mirror of
https://github.com/opentibiabr/remeres-map-editor
synced 2026-08-15 18:26:04 -04:00
Add editor support for exporting Cyclopedia and CipSoft protobuf assets from the currently loaded map. Main changes: - Add File > Client Assets actions for Static House Data export, Cyclopedia minimap and satellite export, and restoring timestamped client asset backups. - Keep generic minimap and tileset exports under File > Export. - Export staticdata, staticmapdata, and mapdata protobuf files with content-hashed filenames. - Update catalog-content.json so generated assets are picked up by the client. - Merge compatible CipSoft templates when they match the loaded map. - Fall back to generated data for custom maps instead of failing the export. - Support filtered house exports. - Report warnings for missing or failed static map entries. - Emit aligned MINIMAP and sprite-based SATELLITE assets for the documented scales, including the 1/16 layer. - Keep Cyclopedia export progress in the status bar instead of using a blocking modal progress dialog. Performance: - Precompute floor and chunk plans for global map exports. - Write BMP output directly. - Reuse minimap renders for matching satellite assets. - Parallelize asset hash and LZMA encoding through a bounded worker queue. - Remove modal progress overhead from the export path. - Revert the tile-grid satellite optimization after profiling showed it shifted cost without improving total export time. Documentation: - Document the export contract in docs/static-data.md. - Add docs/cyclopedia-export-roadmap.md with deferred optimization candidates and follow-up notes. Scope: - Focus this change on the Cyclopedia/staticdata protobuf export path and the export-specific performance work needed for practical global map exports. - Move unrelated runtime, performance, and UI experiments out of this branch. Validation: - Ran static inspection and git diff checks during the export changes. - Reviewed Visual Studio CPU profiles after each global map export performance pass. - Verified hash and LZMA work moved into bounded async workers. - Verified the restore action is labeled as restore and grouped under File > Client Assets, not File > Export. This adds the editor-side pipeline needed to generate client Cyclopedia assets from a loaded map while keeping the export flow recoverable, documented, and practical for large maps.
1733 lines
46 KiB
C++
1733 lines
46 KiB
C++
//////////////////////////////////////////////////////////////////////
|
|
// This file is part of Remere's Map Editor
|
|
//////////////////////////////////////////////////////////////////////
|
|
// Remere's Map Editor is free software: you can redistribute it and/or modify
|
|
// it under the terms of the GNU General Public License as published by
|
|
// the Free Software Foundation, either version 3 of the License, or
|
|
// (at your option) any later version.
|
|
//
|
|
// Remere's Map Editor is distributed in the hope that it will be useful,
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
// GNU General Public License for more details.
|
|
//
|
|
// You should have received a copy of the GNU General Public License
|
|
// along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
//////////////////////////////////////////////////////////////////////
|
|
|
|
#include "main.h"
|
|
|
|
#include "graphics.h"
|
|
|
|
#include "client_assets.h"
|
|
#include "artprovider.h"
|
|
#include "filehandle.h"
|
|
#include "settings.h"
|
|
#include "gui.h"
|
|
#include "otml.h"
|
|
#include "sprite_appearances.h"
|
|
#include "sprites.h"
|
|
#include "pngfiles.h"
|
|
|
|
#include "gl_compat.h"
|
|
|
|
#include "gl_renderer.h"
|
|
|
|
#include <wx/rawbmp.h>
|
|
|
|
#include <appearances.pb.h>
|
|
|
|
#ifndef GL_CLAMP_TO_EDGE
|
|
#define GL_CLAMP_TO_EDGE 0x812F
|
|
#endif
|
|
|
|
GraphicManager g_graphics;
|
|
GameSprite g_gameSprite;
|
|
|
|
// All 133 template colors
|
|
static uint32_t TemplateOutfitLookupTable[] = {
|
|
0xFFFFFF,
|
|
0xFFD4BF,
|
|
0xFFE9BF,
|
|
0xFFFFBF,
|
|
0xE9FFBF,
|
|
0xD4FFBF,
|
|
0xBFFFBF,
|
|
0xBFFFD4,
|
|
0xBFFFE9,
|
|
0xBFFFFF,
|
|
0xBFE9FF,
|
|
0xBFD4FF,
|
|
0xBFBFFF,
|
|
0xD4BFFF,
|
|
0xE9BFFF,
|
|
0xFFBFFF,
|
|
0xFFBFE9,
|
|
0xFFBFD4,
|
|
0xFFBFBF,
|
|
0xDADADA,
|
|
0xBF9F8F,
|
|
0xBFAF8F,
|
|
0xBFBF8F,
|
|
0xAFBF8F,
|
|
0x9FBF8F,
|
|
0x8FBF8F,
|
|
0x8FBF9F,
|
|
0x8FBFAF,
|
|
0x8FBFBF,
|
|
0x8FAFBF,
|
|
0x8F9FBF,
|
|
0x8F8FBF,
|
|
0x9F8FBF,
|
|
0xAF8FBF,
|
|
0xBF8FBF,
|
|
0xBF8FAF,
|
|
0xBF8F9F,
|
|
0xBF8F8F,
|
|
0xB6B6B6,
|
|
0xBF7F5F,
|
|
0xBFAF8F,
|
|
0xBFBF5F,
|
|
0x9FBF5F,
|
|
0x7FBF5F,
|
|
0x5FBF5F,
|
|
0x5FBF7F,
|
|
0x5FBF9F,
|
|
0x5FBFBF,
|
|
0x5F9FBF,
|
|
0x5F7FBF,
|
|
0x5F5FBF,
|
|
0x7F5FBF,
|
|
0x9F5FBF,
|
|
0xBF5FBF,
|
|
0xBF5F9F,
|
|
0xBF5F7F,
|
|
0xBF5F5F,
|
|
0x919191,
|
|
0xBF6A3F,
|
|
0xBF943F,
|
|
0xBFBF3F,
|
|
0x94BF3F,
|
|
0x6ABF3F,
|
|
0x3FBF3F,
|
|
0x3FBF6A,
|
|
0x3FBF94,
|
|
0x3FBFBF,
|
|
0x3F94BF,
|
|
0x3F6ABF,
|
|
0x3F3FBF,
|
|
0x6A3FBF,
|
|
0x943FBF,
|
|
0xBF3FBF,
|
|
0xBF3F94,
|
|
0xBF3F6A,
|
|
0xBF3F3F,
|
|
0x6D6D6D,
|
|
0xFF5500,
|
|
0xFFAA00,
|
|
0xFFFF00,
|
|
0xAAFF00,
|
|
0x54FF00,
|
|
0x00FF00,
|
|
0x00FF54,
|
|
0x00FFAA,
|
|
0x00FFFF,
|
|
0x00A9FF,
|
|
0x0055FF,
|
|
0x0000FF,
|
|
0x5500FF,
|
|
0xA900FF,
|
|
0xFE00FF,
|
|
0xFF00AA,
|
|
0xFF0055,
|
|
0xFF0000,
|
|
0x484848,
|
|
0xBF3F00,
|
|
0xBF7F00,
|
|
0xBFBF00,
|
|
0x7FBF00,
|
|
0x3FBF00,
|
|
0x00BF00,
|
|
0x00BF3F,
|
|
0x00BF7F,
|
|
0x00BFBF,
|
|
0x007FBF,
|
|
0x003FBF,
|
|
0x0000BF,
|
|
0x3F00BF,
|
|
0x7F00BF,
|
|
0xBF00BF,
|
|
0xBF007F,
|
|
0xBF003F,
|
|
0xBF0000,
|
|
0x242424,
|
|
0x7F2A00,
|
|
0x7F5500,
|
|
0x7F7F00,
|
|
0x557F00,
|
|
0x2A7F00,
|
|
0x007F00,
|
|
0x007F2A,
|
|
0x007F55,
|
|
0x007F7F,
|
|
0x00547F,
|
|
0x002A7F,
|
|
0x00007F,
|
|
0x2A007F,
|
|
0x54007F,
|
|
0x7F007F,
|
|
0x7F0055,
|
|
0x7F002A,
|
|
0x7F0000,
|
|
};
|
|
|
|
GraphicManager::GraphicManager() :
|
|
otfi_found(false),
|
|
is_extended(false),
|
|
has_frame_durations(false),
|
|
has_frame_groups(false),
|
|
loaded_textures(0),
|
|
lastclean {} {
|
|
animation_timer = newd wxStopWatch();
|
|
animation_timer->Start();
|
|
}
|
|
|
|
GraphicManager::~GraphicManager() {
|
|
for (SpriteMap::iterator iter = sprite_space.begin(); iter != sprite_space.end(); ++iter) {
|
|
delete iter->second;
|
|
iter->second = nullptr;
|
|
}
|
|
|
|
for (ImageMap::iterator iter = image_space.begin(); iter != image_space.end(); ++iter) {
|
|
delete iter->second;
|
|
iter->second = nullptr;
|
|
}
|
|
|
|
sprite_space.clear();
|
|
image_space.clear();
|
|
|
|
delete animation_timer;
|
|
animation_timer = nullptr;
|
|
}
|
|
|
|
GLuint GraphicManager::getFreeTextureID() {
|
|
GLuint id = 0;
|
|
glGenTextures(1, &id);
|
|
return id;
|
|
}
|
|
|
|
void GraphicManager::clear() {
