mirror of
https://github.com/opentibiabr/remeres-map-editor
synced 2026-08-15 18:26:04 -04:00
75 lines
2.2 KiB
C++
75 lines
2.2 KiB
C++
//////////////////////////////////////////////////////////////////////
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// This file is part of Remere's Map Editor
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//////////////////////////////////////////////////////////////////////
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// Remere's Map Editor is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// Remere's Map Editor is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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//////////////////////////////////////////////////////////////////////
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#ifndef RME_TABLE_BRUSH_H
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#define RME_TABLE_BRUSH_H
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#include "brush.h"
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//=============================================================================
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// Tablebrush, for tables, and some things that behave like tables
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// and with tables I really mean counters.
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class TableBrush : public Brush
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{
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public:
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static void init();
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TableBrush();
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virtual ~TableBrush();
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bool isTable() const { return true; }
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TableBrush* asTable() { return static_cast<TableBrush*>(this); }
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virtual bool load(pugi::xml_node node, wxArrayString& warnings);
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virtual bool canDraw(BaseMap* map, const Position& position) const;
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virtual void draw(BaseMap* map, Tile* tile, void* parameter);
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virtual void undraw(BaseMap* map, Tile* tile);
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static void doTables(BaseMap* map, Tile* tile);
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virtual int getLookID() const { return look_id; }
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virtual std::string getName() const { return name; }
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virtual void setName(const std::string& newName) { name = newName; }
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virtual bool needBorders() const { return true; }
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protected:
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struct TableType
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{
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TableType() : chance(0), item_id(0) {}
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int chance;
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uint16_t item_id;
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};
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struct TableNode
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{
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TableNode() : total_chance(0) {}
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int total_chance;
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std::vector<TableType> items;
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};
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std::string name;
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uint16_t look_id;
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TableNode table_items[7];
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static uint32_t table_types[256];
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};
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#endif
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