mirror of
https://github.com/opentibiabr/remeres-map-editor
synced 2026-08-15 18:26:04 -04:00
63 lines
1.6 KiB
C++
63 lines
1.6 KiB
C++
//////////////////////////////////////////////////////////////////////
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// This file is part of Remere's Map Editor
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//////////////////////////////////////////////////////////////////////
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// Remere's Map Editor is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// Remere's Map Editor is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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//////////////////////////////////////////////////////////////////////
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#ifndef RME_DC_BUTTON_H
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#define RME_DC_BUTTON_H
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class Sprite;
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class GameSprite;
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class EditorSprite;
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enum {
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DC_BTN_NORMAL,
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DC_BTN_TOGGLE,
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};
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enum RenderSize {
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RENDER_SIZE_16x16,
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RENDER_SIZE_32x32,
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RENDER_SIZE_64x64,
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};
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class DCButton : public wxPanel {
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public:
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DCButton();
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DCButton(wxWindow* parent, wxWindowID id, wxPoint pos, int type, RenderSize sz, int sprite_id);
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virtual ~DCButton();
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void SetValue(bool val);
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bool GetValue() const;
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void SetSprite(int id);
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void OnPaint(wxPaintEvent &);
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void OnClick(wxMouseEvent &);
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protected:
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void SetOverlay(Sprite* espr);
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int type;
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bool state; // pressed/unpressed
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RenderSize size;
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Sprite* sprite;
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Sprite* overlay;
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DECLARE_DYNAMIC_CLASS(DCButton)
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DECLARE_EVENT_TABLE()
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};
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#endif
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