|
|
SpriteMap new_sprite_space;
|
|
for (SpriteMap::iterator iter = sprite_space.begin(); iter != sprite_space.end(); ++iter) {
|
|
if (iter->first >= 0) { // Don't clean internal sprites
|
|
delete iter->second;
|
|
iter->second = nullptr;
|
|
} else {
|
|
new_sprite_space.insert(std::make_pair(iter->first, iter->second));
|
|
}
|
|
}
|
|
|
|
for (ImageMap::iterator iter = image_space.begin(); iter != image_space.end(); ++iter) {
|
|
delete iter->second;
|
|
iter->second = nullptr;
|
|
}
|
|
|
|
sprite_space.swap(new_sprite_space);
|
|
image_space.clear();
|
|
cleanup_list.clear();
|
|
|
|
item_count = 0;
|
|
creature_count = 0;
|
|
loaded_textures = 0;
|
|
lastclean = std::chrono::steady_clock::now();
|
|
}
|
|
|
|
void GraphicManager::cleanSoftwareSprites() {
|
|
for (SpriteMap::iterator iter = sprite_space.begin(); iter != sprite_space.end(); ++iter) {
|
|
if (iter->first >= 0) { // Don't clean internal sprites
|
|
iter->second->unloadDC();
|
|
}
|
|
}
|
|
}
|
|
|
|
Sprite* GraphicManager::getSprite(int id) {
|
|
SpriteMap::iterator it = sprite_space.find(id);
|
|
if (it != sprite_space.end()) {
|
|
return it->second;
|
|
}
|
|
return nullptr;
|
|
}
|
|
|
|
GameSprite* GraphicManager::getCreatureSprite(int id) {
|
|
if (id < 0) {
|
|
return nullptr;
|
|
}
|
|
|
|
SpriteMap::iterator it = sprite_space.find(id + getItemSpriteMaxID());
|
|
if (it != sprite_space.end()) {
|
|
return static_cast<GameSprite*>(it->second);
|
|
}
|
|
return nullptr;
|
|
}
|
|
|
|
uint16_t GraphicManager::getItemSpriteMaxID() const {
|
|
return item_count;
|
|
}
|
|
|
|
uint16_t GraphicManager::getCreatureSpriteMaxID() const {
|
|
return creature_count;
|
|
}
|
|
|
|
GameSprite* GraphicManager::getEditorSprite(int id) {
|
|
if (id >= 0) {
|
|
return nullptr;
|
|
}
|
|
|
|
SpriteMap::iterator it = sprite_space.find(id);
|
|
if (it != sprite_space.end()) {
|
|
return dynamic_cast<GameSprite*>(it->second);
|
|
}
|
|
return nullptr;
|
|
}
|
|
|
|
#define loadPNGFile(name) _wxGetBitmapFromMemory(name, sizeof(name))
|
|
inline wxBitmap* _wxGetBitmapFromMemory(const unsigned char* data, int length) {
|
|
wxMemoryInputStream is(data, length);
|
|
wxImage img(is, "image/png");
|
|
if (!img.IsOk()) {
|
|
return nullptr;
|
|
}
|
|
return newd wxBitmap(img, -1);
|
|
}
|
|
|
|
bool GraphicManager::loadEditorSprites() {
|
|
// Unused graphics MIGHT be loaded here, but it's a neglectable loss
|
|
sprite_space[EDITOR_SPRITE_SELECTION_MARKER] = newd EditorSprite(
|
|
newd wxBitmap(selection_marker_xpm16x16),
|
|
newd wxBitmap(selection_marker_xpm32x32)
|
|
);
|
|
sprite_space[EDITOR_SPRITE_BRUSH_CD_1x1] = newd EditorSprite(
|
|
loadPNGFile(circular_1_small_png),
|
|
loadPNGFile(circular_1_png)
|
|
);
|
|
sprite_space[EDITOR_SPRITE_BRUSH_CD_3x3] = newd EditorSprite(
|
|
loadPNGFile(circular_2_small_png),
|
|
loadPNGFile(circular_2_png)
|
|
);
|
|
sprite_space[EDITOR_SPRITE_BRUSH_CD_5x5] = newd EditorSprite(
|
|
loadPNGFile(circular_3_small_png),
|
|
loadPNGFile(circular_3_png)
|
|
);
|
|
sprite_space[EDITOR_SPRITE_BRUSH_CD_7x7] = newd EditorSprite(
|
|
loadPNGFile(circular_4_small_png),
|
|
loadPNGFile(circular_4_png)
|
|
);
|
|
sprite_space[EDITOR_SPRITE_BRUSH_CD_9x9] = newd EditorSprite(
|
|
loadPNGFile(circular_5_small_png),
|
|
loadPNGFile(circular_5_png)
|
|
);
|
|
sprite_space[EDITOR_SPRITE_BRUSH_CD_15x15] = newd EditorSprite(
|
|
loadPNGFile(circular_6_small_png),
|
|
loadPNGFile(circular_6_png)
|
|
);
|
|
sprite_space[EDITOR_SPRITE_BRUSH_CD_19x19] = newd EditorSprite(
|
|
loadPNGFile(circular_7_small_png),
|
|
loadPNGFile(circular_7_png)
|
|
);
|
|
sprite_space[EDITOR_SPRITE_BRUSH_SD_1x1] = newd EditorSprite(
|
|
loadPNGFile(rectangular_1_small_png),
|
|
loadPNGFile(rectangular_1_png)
|
|
);
|
|
sprite_space[EDITOR_SPRITE_BRUSH_SD_3x3] = newd EditorSprite(
|
|
loadPNGFile(rectangular_2_small_png),
|
|
loadPNGFile(rectangular_2_png)
|
|
);
|
|
sprite_space[EDITOR_SPRITE_BRUSH_SD_5x5] = newd EditorSprite(
|
|
loadPNGFile(rectangular_3_small_png),
|
|
loadPNGFile(rectangular_3_png)
|
|
);
|
|
sprite_space[EDITOR_SPRITE_BRUSH_SD_7x7] = newd EditorSprite(
|
|
loadPNGFile(rectangular_4_small_png),
|
|
loadPNGFile(rectangular_4_png)
|
|
);
|
|
sprite_space[EDITOR_SPRITE_BRUSH_SD_9x9] = newd EditorSprite(
|
|
loadPNGFile(rectangular_5_small_png),
|
|
loadPNGFile(rectangular_5_png)
|
|
);
|
|
sprite_space[EDITOR_SPRITE_BRUSH_SD_15x15] = newd EditorSprite(
|
|
loadPNGFile(rectangular_6_small_png),
|
|
loadPNGFile(rectangular_6_png)
|
|
);
|
|
sprite_space[EDITOR_SPRITE_BRUSH_SD_19x19] = newd EditorSprite(
|
|
loadPNGFile(rectangular_7_small_png),
|
|
loadPNGFile(rectangular_7_png)
|
|
);
|
|
|
|
sprite_space[EDITOR_SPRITE_OPTIONAL_BORDER_TOOL] = newd EditorSprite(
|
|
loadPNGFile(optional_border_small_png),
|
|
loadPNGFile(optional_border_png)
|
|
);
|
|
sprite_space[EDITOR_SPRITE_ERASER] = newd EditorSprite(
|
|
loadPNGFile(eraser_small_png),
|
|
loadPNGFile(eraser_png)
|
|
);
|
|
sprite_space[EDITOR_SPRITE_PZ_TOOL] = newd EditorSprite(
|
|
loadPNGFile(protection_zone_small_png),
|
|
loadPNGFile(protection_zone_png)
|
|
);
|
|
sprite_space[EDITOR_SPRITE_PVPZ_TOOL] = newd EditorSprite(
|
|
loadPNGFile(pvp_zone_small_png),
|
|
loadPNGFile(pvp_zone_png)
|
|
);
|
|
sprite_space[EDITOR_SPRITE_NOLOG_TOOL] = newd EditorSprite(
|
|
loadPNGFile(no_logout_small_png),
|
|
loadPNGFile(no_logout_png)
|
|
);
|
|
sprite_space[EDITOR_SPRITE_NOPVP_TOOL] = newd EditorSprite(
|
|
loadPNGFile(no_pvp_small_png),
|
|
loadPNGFile(no_pvp_png)
|
|
);
|
|
|
|
sprite_space[EDITOR_SPRITE_DOOR_NORMAL] = newd EditorSprite(
|
|
loadPNGFile(door_normal_small_png),
|
|
loadPNGFile(door_normal_png)
|
|
);
|
|
sprite_space[EDITOR_SPRITE_DOOR_LOCKED] = newd EditorSprite(
|
|
loadPNGFile(door_locked_small_png),
|
|
loadPNGFile(door_locked_png)
|
|
);
|
|
sprite_space[EDITOR_SPRITE_DOOR_MAGIC] = newd EditorSprite(
|
|
loadPNGFile(door_magic_small_png),
|
|
loadPNGFile(door_magic_png)
|
|
);
|
|
sprite_space[EDITOR_SPRITE_DOOR_QUEST] = newd EditorSprite(
|
|
loadPNGFile(door_quest_small_png),
|
|
loadPNGFile(door_quest_png)
|
|
);
|
|
sprite_space[EDITOR_SPRITE_WINDOW_NORMAL] = newd EditorSprite(
|
|
loadPNGFile(window_normal_small_png),
|
|
loadPNGFile(window_normal_png)
|
|
);
|
|
sprite_space[EDITOR_SPRITE_WINDOW_HATCH] = newd EditorSprite(
|
|
loadPNGFile(window_hatch_small_png),
|
|
loadPNGFile(window_hatch_png)
|
|
);
|
|
|
|
sprite_space[EDITOR_SPRITE_SELECTION_GEM] = newd EditorSprite(
|
|
loadPNGFile(gem_edit_png),
|
|
nullptr
|
|
);
|
|
sprite_space[EDITOR_SPRITE_DRAWING_GEM] = newd EditorSprite(
|
|
loadPNGFile(gem_move_png),
|
|
nullptr
|
|
);
|
|
|
|
sprite_space[EDITOR_SPRITE_MONSTERS] = GameSprite::createFromBitmap(ART_MONSTERS);
|
|
sprite_space[EDITOR_SPRITE_NPCS] = GameSprite::createFromBitmap(ART_NPCS);
