mirror of
https://github.com/opentibiabr/remeres-map-editor
synced 2026-08-15 18:26:04 -04:00
62 lines
1.9 KiB
C++
62 lines
1.9 KiB
C++
//////////////////////////////////////////////////////////////////////
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// This file is part of Remere's Map Editor
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//////////////////////////////////////////////////////////////////////
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// Remere's Map Editor is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// Remere's Map Editor is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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//////////////////////////////////////////////////////////////////////
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#ifndef RME_CONST_H_
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#define RME_CONST_H_
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namespace rme {
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constexpr double PI = 3.14159265;
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// The height of the map (there should be more checks for this...)
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constexpr int MapLayers = 16;
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constexpr int MapMinWidth = 256;
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constexpr int MapMaxWidth = 65000;
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constexpr int MapMinHeight = 256;
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constexpr int MapMaxHeight = 65000;
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constexpr int MapMinLayer = 0;
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constexpr int MapMaxLayer = 15;
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// The sea layer
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constexpr int MapGroundLayer = 7;
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constexpr int ClientMapWidth = 18;
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constexpr int ClientMapHeight = 14;
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// The size of the tile in pixels
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constexpr int TileSize = 32;
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// The default size of sprites
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constexpr int SpritePixels = 32;
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constexpr int SpritePixelsSize = SpritePixels * SpritePixels;
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constexpr int MaxLightIntensity = 8;
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constexpr int PixelFormatRGB = 3;
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constexpr int PixelFormatRGBA = 4;
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constexpr int MinUniqueId = 1000;
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constexpr int MaxUniqueId = 65535;
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constexpr int MinActionId = 100;
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constexpr int MaxActionId = 65535;
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constexpr int PositionIndicatorDuration = 5000;
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} // namespace rme
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#endif // RME_CONST_H_
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