tibia-rme/source/table_brush.h
2020-07-30 11:42:28 -03:00

75 lines
2.2 KiB
C++

//////////////////////////////////////////////////////////////////////
// This file is part of Remere's Map Editor
//////////////////////////////////////////////////////////////////////
// Remere's Map Editor is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// Remere's Map Editor is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
//////////////////////////////////////////////////////////////////////
#ifndef RME_TABLE_BRUSH_H
#define RME_TABLE_BRUSH_H
#include "brush.h"
//=============================================================================
// Tablebrush, for tables, and some things that behave like tables
// and with tables I really mean counters.
class TableBrush : public Brush
{
public:
static void init();
TableBrush();
virtual ~TableBrush();
bool isTable() const { return true; }
TableBrush* asTable() { return static_cast<TableBrush*>(this); }
virtual bool load(pugi::xml_node node, wxArrayString& warnings);
virtual bool canDraw(BaseMap* map, const Position& position) const;
virtual void draw(BaseMap* map, Tile* tile, void* parameter);
virtual void undraw(BaseMap* map, Tile* tile);
static void doTables(BaseMap* map, Tile* tile);
virtual int getLookID() const { return look_id; }
virtual std::string getName() const { return name; }
virtual void setName(const std::string& newName) { name = newName; }
virtual bool needBorders() const { return true; }
protected:
struct TableType
{
TableType() : chance(0), item_id(0) {}
int chance;
uint16_t item_id;
};
struct TableNode
{
TableNode() : total_chance(0) {}
int total_chance;
std::vector<TableType> items;
};
std::string name;
uint16_t look_id;
TableNode table_items[7];
static uint32_t table_types[256];
};
#endif