|
|
sprite_space[EDITOR_SPRITE_HOUSE_EXIT] = GameSprite::createFromBitmap(ART_HOUSE_EXIT);
|
|
sprite_space[EDITOR_SPRITE_PICKUPABLE_ITEM] = GameSprite::createFromBitmap(ART_PICKUPABLE);
|
|
sprite_space[EDITOR_SPRITE_MOVEABLE_ITEM] = GameSprite::createFromBitmap(ART_MOVEABLE);
|
|
sprite_space[EDITOR_SPRITE_PICKUPABLE_MOVEABLE_ITEM] = GameSprite::createFromBitmap(ART_PICKUPABLE_MOVEABLE);
|
|
sprite_space[EDITOR_SPRITE_AVOIDABLE_ITEM] = GameSprite::createFromBitmap(ART_AVOIDABLE);
|
|
|
|
return true;
|
|
}
|
|
|
|
#if CLIENT_VERSION < 1100
|
|
bool GraphicManager::loadOTFI(const FileName &filename, wxString &error, wxArrayString &warnings) {
|
|
wxDir dir(filename.GetFullPath());
|
|
wxString otfi_file;
|
|
|
|
otfi_found = false;
|
|
|
|
if (dir.GetFirst(&otfi_file, "*.otfi", wxDIR_FILES)) {
|
|
wxFileName otfi(filename.GetFullPath(), otfi_file);
|
|
OTMLDocumentPtr doc = OTMLDocument::parse(otfi.GetFullPath().ToStdString());
|
|
if (doc->size() == 0 || !doc->hasChildAt("DatSpr")) {
|
|
error += "'DatSpr' tag not found";
|
|
return false;
|
|
}
|
|
|
|
OTMLNodePtr node = doc->get("DatSpr");
|
|
is_extended = node->valueAt<bool>("extended");
|
|
has_transparency = node->valueAt<bool>("transparency");
|
|
has_frame_durations = node->valueAt<bool>("frame-durations");
|
|
has_frame_groups = node->valueAt<bool>("frame-groups");
|
|
std::string metadata = node->valueAt<std::string>("metadata-file", std::string(ASSETS_NAME) + ".dat");
|
|
std::string sprites = node->valueAt<std::string>("sprites-file", std::string(ASSETS_NAME) + ".spr");
|
|
metadata_file = wxFileName(filename.GetFullPath(), wxString(metadata));
|
|
sprites_file = wxFileName(filename.GetFullPath(), wxString(sprites));
|
|
otfi_found = true;
|
|
}
|
|
|
|
if (!otfi_found) {
|
|
is_extended = false;
|
|
has_transparency = false;
|
|
has_frame_durations = false;
|
|
has_frame_groups = false;
|
|
metadata_file = wxFileName(filename.GetFullPath(), wxString(ASSETS_NAME) + ".dat");
|
|
sprites_file = wxFileName(filename.GetFullPath(), wxString(ASSETS_NAME) + ".spr");
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
bool GraphicManager::loadSpriteMetadata(const FileName &datafile, wxString &error, wxArrayString &warnings) {
|
|
// items.otb has most of the info we need. This only loads the GameSprite metadata
|
|
FileReadHandle file(nstr(datafile.GetFullPath()));
|
|
|
|
if (!file.isOk()) {
|
|
error += "Failed to open " + datafile.GetFullPath() + " for reading\nThe error reported was:" + wxstr(file.getErrorMessage());
|
|
return false;
|
|
}
|
|
|
|
uint16_t effect_count, distance_count;
|
|
|
|
uint32_t datSignature;
|
|
file.getU32(datSignature);
|
|
// get max id
|
|
file.getU16(item_count);
|
|
file.getU16(creature_count);
|
|
file.getU16(effect_count);
|
|
file.getU16(distance_count);
|
|
|
|
uint32_t minID = 100; // items start with id 100
|
|
// We don't load distance/effects, if we would, just add effect_count & distance_count here
|
|
uint32_t maxID = item_count + creature_count;
|
|
|
|
dat_format = client_version->getDatFormatForSignature(datSignature);
|
|
|
|
if (dat_format == DAT_FORMAT_UNKNOWN) {
|
|
error += "Failed to open " + datafile.GetFullPath() + " for reading\nCould not locate datSignature (0x" << wxString::Format(wxT("%02x"), datSignature) << ") compatible with client version " << client_version->getName();
|
|
return false;
|
|
}
|
|
|
|
if (!otfi_found) {
|
|
is_extended = dat_format >= DAT_FORMAT_11;
|
|
has_frame_durations = dat_format >= DAT_FORMAT_11;
|
|
has_frame_groups = dat_format >= DAT_FORMAT_11;
|
|
}
|
|
|
|
uint16_t id = minID;
|
|
// loop through all ItemDatabase until we reach the end of file
|
|
while (id <= maxID) {
|
|
GameSprite* sType = newd GameSprite();
|
|
sprite_space[id] = sType;
|
|
|
|
sType->id = id;
|
|
|
|
// Load the sprite flags
|
|
if (!loadSpriteMetadataFlags(file, sType, error, warnings)) {
|
|
wxString msg;
|
|
msg << "Failed to load flags for sprite " << sType->id;
|
|
warnings.push_back(msg);
|
|
}
|
|
|
|
// Reads the group count
|
|
uint8_t group_count = 1;
|
|
if (has_frame_groups && id > item_count) {
|
|
file.getU8(group_count);
|
|
}
|
|
|
|
for (uint32_t k = 0; k < group_count; ++k) {
|
|
// Skipping the group type
|
|
if (has_frame_groups && id > item_count) {
|
|
file.skip(1);
|
|
}
|
|
|
|
// Size and GameSprite data
|
|
file.getByte(sType->width);
|
|
file.getByte(sType->height);
|
|
|
|
// Skipping the exact size
|
|
if ((sType->width > 1) || (sType->height > 1)) {
|
|
file.skip(1);
|
|
}
|
|
|
|
file.getU8(sType->layers); // Number of blendframes (some sprites consist of several merged sprites)
|
|
file.getU8(sType->pattern_x);
|
|
file.getU8(sType->pattern_y);
|
|
file.getU8(sType->pattern_z);
|
|
file.getU8(sType->frames); // Length of animation
|
|
|
|
if (sType->frames > 1) {
|
|
uint8_t async = 0;
|
|
int loop_count = 0;
|
|
int8_t start_frame = 0;
|
|
if (has_frame_durations) {
|
|
file.getByte(async);
|
|
file.get32(loop_count);
|
|
file.getSByte(start_frame);
|
|
}
|
|
sType->animator = newd Animator(sType->frames, start_frame, loop_count, async == 1);
|
|
if (has_frame_durations) {
|
|
for (int i = 0; i < sType->frames; i++) {
|
|
uint32_t min;
|
|
uint32_t max;
|
|
file.getU32(min);
|
|
file.getU32(max);
|
|
FrameDuration* frame_duration = sType->animator->getFrameDuration(i);
|
|
frame_duration->setValues(int(min), int(max));
|
|
}
|
|
sType->animator->reset();
|
|
}
|
|
}
|
|
|
|
sType->numsprites = (int)sType->width * (int)sType->height * (int)sType->layers * (int)sType->pattern_x * (int)sType->pattern_y * sType->pattern_z * (int)sType->frames;
|
|
|
|
// Read the sprite ids
|
|
for (uint32_t i = 0; i < sType->numsprites; ++i) {
|
|
uint32_t sprite_id;
|
|
if (is_extended) {
|
|
file.getU32(sprite_id);
|
|
} else {
|
|
uint16_t u16 = 0;
|
|
file.getU16(u16);
|
|
sprite_id = u16;
|
|
}
|
|
|
|
if (image_space[sprite_id] == nullptr) {
|
|
GameSprite::NormalImage* img = newd GameSprite::NormalImage();
|
|
img->id = sprite_id;
|
|
image_space[sprite_id] = img;
|
|
}
|
|
sType->spriteList.push_back(static_cast<GameSprite::NormalImage*>(image_space[sprite_id]));
|
|
}
|
|
}
|
|
++id;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
bool GraphicManager::loadSpriteMetadataFlags(FileReadHandle &file, GameSprite* sType, wxString &error, wxArrayString &warnings) {
|
|
uint8_t prev_flag = 0;
|
|
uint8_t flag = DatFlagLast;
|
|
|
|
for (int i = 0; i < DatFlagLast; ++i) {
|
|
prev_flag = flag;
|
|
file.getU8(flag);
|
|
|
|
if (flag == DatFlagLast) {
|
|
return true;
|
|
}
|
|
if (dat_format >= DAT_FORMAT_11) {
|
|
/* In 10.10+ all attributes from 16 and up were
|
|
* incremented by 1 to make space for 16 as
|
|
* "No Movement Animation" flag.
