tibia-rme/source/dcbutton.h
2023-10-09 19:12:16 -07:00

63 lines
1.6 KiB
C++

//////////////////////////////////////////////////////////////////////
// This file is part of Remere's Map Editor
//////////////////////////////////////////////////////////////////////
// Remere's Map Editor is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// Remere's Map Editor is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
//////////////////////////////////////////////////////////////////////
#ifndef RME_DC_BUTTON_H
#define RME_DC_BUTTON_H
class Sprite;
class GameSprite;
class EditorSprite;
enum {
DC_BTN_NORMAL,
DC_BTN_TOGGLE,
};
enum RenderSize {
RENDER_SIZE_16x16,
RENDER_SIZE_32x32,
RENDER_SIZE_64x64,
};
class DCButton : public wxPanel {
public:
DCButton();
DCButton(wxWindow* parent, wxWindowID id, wxPoint pos, int type, RenderSize sz, int sprite_id);
virtual ~DCButton();
void SetValue(bool val);
bool GetValue() const;
void SetSprite(int id);
void OnPaint(wxPaintEvent &);
void OnClick(wxMouseEvent &);
protected:
void SetOverlay(Sprite* espr);
int type;
bool state; // pressed/unpressed
RenderSize size;
Sprite* sprite;
Sprite* overlay;
DECLARE_DYNAMIC_CLASS(DCButton)
DECLARE_EVENT_TABLE()
};
#endif