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virtual void createGLTexture(GLuint ignored = 0);
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virtual void unloadGLTexture(GLuint ignored = 0);
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};
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uint32_t id;
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wxMemoryDC* dc[SPRITE_SIZE_COUNT];
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public:
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// GameSprite info
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uint8_t height;
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uint8_t width;
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uint8_t layers;
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uint8_t pattern_x;
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uint8_t pattern_y;
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uint8_t pattern_z;
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uint8_t frames;
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uint32_t numsprites;
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Animator* animator;
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uint16_t draw_height;
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uint16_t drawoffset_x;
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uint16_t drawoffset_y;
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uint16_t minimap_color;
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std::vector<NormalImage*> spriteList;
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std::list<TemplateImage*> instanced_templates; // Templates that use this sprite
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friend class GraphicManager;
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};
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struct FrameDuration
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{
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int min;
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int max;
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FrameDuration(int min, int max) : min(min), max(max)
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{
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ASSERT(min <= max);
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}
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int getDuration() const
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{
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if(min == max)
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return min;
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return uniform_random(min, max);
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};
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void setValues(int min, int max)
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{
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ASSERT(min <= max);
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this->min = min;
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this->max = max;
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}
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};
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class Animator
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{
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public:
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Animator(int frames, int start_frame, int loop_count, bool async);
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~Animator();
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int getStartFrame() const;
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FrameDuration* getFrameDuration(int frame);
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int getFrame();
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void setFrame(int frame);
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void reset();
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private:
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int getDuration(int frame) const;
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int getPingPongFrame();
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int getLoopFrame();
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void calculateSynchronous();
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int frame_count;
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int start_frame;
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int loop_count;
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bool async;
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std::vector<FrameDuration*> durations;
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int current_frame;
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int current_loop;
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int current_duration;
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int total_duration;
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AnimationDirection direction;
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long last_time;
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bool is_complete;
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};
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class GraphicManager
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{
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public:
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GraphicManager();
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~GraphicManager();
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void clear();
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void cleanSoftwareSprites();
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Sprite* getSprite(int id);
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GameSprite* getCreatureSprite(int id);
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long getElapsedTime() const { return (animation_timer->TimeInMicro() / 1000).ToLong(); }
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uint16_t getItemSpriteMaxID() const;
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uint16_t getCreatureSpriteMaxID() const;
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// Get an unused texture id (this is acquired by simply increasing a value starting from 0x10000000)
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GLuint getFreeTextureID();
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// This is part of the binary
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bool loadEditorSprites();
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// Metadata should be loaded first
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// This fills the item / creature adress space
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bool loadOTFI(const FileName& filename, wxString& error, wxArrayString& warnings);