|
|
*/
|
|
if (flag == 16) {
|
|
flag = DatFlagNoMoveAnimation;
|
|
} else if (flag > 16) {
|
|
flag -= 1;
|
|
}
|
|
}
|
|
|
|
switch (flag) {
|
|
case DatFlagGroundBorder:
|
|
case DatFlagOnBottom:
|
|
case DatFlagOnTop:
|
|
case DatFlagContainer:
|
|
case DatFlagStackable:
|
|
case DatFlagForceUse:
|
|
case DatFlagMultiUse:
|
|
case DatFlagFluidContainer:
|
|
case DatFlagSplash:
|
|
case DatFlagNotWalkable:
|
|
case DatFlagNotMoveable:
|
|
case DatFlagBlockProjectile:
|
|
case DatFlagNotPathable:
|
|
case DatFlagPickupable:
|
|
case DatFlagHangable:
|
|
case DatFlagHookSouth:
|
|
case DatFlagHookEast:
|
|
case DatFlagRotateable:
|
|
case DatFlagDontHide:
|
|
case DatFlagTranslucent:
|
|
case DatFlagLyingCorpse:
|
|
case DatFlagAnimateAlways:
|
|
case DatFlagFullGround:
|
|
case DatFlagLook:
|
|
case DatFlagWrappable:
|
|
case DatFlagUnwrappable:
|
|
case DatFlagTopEffect:
|
|
case DatFlagFloorChange:
|
|
case DatFlagNoMoveAnimation:
|
|
case DatFlagChargeable:
|
|
break;
|
|
|
|
case DatFlagWritable:
|
|
case DatFlagWritableOnce:
|
|
case DatFlagCloth:
|
|
case DatFlagLensHelp:
|
|
case DatFlagUsable:
|
|
file.skip(2);
|
|
break;
|
|
|
|
case DatFlagGround:
|
|
uint16_t speed;
|
|
file.getU16(speed);
|
|
sType->ground_speed = speed;
|
|
break;
|
|
|
|
case DatFlagLight: {
|
|
SpriteLight light;
|
|
uint16_t intensity;
|
|
uint16_t color;
|
|
file.getU16(intensity);
|
|
file.getU16(color);
|
|
sType->has_light = true;
|
|
sType->light = SpriteLight { static_cast<uint8_t>(intensity), static_cast<uint8_t>(color) };
|
|
break;
|
|
}
|
|
|
|
case DatFlagDisplacement: {
|
|
if (dat_format >= DAT_FORMAT_11) {
|
|
uint16_t offset_x;
|
|
uint16_t offset_y;
|
|
file.getU16(offset_x);
|
|
file.getU16(offset_y);
|
|
|
|
sType->draw_offset = wxPoint(offset_x, offset_y);
|
|
} else {
|
|
sType->draw_offset = wxPoint(8, 8);
|
|
}
|
|
break;
|
|
}
|
|
|
|
case DatFlagElevation: {
|
|
uint16_t draw_height;
|
|
file.getU16(draw_height);
|
|
sType->draw_height = draw_height;
|
|
break;
|
|
}
|
|
|
|
case DatFlagMinimapColor: {
|
|
uint16_t minimap_color;
|
|
file.getU16(minimap_color);
|
|
sType->minimap_color = minimap_color;
|
|
break;
|
|
}
|
|
|
|
case DatFlagMarket: {
|
|
file.skip(6);
|
|
std::string marketName;
|
|
file.getString(marketName);
|
|
file.skip(4);
|
|
break;
|
|
}
|
|
|
|
default: {
|
|
wxString err;
|
|
err << "Metadata: Unknown flag: " << i2ws(flag) << ". Previous flag: " << i2ws(prev_flag) << ".";
|
|
warnings.push_back(err);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
bool GraphicManager::loadSpriteData(const FileName &datafile, wxString &error, wxArrayString &warnings) {
|
|
FileReadHandle fh(nstr(datafile.GetFullPath()));
|
|
|
|
if (!fh.isOk()) {
|
|
error = "Failed to open file for reading";
|
|
return false;
|
|
}
|
|
|
|
#define safe_get(func, ...) \
|
|
do { \
|
|
if (!fh.get##func(__VA_ARGS__)) { \
|
|
error = wxstr(fh.getErrorMessage()); \
|
|
return false; \
|
|
} \
|
|
} while (false)
|
|
|
|
uint32_t sprSignature;
|
|
safe_get(U32, sprSignature);
|
|
|
|
uint32_t total_pics = 0;
|
|
if (is_extended) {
|
|
safe_get(U32, total_pics);
|
|
} else {
|
|
uint16_t u16 = 0;
|
|
safe_get(U16, u16);
|
|
total_pics = u16;
|
|
}
|
|
|
|
if (!g_settings.getInteger(Config::USE_MEMCACHED_SPRITES)) {
|
|
spritefile = nstr(datafile.GetFullPath());
|
|
unloaded = false;
|
|
return true;
|
|
}
|
|
|
|
std::vector<uint32_t> sprite_indexes;
|
|
for (uint32_t i = 0; i < total_pics; ++i) {
|
|
uint32_t index;
|
|
safe_get(U32, index);
|
|
sprite_indexes.push_back(index);
|
|
}
|
|
|
|
// Now read individual sprites
|
|
int id = 1;
|
|
for (std::vector<uint32_t>::iterator sprite_iter = sprite_indexes.begin(); sprite_iter != sprite_indexes.end(); ++sprite_iter, ++id) {
|
|
uint32_t index = *sprite_iter + 3;
|
|
fh.seek(index);
|
|
uint16_t size;
|
|
safe_get(U16, size);
|
|
|
|
ImageMap::iterator it = image_space.find(id);
|
|
if (it != image_space.end()) {
|
|
GameSprite::NormalImage* spr = dynamic_cast<GameSprite::NormalImage*>(it->second);
|
|
if (spr && size > 0) {
|
|
if (spr->size > 0) {
|
|
wxString ss;
|
|
ss << "items.spr: Duplicate GameSprite id " << id;
|
|
warnings.push_back(ss);
|
|
fh.skip(size);
|
|
} else {
|
|
spr->id = id;
|
|
spr->size = size;
|
|
spr->m_cachedData = newd uint8_t[size];
|
|
if (!fh.getRAW(spr->m_cachedData, size)) {
|
|
error = wxstr(fh.getErrorMessage());
|
|
return false;
|
|
}
|
|
}
|
|
}
|
|
} else {
|
|
fh.skip(size);
|
|
}
|
|
}
|
|
#undef safe_get
|
|
unloaded = false;
|
|
return true;
|
|
}
|
|
|
|
bool GraphicManager::loadSpriteDump(uint8_t*&target, uint16_t &size, int sprite_id) {
|
|
if (g_settings.getInteger(Config::USE_MEMCACHED_SPRITES)) {
|
|
return false;
|
|
}
|
|
|
|
if (sprite_id == 0) {
|
|
// Empty GameSprite
|
|
size = 0;
|
|
target = nullptr;
|
|
return true;
|
|
}
|
|
|
|
FileReadHandle fh(spritefile);
|
|
if (!fh.isOk()) {
|
|
return false;
|
|
}
|
|
unloaded = false;
|
|
|
|
if (!fh.seek((is_extended ? 4 : 2) + sprite_id * sizeof(uint32_t))) {
|
|
return false;
|
|
}
|
|
|
|
uint32_t to_seek = 0;
|
|
if (fh.getU32(to_seek)) {
|
|
fh.seek(to_seek + 3);
|
|
uint16_t sprite_size;
|
|
if (fh.getU16(sprite_size)) {
|
|
target = newd uint8_t[sprite_size];
|
|
if (fh.getRAW(target, sprite_size)) {
|
|
size = sprite_size;
|
|
return true;
|
|
}
|
|
delete[] target;
|
|
target = nullptr;
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
#endif
|
|
|
|
bool GraphicManager::loadItemSpriteMetadata(const std::shared_ptr<ItemType> &t, wxString &error, wxArrayString &warnings) {
|
|
GameSprite* sType = newd GameSprite();
|
|
sType->id = t->id;
|
|
sprite_space[t->id] = sType;
|
|
item_count = std::max<uint16_t>(item_count, t->id);
|
|
|
|
// Number of blendframes (some sprites consist of several merged sprites
|
|
sType->layers = t->layers;
|
|
sType->pattern_x = t->pattern_width;
|
|
sType->pattern_y = t->pattern_height;
|
|
sType->pattern_z = t->pattern_depth;
|
|
|
|
// Length of animation
|
|
sType->sprite_phase_size = t->m_animationPhases.size();
|
|
has_frame_durations = t->m_animationPhases.size() > 0;
|
|
|
|
if (sType->sprite_phase_size > 0) {
|
|
sType->animator = newd Animator(sType->sprite_phase_size, static_cast<int>(t->start_frame), t->loop_count, t->async_animation);
|
|
if (has_frame_durations) {
|
|
int frameIndex = 0;
|
|
for (const auto phase : t->m_animationPhases) {
|
|
FrameDuration* frame_duration = sType->animator->getFrameDuration(frameIndex);
|
|
frame_duration->setValues(phase.first, phase.second);
|
|
frameIndex++;
|
|
}
|
|
sType->animator->reset();
|
|
}
|
|
}
|
|
|
|
sType->numsprites = (int)sType->layers * (int)sType->pattern_x * (int)sType->pattern_y * sType->pattern_z * std::max<int>(1, sType->sprite_phase_size);
|
|
|
|
// Read the sprite ids
|
|
for (uint32_t i = 0; i < sType->numsprites; ++i) {
|
|
uint32_t sprite_id = t->m_sprites[i];
|
|
|
|
if (image_space[sprite_id] == nullptr) {
|
|
GameSprite::NormalImage* img = newd GameSprite::NormalImage();
|
|
img->id = sprite_id;
|
|
image_space[sprite_id] = img;
|
|
}
|
|
sType->spriteList.push_back(static_cast<GameSprite::NormalImage*>(image_space[sprite_id]));
|
|
}
|
|
return true;
|
|
}
|
|
|
|
bool GraphicManager::loadOutfitSpriteMetadata(canary::protobuf::appearances::Appearance outfit, wxString &error, wxArrayString &warnings) {
|
|
GameSprite* sType = newd GameSprite();
|
|
sType->id = outfit.id() + getItemSpriteMaxID();
|
|
sprite_space[outfit.id() + getItemSpriteMaxID()] = sType;
|
|
creature_count = std::max<uint16_t>(creature_count, outfit.id());
|
|
|
|
// We dont need to worry about IDLE or MOVING frame group
|
|
const auto &frameGroup = outfit.frame_group().Get(0);
|
|
const auto &spriteInfo = frameGroup.sprite_info();
|
|
const auto &animation = spriteInfo.animation();
|
|
|
|
// Number of blendframes (some sprites consist of several merged sprites
|
|
sType->layers = spriteInfo.layers();
|
|
sType->pattern_x = spriteInfo.pattern_width();
|
|
sType->pattern_y = spriteInfo.pattern_height();
|
|
sType->pattern_z = spriteInfo.pattern_depth();
|
|
|
|
// Length of animation
|
|
sType->sprite_phase_size = animation.sprite_phase().size();
|
|
has_frame_durations = animation.sprite_phase().size() > 0;
|
|
|
|
if (sType->sprite_phase_size > 0) {
|
|
sType->animator = newd Animator(sType->sprite_phase_size, static_cast<int8_t>(animation.default_start_phase()), animation.loop_count(), !animation.synchronized());
|
|
if (has_frame_durations) {
|
|
int frameIndex = 0;
|
|
for (const auto &phase : animation.sprite_phase()) {
|
|
FrameDuration* frame_duration = sType->animator->getFrameDuration(frameIndex);
|
|
frame_duration->setValues(phase.duration_min(), phase.duration_max());
|
|
frameIndex++;
|
|
}
|
|
sType->animator->reset();
|
|
}
|
|
}
|
|
|
|
sType->numsprites = (int)sType->layers * (int)sType->pattern_x * (int)sType->pattern_y * sType->pattern_z * std::max<int>(1, sType->sprite_phase_size);
|
|
|
|
sType->minimap_color = outfit.flags().has_automap() ? static_cast<uint16_t>(outfit.flags().automap().color()) : 0;
|
|
sType->draw_height = outfit.flags().has_height() ? static_cast<uint16_t>(outfit.flags().height().elevation()) : 0;
|
|
if (outfit.flags().has_shift()) {
|
|
wxPoint drawOffset(0, 0);
|
|
if (sType->width > 32 || sType->height > 32) {
|
|
drawOffset = sType->getDrawOffset();
|
|
}
|
|
drawOffset.x += outfit.flags().shift().x();
|
|
drawOffset.y += outfit.flags().shift().y();
|
|
sType->draw_offset = drawOffset;
|
|
}
|
|
|
|
// Read the sprite ids
|
|
for (uint32_t i = 0; i < sType->numsprites; ++i) {
|
|
uint32_t sprite_id = spriteInfo.sprite_id().Get(i);
|
|
|
|
if (image_space[sprite_id] == nullptr) {
|
|
GameSprite::NormalImage* img = newd GameSprite::NormalImage();
|
|
img->id = sprite_id;
|
|
image_space[sprite_id] = img;
|
|
}
|
|
sType->spriteList.push_back(static_cast<GameSprite::NormalImage*>(image_space[sprite_id]));
|
|
}
|
|
return true;
|
|
}
|
|
|
|
bool GraphicManager::loadSpriteDump(uint8_t*&target, uint16_t &size, int sprite_id) {
|
|
// Empty GameSprite
|
|
if (sprite_id == 0) {
|
|
size = 0;
|
|
target = nullptr;
|
|
return true;
|
|
}
|
|
|
|
const auto &spritePtr = g_spriteAppearances.getSprite(sprite_id);
|
|
if (!spritePtr) {
|
|
return false;
|
|
}
|
|
|
|
size = spritePtr->pixels.size();
|
|
target = spritePtr->pixels.data();
|
|
return true;
|
|
}
|
|
|
|
void GraphicManager::addSpriteToCleanup(GameSprite* spr) {
|
|
cleanup_list.push_back(spr);
|
|
// Clean if needed
|
|
if (cleanup_list.size() > std::max<uint32_t>(100, g_settings.getInteger(Config::SOFTWARE_CLEAN_THRESHOLD))) {
|
|
for (int i = 0; i < g_settings.getInteger(Config::SOFTWARE_CLEAN_SIZE) && static_cast<uint32_t>(i) < cleanup_list.size(); ++i) {
|
|
cleanup_list.front()->unloadDC();
|
|
cleanup_list.pop_front();
|
|
}
|
|
}
|
|
}
|
|
|
|
void GraphicManager::garbageCollection() {
|
|
if (!g_settings.getInteger(Config::TEXTURE_MANAGEMENT)) {
|
|
return;
|
|
}
|
|
|
|
auto now = std::chrono::steady_clock::now();
|
|
if (now - lastclean <= std::chrono::seconds(g_settings.getInteger(Config::TEXTURE_CLEAN_PULSE))) {
|
|
return;
|
|
}
|
|
|
|
// Sheet GC runs independently of per-sprite texture threshold
|
|
auto longevity = std::chrono::seconds(g_settings.getInteger(Config::TEXTURE_LONGEVITY));
|
|
for (const auto &sheet : g_spriteAppearances.getSheets()) {
|
|
if (sheet->glTextureId != 0 && now - sheet->lastaccess > longevity) {
|
|
sheet->releaseGLTexture();
|
|
}
|
|
}
|
|
|
|
// Per-sprite image GC only runs when threshold is exceeded
|
|
if (loaded_textures > g_settings.getInteger(Config::TEXTURE_CLEAN_THRESHOLD)) {
|
|
for (auto iit = image_space.begin(); iit != image_space.end(); ++iit) {
|
|
iit->second->clean(now);
|
|
}
|
|
}
|
|
|
|
lastclean = now;
|
|
}
|
|
|
|
EditorSprite::EditorSprite(wxBitmap* b16x16, wxBitmap* b32x32) {
|
|
bm[SPRITE_SIZE_16x16] = b16x16;
|
|
bm[SPRITE_SIZE_32x32] = b32x32;
|
|
}
|
|
|
|
EditorSprite::~EditorSprite() {
|
|
unloadDC();
|
|
}
|
|
|
|
void EditorSprite::DrawTo(wxDC* dc, SpriteSize sz, int start_x, int start_y, int width, int height) {
|
|
wxBitmap* sp = bm[sz];
|
|
if (sp) {
|
|
dc->DrawBitmap(*sp, start_x, start_y, true);
|
|
}
|
|
}
|
|
|
|
void EditorSprite::unloadDC() {
|
|
delete bm[SPRITE_SIZE_16x16];
|
|
delete bm[SPRITE_SIZE_32x32];
|
|
bm[SPRITE_SIZE_16x16] = nullptr;
|
|
bm[SPRITE_SIZE_32x32] = nullptr;
|
|
}
|
|
|
|
GameSprite::GameSprite() :
|
|
id(0),
|
|
height(0),
|
|
width(0),
|
|
layers(0),
|
|
pattern_x(0),
|
|
pattern_y(0),
|
|
pattern_z(0),
|
|
sprite_phase_size(0),
|
|
numsprites(0),
|
|
animator(nullptr),
|
|
draw_height(0),
|
|
minimap_color(0) {
|
|
m_wxMemoryDc[SPRITE_SIZE_16x16] = nullptr;
|
|
m_wxMemoryDc[SPRITE_SIZE_32x32] = nullptr;
|
|
}
|
|
|
|
GameSprite::~GameSprite() {
|
|
unloadDC();
|
|
delete animator;
|
|
animator = nullptr;
|
|
}
|
|
|
|
uint16_t GameSprite::getDrawHeight() const {
|
|
return draw_height;
|
|
}
|
|
|
|
wxPoint GameSprite::getDrawOffset() {
|
|
if (!isDrawOffsetLoaded && !spriteList.empty()) {
|
|
const auto &sheet = g_spriteAppearances.getSheetBySpriteId(spriteList[0]->id);
|
|
if (!sheet) {
|
|
return wxPoint(0, 0);
|
|
}
|
|
|
|
draw_offset.x += sheet->getSpriteSize().width - 32;
|
|
draw_offset.y += sheet->getSpriteSize().height - 32;
|
|
isDrawOffsetLoaded = true;
|
|
}
|
|
|
|
return draw_offset;
|
|
}
|
|
|
|
uint8_t GameSprite::getWidth() {
|
|