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bool loadSpriteMetadata(const FileName& datafile, wxString& error, wxArrayString& warnings);
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bool loadSpriteMetadataFlags(FileReadHandle& file, GameSprite* sType, wxString& error, wxArrayString& warnings);
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bool loadSpriteData(const FileName& datafile, wxString& error, wxArrayString& warnings);
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// Cleans old & unused textures according to config settings
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void garbageCollection();
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void addSpriteToCleanup(GameSprite* spr);
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wxFileName getMetadataFileName() const { return metadata_file; }
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wxFileName getSpritesFileName() const { return sprites_file; }
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bool hasTransparency() const;
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bool isUnloaded() const;
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ClientVersion *client_version;
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private:
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bool unloaded;
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// This is used if memcaching is NOT on
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std::string spritefile;
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bool loadSpriteDump(uint8_t*& target, uint16_t& size, int sprite_id);
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typedef std::map<int, Sprite*> SpriteMap;
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SpriteMap sprite_space;
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typedef std::map<int, GameSprite::Image*> ImageMap;
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ImageMap image_space;
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std::deque<GameSprite*> cleanup_list;
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DatFormat dat_format;
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uint16_t item_count;
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uint16_t creature_count;
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bool otfi_found;
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bool is_extended;
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bool has_transparency;
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bool has_frame_durations;
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bool has_frame_groups;
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wxFileName metadata_file;
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wxFileName sprites_file;
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int loaded_textures;
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int lastclean;
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wxStopWatch* animation_timer;
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friend class GameSprite::Image;
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friend class GameSprite::NormalImage;
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friend class GameSprite::TemplateImage;
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};
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struct RGBQuad {
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uint8_t red;
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uint8_t green;
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uint8_t blue;
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uint8_t reserved;
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RGBQuad(uint8_t r, uint8_t g, uint8_t b) : red(r), green (g), blue(b), reserved(0) {}
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operator uint32_t() {
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return (blue << 0) | (green << 8) | (red << 16);
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}
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operator bool() {
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//std::cout << "RGBQuad operator bool " << int(red) << " || " << int(blue) << " || " << int(green) << std::endl;
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return blue != 0 || red != 0 || green != 0;
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}
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};
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static RGBQuad minimap_color[256] = {
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RGBQuad(0, 0, 0), RGBQuad(0, 0, 51), RGBQuad(0, 0, 102), RGBQuad(0, 0, 153), // 0
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RGBQuad(0, 0, 204), RGBQuad(0, 0, 255), RGBQuad(0, 51, 0), RGBQuad(0, 51, 51), // 4
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RGBQuad(0, 51, 102), RGBQuad(0, 51, 153), RGBQuad(0, 51, 204), RGBQuad(0, 51, 255), // 8
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RGBQuad(0, 102, 0), RGBQuad(0, 102, 51), RGBQuad(0, 102, 102), RGBQuad(0, 102, 153), // 12
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RGBQuad(0, 102, 204), RGBQuad(0, 102, 255), RGBQuad(0, 153, 0), RGBQuad(0, 153, 51), // 16
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RGBQuad(0, 153, 102), RGBQuad(0, 153, 153), RGBQuad(0, 153, 204), RGBQuad(0, 153, 255), // 20
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RGBQuad(0, 204, 0), RGBQuad(0, 204, 51), RGBQuad(0, 204, 102), RGBQuad(0, 204, 153), // 24
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RGBQuad(0, 204, 204), RGBQuad(0, 204, 255), RGBQuad(0, 255, 0), RGBQuad(0, 255, 51), // 28
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RGBQuad(0, 255, 102), RGBQuad(0, 255, 153), RGBQuad(0, 255, 204), RGBQuad(0, 255, 255), // 32
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RGBQuad(51, 0, 0), RGBQuad(51, 0, 51), RGBQuad(51, 0, 102), RGBQuad(51, 0, 153), // 36
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RGBQuad(51, 0, 204), RGBQuad(51, 0, 255), RGBQuad(51, 51, 0), RGBQuad(51, 51, 51), // 40
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RGBQuad(51, 51, 102), RGBQuad(51, 51, 153), RGBQuad(51, 51, 204), RGBQuad(51, 51, 255), // 44
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RGBQuad(51, 102, 0), RGBQuad(51, 102, 51), RGBQuad(51, 102, 102), RGBQuad(51, 102, 153), // 48
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RGBQuad(51, 102, 204), RGBQuad(51, 102, 255), RGBQuad(51, 153, 0), RGBQuad(51, 153, 51), // 52
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RGBQuad(51, 153, 102), RGBQuad(51, 153, 153), RGBQuad(51, 153, 204), RGBQuad(51, 153, 255), // 56
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RGBQuad(51, 204, 0), RGBQuad(51, 204, 51), RGBQuad(51, 204, 102), RGBQuad(51, 204, 153), // 60
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RGBQuad(51, 204, 204), RGBQuad(51, 204, 255), RGBQuad(51, 255, 0), RGBQuad(51, 255, 51), // 64
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RGBQuad(51, 255, 102), RGBQuad(51, 255, 153), RGBQuad(51, 255, 204), RGBQuad(51, 255, 255), // 68
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RGBQuad(102, 0, 0), RGBQuad(102, 0, 51), RGBQuad(102, 0, 102), RGBQuad(102, 0, 153), // 72
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RGBQuad(102, 0, 204), RGBQuad(102, 0, 255), RGBQuad(102, 51, 0), RGBQuad(102, 51, 51), // 76
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RGBQuad(102, 51, 102), RGBQuad(102, 51, 153), RGBQuad(102, 51, 204), RGBQuad(102, 51, 255), // 80
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RGBQuad(102, 102, 0), RGBQuad(102, 102, 51), RGBQuad(102, 102, 102), RGBQuad(102, 102, 153), // 84
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RGBQuad(102, 102, 204), RGBQuad(102, 102, 255), RGBQuad(102, 153, 0), RGBQuad(102, 153, 51), // 88
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RGBQuad(102, 153, 102), RGBQuad(102, 153, 153), RGBQuad(102, 153, 204), RGBQuad(102, 153, 255), // 92
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RGBQuad(102, 204, 0), RGBQuad(102, 204, 51), RGBQuad(102, 204, 102), RGBQuad(102, 204, 153), // 96
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RGBQuad(102, 204, 204), RGBQuad(102, 204, 255), RGBQuad(102, 255, 0), RGBQuad(102, 255, 51), // 100
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RGBQuad(102, 255, 102), RGBQuad(102, 255, 153), RGBQuad(102, 255, 204), RGBQuad(102, 255, 255), // 104
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RGBQuad(153, 0, 0), RGBQuad(153, 0, 51), RGBQuad(153, 0, 102), RGBQuad(153, 0, 153), // 108
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RGBQuad(153, 0, 204), RGBQuad(153, 0, 255), RGBQuad(153, 51, 0), RGBQuad(153, 51, 51), // 112
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RGBQuad(153, 51, 102), RGBQuad(153, 51, 153), RGBQuad(153, 51, 204), RGBQuad(153, 51, 255), // 116
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RGBQuad(153, 102, 0), RGBQuad(153, 102, 51), RGBQuad(153, 102, 102), RGBQuad(153, 102, 153), // 120
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RGBQuad(153, 102, 204), RGBQuad(153, 102, 255), RGBQuad(153, 153, 0), RGBQuad(153, 153, 51), // 124
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RGBQuad(153, 153, 102), RGBQuad(153, 153, 153), RGBQuad(153, 153, 204), RGBQuad(153, 153, 255), // 128
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RGBQuad(153, 204, 0), RGBQuad(153, 204, 51), RGBQuad(153, 204, 102), RGBQuad(153, 204, 153), // 132
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RGBQuad(153, 204, 204), RGBQuad(153, 204, 255), RGBQuad(153, 255, 0), RGBQuad(153, 255, 51), // 136
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RGBQuad(153, 255, 102), RGBQuad(153, 255, 153), RGBQuad(153, 255, 204), RGBQuad(153, 255, 255), // 140
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RGBQuad(204, 0, 0), RGBQuad(204, 0, 51), RGBQuad(204, 0, 102), RGBQuad(204, 0, 153), // 144
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RGBQuad(204, 0, 204), RGBQuad(204, 0, 255), RGBQuad(204, 51, 0), RGBQuad(204, 51, 51), // 148
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RGBQuad(204, 51, 102), RGBQuad(204, 51, 153), RGBQuad(204, 51, 204), RGBQuad(204, 51, 255), // 152
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RGBQuad(204, 102, 0), RGBQuad(204, 102, 51), RGBQuad(204, 102, 102), RGBQuad(204, 102, 153), // 156
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RGBQuad(204, 102, 204), RGBQuad(204, 102, 255), RGBQuad(204, 153, 0), RGBQuad(204, 153, 51), // 160
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RGBQuad(204, 153, 102), RGBQuad(204, 153, 153), RGBQuad(204, 153, 204), RGBQuad(204, 153, 255), // 164
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RGBQuad(204, 204, 0), RGBQuad(204, 204, 51), RGBQuad(204, 204, 102), RGBQuad(204, 204, 153), // 168
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RGBQuad(204, 204, 204), RGBQuad(204, 204, 255), RGBQuad(204, 255, 0), RGBQuad(204, 255, 51), // 172
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RGBQuad(204, 255, 102), RGBQuad(204, 255, 153), RGBQuad(204, 255, 204), RGBQuad(204, 255, 255), // 176
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RGBQuad(255, 0, 0), RGBQuad(255, 0, 51), RGBQuad(255, 0, 102), RGBQuad(255, 0, 153), // 180
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RGBQuad(255, 0, 204), RGBQuad(255, 0, 255), RGBQuad(255, 51, 0), RGBQuad(255, 51, 51), // 184
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RGBQuad(255, 51, 102), RGBQuad(255, 51, 153), RGBQuad(255, 51, 204), RGBQuad(255, 51, 255), // 188
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RGBQuad(255, 102, 0), RGBQuad(255, 102, 51), RGBQuad(255, 102, 102), RGBQuad(255, 102, 153), // 192
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RGBQuad(255, 102, 204), RGBQuad(255, 102, 255), RGBQuad(255, 153, 0), RGBQuad(255, 153, 51), // 196
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RGBQuad(255, 153, 102), RGBQuad(255, 153, 153), RGBQuad(255, 153, 204), RGBQuad(255, 153, 255), // 200
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RGBQuad(255, 204, 0), RGBQuad(255, 204, 51), RGBQuad(255, 204, 102), RGBQuad(255, 204, 153), // 204
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RGBQuad(255, 204, 204), RGBQuad(255, 204, 255), RGBQuad(255, 255, 0), RGBQuad(255, 255, 51), // 208
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RGBQuad(255, 255, 102), RGBQuad(255, 255, 153), RGBQuad(255, 255, 204), RGBQuad(255, 255, 255), // 212
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RGBQuad(0, 0, 0), RGBQuad(0, 0, 0), RGBQuad(0, 0, 0), RGBQuad(0, 0, 0), // 216
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RGBQuad(0, 0, 0), RGBQuad(0, 0, 0), RGBQuad(0, 0, 0), RGBQuad(0, 0, 0), // 220
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RGBQuad(0, 0, 0), RGBQuad(0, 0, 0), RGBQuad(0, 0, 0), RGBQuad(0, 0, 0), // 224
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RGBQuad(0, 0, 0), RGBQuad(0, 0, 0), RGBQuad(0, 0, 0), RGBQuad(0, 0, 0), // 228
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RGBQuad(0, 0, 0), RGBQuad(0, 0, 0), RGBQuad(0, 0, 0), RGBQuad(0, 0, 0), // 232
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RGBQuad(0, 0, 0), RGBQuad(0, 0, 0), RGBQuad(0, 0, 0), RGBQuad(0, 0, 0), // 236
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RGBQuad(0, 0, 0), RGBQuad(0, 0, 0), RGBQuad(0, 0, 0), RGBQuad(0, 0, 0), // 240
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RGBQuad(0, 0, 0), RGBQuad(0, 0, 0), RGBQuad(0, 0, 0), RGBQuad(0, 0, 0), // 244
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RGBQuad(0, 0, 0), RGBQuad(0, 0, 0), RGBQuad(0, 0, 0), RGBQuad(0, 0, 0), // 248
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RGBQuad(0, 0, 0), RGBQuad(0, 0, 0), RGBQuad(0, 0, 0), RGBQuad(0, 0, 0) // 252
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};
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#endif
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