if (width <= 0) {
|
|
const auto &sheet = g_spriteAppearances.getSheetBySpriteId(spriteList[0]->id, false);
|
|
if (sheet) {
|
|
width = sheet->getSpriteSize().width;
|
|
height = sheet->getSpriteSize().height;
|
|
}
|
|
}
|
|
|
|
return width;
|
|
}
|
|
|
|
uint8_t GameSprite::getHeight() {
|
|
if (height <= 0) {
|
|
const auto &sheet = g_spriteAppearances.getSheetBySpriteId(spriteList[0]->id, false);
|
|
if (sheet) {
|
|
width = sheet->getSpriteSize().width;
|
|
height = sheet->getSpriteSize().height;
|
|
}
|
|
}
|
|
|
|
return height;
|
|
}
|
|
|
|
void GameSprite::unloadDC() {
|
|
delete m_wxMemoryDc[SPRITE_SIZE_16x16];
|
|
delete m_wxMemoryDc[SPRITE_SIZE_32x32];
|
|
m_wxMemoryDc[SPRITE_SIZE_16x16] = nullptr;
|
|
m_wxMemoryDc[SPRITE_SIZE_32x32] = nullptr;
|
|
}
|
|
|
|
uint8_t GameSprite::getMiniMapColor() const {
|
|
return minimap_color;
|
|
}
|
|
|
|
int GameSprite::getIndex(int width, int height, int layer, int pattern_x, int pattern_y, int pattern_z, int frame) const {
|
|
const int phase_count = std::max<int>(1, this->sprite_phase_size);
|
|
return ((((frame % phase_count) * this->pattern_z + pattern_z) * this->pattern_y + pattern_y) * this->pattern_x + pattern_x) * this->layers + layer;
|
|
}
|
|
|
|
GLuint GameSprite::getHardwareID(int _layer, int _count, int _pattern_x, int _pattern_y, int _pattern_z, int _frame) {
|
|
if (numsprites == 0 || spriteList.empty()) {
|
|
return 0;
|
|
}
|
|
|
|
const auto spriteCount = std::min<uint32_t>(numsprites, static_cast<uint32_t>(spriteList.size()));
|
|
uint32_t v = _count >= 0
|
|
? static_cast<uint32_t>(_count)
|
|
: static_cast<uint32_t>(getIndex(0, 0, _layer, _pattern_x, _pattern_y, _pattern_z, _frame));
|
|
if (v >= spriteCount) {
|
|
if (spriteCount == 1) {
|
|
v = 0;
|
|
} else {
|
|
v %= spriteCount;
|
|
}
|
|
}
|
|
return spriteList[v]->getHardwareID();
|
|
}
|
|
|
|
SpriteUV GameSprite::getAtlasUVs(int _layer, int _count, int _pattern_x, int _pattern_y, int _pattern_z, int _frame) {
|
|
if (numsprites == 0 || spriteList.empty()) {
|
|
return { 0, 0, 1, 1 };
|
|
}
|
|
|
|
const auto spriteCount = std::min<uint32_t>(numsprites, static_cast<uint32_t>(spriteList.size()));
|
|
uint32_t v = _count >= 0
|
|
? static_cast<uint32_t>(_count)
|
|
: static_cast<uint32_t>(getIndex(0, 0, _layer, _pattern_x, _pattern_y, _pattern_z, _frame));
|
|
if (v >= spriteCount) {
|
|
if (spriteCount == 1) {
|
|
v = 0;
|
|
} else {
|
|
v %= spriteCount;
|
|
}
|
|
}
|
|
if (const auto* img = spriteList[v]; img) {
|
|
return img->getAtlasUVs();
|
|
}
|
|
return { 0, 0, 1, 1 };
|
|
}
|
|
|
|
std::shared_ptr<GameSprite::OutfitImage> GameSprite::getOutfitImage(int spriteId, int spriteIndex, const Outfit &outfit) {
|
|
if (layers > 1 && (uint32_t)spriteIndex >= numsprites) {
|
|
if (numsprites == 1) {
|
|
spriteIndex = 0;
|
|
} else {
|
|
spriteIndex %= numsprites;
|
|
}
|
|
}
|
|
|
|
for (auto &img : instanced_templates) {
|
|
if (img->m_spriteId == spriteId && img->m_spriteIndex == spriteIndex) {
|
|
if (img->m_outfit.getColorHash() == outfit.getColorHash()) {
|
|
return img;
|
|
}
|
|
}
|
|
}
|
|
|
|
auto img = std::make_shared<GameSprite::OutfitImage>(this, spriteIndex, spriteId, outfit);
|
|
instanced_templates.push_back(img);
|
|
return img;
|
|
}
|
|
|
|
wxMemoryDC* GameSprite::getDC(SpriteSize spriteSize) {
|
|
ASSERT(spriteSize == SPRITE_SIZE_16x16 || spriteSize == SPRITE_SIZE_32x32);
|
|
|
|
if (!width && !height) {
|
|
// Initialize default draw offset
|
|
const auto &sheet = g_spriteAppearances.getSheetBySpriteId(spriteList[0]->id, false);
|
|
if (sheet) {
|
|
width = sheet->getSpriteSize().width;
|
|
height = sheet->getSpriteSize().height;
|
|
}
|
|
}
|
|
|
|
if (!m_wxMemoryDc[spriteSize]) {
|
|
ASSERT(width >= 1 && height >= 1);
|
|
|
|
wxImage background(getWidth(), getHeight());
|
|
auto backgroundBmp = wxBitmap(background);
|
|
m_wxMemoryDc[spriteSize] = new wxMemoryDC(backgroundBmp);
|
|
m_wxMemoryDc[spriteSize]->SelectObject(wxNullBitmap);
|
|
|
|
auto spriteId = spriteList[0]->id;
|
|
wxImage wxImage = g_spriteAppearances.getWxImageBySpriteId(spriteId);
|
|
|
|
// Resize the image to rme::SpritePixels x rme::SpritePixels, if necessary
|
|
if (getWidth() > rme::SpritePixels || getHeight() > rme::SpritePixels) {
|
|
wxImage.Rescale(rme::SpritePixels, rme::SpritePixels);
|
|
}
|
|
|
|
// Create a bitmap with the sprite image
|
|
auto bitMap = wxBitmap(wxImage);
|
|
m_wxMemoryDc[spriteSize]->SelectObject(bitMap);
|
|
g_gui.gfx.addSpriteToCleanup(this);
|
|
}
|
|
|
|
return m_wxMemoryDc[spriteSize];
|
|
}
|
|
|
|
void GameSprite::DrawTo(wxDC* dcWindow, SpriteSize spriteSize, int start_x, int start_y, int sizeWidth, int sizeHeight) {
|
|
if (sizeWidth == -1 || sizeHeight == -1) {
|
|
if (spriteList.size() == 0) {
|
|
return;
|
|
}
|
|
|
|
const auto &sheet = g_spriteAppearances.getSheetBySpriteId(spriteList[0]->id);
|
|
if (!sheet) {
|
|
return;
|
|
}
|
|
|
|
sizeWidth = sheet->getSpriteSize().width;
|
|
sizeHeight = sheet->getSpriteSize().height;
|
|
}
|
|
wxMemoryDC* sdc = getDC(spriteSize);
|
|
if (sdc) {
|
|
dcWindow->Blit(start_x, start_y, sizeWidth, sizeHeight, sdc, 0, 0, wxCOPY, true);
|
|
} else {
|
|
const wxBrush &b = dcWindow->GetBrush();
|
|
dcWindow->SetBrush(*wxRED_BRUSH);
|
|
dcWindow->DrawRectangle(start_x, start_y, sizeWidth, sizeHeight);
|
|
dcWindow->SetBrush(b);
|
|
}
|
|
}
|
|
|
|
GameSprite::Image::~Image() {
|
|
unloadGLTexture(0);
|
|
}
|
|
|
|
void GameSprite::Image::createGLTexture(GLuint textureId) {
|
|
// No-op: base class texture creation no longer used (subclasses override)
|
|
}
|
|
|
|
void GameSprite::Image::unloadGLTexture(GLuint textureId) {
|
|
isGLLoaded = false;
|
|
g_gui.gfx.loaded_textures -= 1;
|
|
GLRenderer::invalidateTexture(textureId);
|
|
glDeleteTextures(1, &textureId);
|
|
}
|
|
|
|
void GameSprite::Image::visit() {
|
|
lastaccess = std::chrono::steady_clock::now();
|
|
}
|
|
|
|
void GameSprite::Image::clean(std::chrono::steady_clock::time_point now) {
|
|
if (isGLLoaded && now - lastaccess > std::chrono::seconds(g_settings.getInteger(Config::TEXTURE_LONGEVITY))) {
|
|
unloadGLTexture(0);
|
|
}
|
|
}
|
|
|
|
void GameSprite::NormalImage::clean(std::chrono::steady_clock::time_point now) {
|
|
// Check if the GL texture sheet is still valid
|
|
if (atlasTextureId != 0) {
|
|
auto sheet = g_spriteAppearances.getSheetBySpriteId(id, false);
|
|
if (!sheet || sheet->glTextureId == 0) {
|
|
atlasTextureId = 0;
|
|
}
|
|
}
|
|
}
|
|
|
|
GameSprite::NormalImage::~NormalImage() {
|
|
m_cachedData = nullptr;
|
|
}
|
|
|
|
uint8_t* GameSprite::NormalImage::getRGBAData() {
|
|
if (!m_cachedData) {
|
|
if (!g_gui.gfx.loadSpriteDump(m_cachedData, size, id)) {
|
|
spdlog::error("[GameSprite::NormalImage::getRGBAData] - Failed when parsing sprite id {}", id);
|
|
return nullptr;
|
|
}
|
|
}
|
|
|
|
return m_cachedData;
|
|
}
|
|
|
|
GLuint GameSprite::NormalImage::getHardwareID() {
|
|
auto sheet = g_spriteAppearances.getSheetBySpriteId(id);
|
|
if (!sheet) {
|
|
visit();
|
|
return 0;
|
|
}
|
|
|
|
GLuint currentAtlasTextureId = sheet->getOrUploadGLTexture();
|
|
if (currentAtlasTextureId == 0) {
|
|
atlasTextureId = 0;
|
|
visit();
|
|
return 0;
|
|
}
|
|
|
|
if (atlasTextureId != currentAtlasTextureId) {
|
|
auto uvs = sheet->getSpriteUVs(id);
|
|
atlasU0 = uvs.u0;
|
|
atlasV0 = uvs.v0;
|
|
atlasU1 = uvs.u1;
|
|
atlasV1 = uvs.v1;
|
|
atlasTextureId = currentAtlasTextureId;
|
|
}
|
|
|
|
sheet->lastaccess = std::chrono::steady_clock::now();
|
|
visit();
|
|
return atlasTextureId;
|
|
}
|
|
|
|
uint32_t GameSprite::getSpriteID(int _layer, int _count, int _pattern_x, int _pattern_y, int _pattern_z, int _frame) {
|
|
uint32_t v;
|
|
if (_count >= 0) {
|
|
v = _count;
|
|
} else {
|
|
v = static_cast<uint32_t>(getIndex(0, 0, _layer, _pattern_x, _pattern_y, _pattern_z, _frame));
|
|
}
|
|
if (v >= numsprites) {
|
|
if (numsprites == 1) {
|
|
v = 0;
|
|
} else {
|
|
v %= numsprites;
|
|
}
|
|
}
|
|
return spriteList[v]->id;
|
|
}
|
|
|
|
void GameSprite::NormalImage::createGLTexture(GLuint) {
|
|
// no-op: NormalImage agora usa atlas via getHardwareID()
|
|
}
|
|
|
|
void GameSprite::NormalImage::unloadGLTexture(GLuint) {
|
|
// No-op: atlas textures are managed by SpriteSheet::releaseGLTexture
|
|
}
|
|
|
|
GameSprite::EditorImage::EditorImage(const wxArtID &bitmapId) :
|
|
NormalImage(),
|
|
bitmapId(bitmapId) { }
|
|
|
|
GLuint GameSprite::EditorImage::getHardwareID() {
|
|
if (!isGLLoaded) {
|
|
createGLTexture(0);
|
|
}
|
|
visit();
|
|
return glTextureId;
|
|
}
|
|
|
|
void GameSprite::EditorImage::createGLTexture(GLuint textureId) {
|
|
ASSERT(!isGLLoaded);
|
|
|
|
wxSize size(rme::SpritePixels, rme::SpritePixels);
|
|
wxBitmap bitmap = wxArtProvider::GetBitmap(bitmapId, wxART_OTHER, size);
|
|
|
|
wxNativePixelData data(bitmap);
|
|
if (!data) {
|
|
return;
|
|
}
|
|
|
|
const int imageSize = rme::SpritePixelsSize * 4;
|
|
GLubyte* imageData = new GLubyte[imageSize];
|
|
int write = 0;
|
|
|
|
wxNativePixelData::Iterator it(data);
|
|
it.Offset(data, 0, 0);
|
|
|
|
for (size_t y = 0; y < rme::SpritePixels; ++y) {
|
|
wxNativePixelData::Iterator row_start = it;
|
|
|
|
for (size_t x = 0; x < rme::SpritePixels; ++x, it++) {
|
|
uint8_t red = it.Red();
|
|
uint8_t green = it.Green();
|
|
uint8_t blue = it.Blue();
|
|
bool transparent = red == 0xFF && green == 0x00 && blue == 0xFF;
|
|
|
|
imageData[write + 0] = red;
|
|
imageData[write + 1] = green;
|
|
imageData[write + 2] = blue;
|
|
imageData[write + 3] = transparent ? 0x00 : 0xFF;
|
|
write += 4;
|
|
}
|
|
|
|
it = row_start;
|
|
it.OffsetY(data, 1);
|
|
}
|
|
|
|
isGLLoaded = true;
|
|
glTextureId = g_gui.gfx.getFreeTextureID();
|
|
g_gui.gfx.loaded_textures += 1;
|
|
|
|
glBindTexture(GL_TEXTURE_2D, glTextureId);
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); // Nearest Filtering
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); // Nearest Filtering
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
|
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, rme::SpritePixels, rme::SpritePixels, 0, GL_RGBA, GL_UNSIGNED_BYTE, imageData);
|
|
delete[] imageData;
|
|
}
|
|
|
|
void GameSprite::EditorImage::unloadGLTexture(GLuint textureId) {
|
|
Image::unloadGLTexture(glTextureId);
|
|
}
|
|
|
|
// OutfitImage
|
|
GameSprite::OutfitImage::OutfitImage(GameSprite* initParent, int initSpriteIndex, GLuint initSpriteId, const Outfit &initOutfit) :
|
|
m_spriteId(initSpriteId),
|
|
m_spriteIndex(initSpriteIndex),
|
|
m_parent(initParent),
|
|
m_outfit(initOutfit) { }
|
|
|
|
GameSprite::OutfitImage::~OutfitImage() {
|
|
delete[] m_cachedOutfitData;
|
|
m_cachedOutfitData = nullptr;
|
|
}
|
|
|
|
void GameSprite::OutfitImage::unloadGLTexture(GLuint) {
|
|
if (m_textureId != 0) {
|
|
isGLLoaded = false;
|
|
m_isGLLoaded = false;
|
|
g_gui.gfx.loaded_textures -= 1;
|
|
GLRenderer::invalidateTexture(m_textureId);
|
|
glDeleteTextures(1, &m_textureId);
|
|
m_textureId = 0;
|
|
}
|
|
}
|
|
|
|
void GameSprite::OutfitImage::colorizePixel(uint8_t color, uint8_t &red, uint8_t &green, uint8_t &blue) {
|
|
uint8_t ro = (TemplateOutfitLookupTable[color] & 0xFF0000) >> 16; // rgb outfit
|
|
uint8_t go = (TemplateOutfitLookupTable[color] & 0xFF00) >> 8;
|
|
uint8_t bo = (TemplateOutfitLookupTable[color] & 0xFF);
|
|
|
|
red = (uint8_t)(red * ((float)ro / 255.f));
|
|
green = (uint8_t)(green * ((float)go / 255.f));
|
|
blue = (uint8_t)(blue * ((float)bo / 255.f));
|
|
}
|
|
|
|
uint8_t* GameSprite::OutfitImage::getRGBAData() {
|
|
if (m_cachedOutfitData) {
|
|
return m_cachedOutfitData;
|
|
}
|
|
|
|
const auto &sprite = g_spriteAppearances.getSprite(m_parent->spriteList[m_spriteIndex]->id);
|
|
if (!sprite) {
|
|
return nullptr;
|
|
}
|
|
|
|
const auto offBounds = m_parent->spriteList.size() <= m_spriteIndex + 1;
|
|
const auto templateIndex = offBounds ? m_spriteIndex : m_spriteIndex + 1;
|
|
const auto &spriteTemplate = g_spriteAppearances.getSprite(m_parent->spriteList[templateIndex]->id);
|
|
if (!spriteTemplate) {
|
|
return nullptr;
|
|
}
|
|
|
|
int height = sprite->size.height;
|
|
int width = sprite->size.width;
|
|
auto totalSize = width * height * 4;
|
|
auto rgbadata = std::make_unique<uint8_t[]>(totalSize);
|
|
std::memcpy(rgbadata.get(), sprite->pixels.data(), totalSize);
|
|
uint8_t* template_rgbadata = spriteTemplate->pixels.data();
|
|
|
|
if (m_outfit.lookHead > (sizeof(TemplateOutfitLookupTable) / sizeof(TemplateOutfitLookupTable[0]))) {
|
|
m_outfit.lookHead = 0;
|
|
}
|
|
if (m_outfit.lookBody > (sizeof(TemplateOutfitLookupTable) / sizeof(TemplateOutfitLookupTable[0]))) {
|
|
m_outfit.lookBody = 0;
|
|
}
|
|
if (m_outfit.lookLegs > (sizeof(TemplateOutfitLookupTable) / sizeof(TemplateOutfitLookupTable[0]))) {
|
|
m_outfit.lookLegs = 0;
|
|
}
|
|
if (m_outfit.lookFeet > (sizeof(TemplateOutfitLookupTable) / sizeof(TemplateOutfitLookupTable[0]))) {
|
|
m_outfit.lookFeet = 0;
|
|
}
|
|
|
|
for (int y = 0; y < height; ++y) {
|
|
for (int x = 0; x < width; ++x) {
|
|
const int index = (y * width + x) * 4;
|
|
uint8_t &red = rgbadata[index + 2];
|
|
uint8_t &green = rgbadata[index + 1];
|
|
uint8_t &blue = rgbadata[index];
|
|
|
|
const uint8_t &tred = template_rgbadata[index + 2];
|
|
const uint8_t &tgreen = template_rgbadata[index + 1];
|
|
const uint8_t &tblue = template_rgbadata[index];
|
|
|
|
if (tred && tgreen && !tblue) { // yellow => head
|
|
colorizePixel(m_outfit.lookHead, red, green, blue);
|
|
} else if (tred && !tgreen && !tblue) { // red => body
|
|
colorizePixel(m_outfit.lookBody, red, green, blue);
|
|
} else if (!tred && tgreen && !tblue) { // green => legs
|
|
colorizePixel(m_outfit.lookLegs, red, green, blue);
|
|
} else if (!tred && !tgreen && tblue) { // blue => feet
|
|
colorizePixel(m_outfit.lookFeet, red, green, blue);
|
|
}
|
|
}
|
|
}
|
|
|
|
spdlog::debug("outfit name: {}, pattern_x: {}, pattern_y: {}, pattern_z: {}, sprite_phase_size: {}, layers: {}, draw height: {}, drawx: {}, drawy: {}", m_outfit.name, m_parent->pattern_x, m_parent->pattern_y, m_parent->pattern_z, m_parent->sprite_phase_size, m_parent->layers, m_parent->draw_height, m_parent->getDrawOffset().x, m_parent->getDrawOffset().y);
|
|
|
|
m_cachedOutfitData = rgbadata.release();
|
|
return m_cachedOutfitData;
|
|
}
|
|
|
|
GLuint GameSprite::OutfitImage::getHardwareID() {
|
|
if (!m_isGLLoaded) {
|
|
if (m_textureId == 0) {
|
|
m_textureId = g_gui.gfx.getFreeTextureID();
|
|
}
|
|
createGLTexture(m_spriteId, m_textureId);
|
|
if (!m_isGLLoaded) {
|
|
return 0;
|
|
}
|
|
}
|
|
|
|
return m_textureId;
|
|
}
|
|
|
|
void GameSprite::OutfitImage::createGLTexture(GLuint spriteId, GLuint textureId) {
|
|
ASSERT(!m_isGLLoaded);
|
|
|
|
uint8_t* rgba = getRGBAData();
|
|
if (!rgba) {
|
|
return;
|
|
}
|
|
|
|
const auto &sheet = g_spriteAppearances.getSheetBySpriteId(spriteId);
|
|
if (!sheet) {
|
|
return;
|
|
}
|
|
|
|
auto spriteWidth = sheet->getSpriteSize().width;
|
|
auto spriteHeight = sheet->getSpriteSize().height;
|
|
m_isGLLoaded = true;
|
|
g_gui.gfx.loaded_textures += 1;
|
|
|
|
glBindTexture(GL_TEXTURE_2D, textureId > 0 ? textureId : spriteId);
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
|
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, spriteWidth, spriteHeight, 0, GL_BGRA, GL_UNSIGNED_BYTE, rgba);
|
|
}
|
|
|
|
GameSprite* GameSprite::createFromBitmap(const wxArtID &bitmapId) {
|
|
GameSprite::EditorImage* image = new GameSprite::EditorImage(bitmapId);
|
|
|
|
GameSprite* sprite = new GameSprite();
|
|
sprite->width = 1;
|
|
sprite->height = 1;
|
|
sprite->layers = 1;
|
|
sprite->pattern_x = 1;
|
|
sprite->pattern_y = 1;
|
|
sprite->pattern_z = 1;
|
|
sprite->sprite_phase_size = 1;
|
|
sprite->numsprites = 1;
|
|
sprite->spriteList.push_back(image);
|
|
return sprite;
|
|
}
|
|
|
|
// ============================================================================
|
|
// Animator
|
|
// ============================================================================
|
|
|
|
Animator::Animator(int frame_count, int start_frame, int loop_count, bool async) :
|
|
frame_count(frame_count),
|
|
start_frame(start_frame),
|
|
loop_count(loop_count),
|
|
async(async),
|
|
current_frame(0),
|
|
current_loop(0),
|
|
current_duration(0),
|
|
total_duration(0),
|
|
direction(ANIMATION_FORWARD),
|
|
last_time(0),
|
|
is_complete(false) {
|
|
ASSERT(start_frame >= -1 && start_frame < frame_count);
|
|
|
|
for (int i = 0; i < frame_count; i++) {
|
|
durations.push_back(newd FrameDuration(ITEM_FRAME_DURATION, ITEM_FRAME_DURATION));
|
|
}
|
|
|
|
reset();
|
|
}
|
|
|
|
Animator::~Animator() {
|
|
for (int i = 0; i < frame_count; i++) {
|
|
delete durations[i];
|
|
durations[i] = nullptr;
|
|
}
|
|
durations.clear();
|
|
}
|
|
|
|
int Animator::getStartFrame() const {
|
|
if (start_frame > -1) {
|
|
return start_frame;
|
|
}
|
|
return uniform_random(0, frame_count - 1);
|
|
}
|
|
|
|
FrameDuration* Animator::getFrameDuration(int frame) {
|
|
ASSERT(frame >= 0 && frame < frame_count);
|
|
return durations[frame];
|
|
}
|
|
|
|
int Animator::getFrame() {
|
|
long time = g_gui.gfx.getElapsedTime();
|
|
if (time != last_time && !is_complete) {
|
|
long elapsed = time - last_time;
|
|
if (elapsed >= current_duration) {
|
|
int frame = 0;
|
|
if (loop_count < 0) {
|
|
frame = getPingPongFrame();
|
|
} else {
|
|
frame = getLoopFrame();
|
|
}
|
|
|
|
if (current_frame != frame) {
|
|
int duration = getDuration(frame) - (elapsed - current_duration);
|
|
if (duration < 0 && !async) {
|
|
calculateSynchronous();
|
|
} else {
|
|
current_frame = frame;
|
|
current_duration = std::max<int>(0, duration);
|
|
}
|
|
} else {
|
|
is_complete = true;
|
|
}
|
|
} else {
|
|
current_duration -= elapsed;
|
|
}
|
|
|
|
last_time = time;
|
|
}
|
|
return current_frame;
|
|
}
|
|
|
|
void Animator::setFrame(int frame) {
|
|
ASSERT(frame == -1 || frame == 255 || frame == 254 || (frame >= 0 && frame < frame_count));
|
|
|
|
if (current_frame == frame) {
|
|
return;
|
|
}
|
|
|
|
if (async) {
|
|
if (frame == 255) { // Async mode
|
|
current_frame = 0;
|
|
} else if (frame == 254) { // Random mode
|
|
current_frame = uniform_random(0, frame_count - 1);
|
|
} else if (frame >= 0 && frame < frame_count) {
|
|
current_frame = frame;
|
|
} else {
|
|
current_frame = getStartFrame();
|
|
}
|
|
|
|
is_complete = false;
|
|
last_time = g_gui.gfx.getElapsedTime();
|
|
current_duration = getDuration(current_frame);
|
|
current_loop = 0;
|
|
} else {
|
|
calculateSynchronous();
|
|
}
|
|
}
|
|
|
|
void Animator::reset() {
|
|
total_duration = 0;
|
|
for (int i = 0; i < frame_count; i++) {
|
|
total_duration += durations[i]->max;
|
|
}
|
|
|
|
is_complete = false;
|
|
direction = ANIMATION_FORWARD;
|
|
current_loop = 0;
|
|
async = false;
|
|
setFrame(-1);
|
|
}
|
|
|
|
int Animator::getDuration(int frame) const {
|
|
ASSERT(frame >= 0 && frame < frame_count);
|
|
return durations[frame]->getDuration();
|
|
}
|
|
|
|
int Animator::getPingPongFrame() {
|
|
int count = direction == ANIMATION_FORWARD ? 1 : -1;
|
|
int next_frame = current_frame + count;
|
|
if (next_frame < 0 || next_frame >= frame_count) {
|
|
direction = direction == ANIMATION_FORWARD ? ANIMATION_BACKWARD : ANIMATION_FORWARD;
|
|
count *= -1;
|
|
}
|
|
return current_frame + count;
|
|
}
|
|
|
|
int Animator::getLoopFrame() {
|
|
int next_phase = current_frame + 1;
|
|
if (next_phase < frame_count) {
|
|
return next_phase;
|
|
}
|
|
|
|
if (loop_count == 0) {
|
|
return 0;
|
|
}
|
|
|
|
if (current_loop < (loop_count - 1)) {
|
|
current_loop++;
|
|
return 0;
|
|
}
|
|
return current_frame;
|
|
}
|
|
|
|
void Animator::calculateSynchronous() {
|
|
long time = g_gui.gfx.getElapsedTime();
|
|
if (time > 0 && total_duration > 0) {
|
|
long elapsed = time % total_duration;
|
|
int total_time = 0;
|
|
for (int i = 0; i < frame_count; i++) {
|
|
int duration = getDuration(i);
|
|
if (elapsed >= total_time && elapsed < total_time + duration) {
|
|
current_frame = i;
|
|
current_duration = duration - (elapsed - total_time);
|
|
break;
|
|
}
|
|
total_time += duration;
|
|
}
|
|
last_time = time;
|
|
}
|
|
}
|