tibia-rme/source/house.cpp
2023-10-09 19:12:16 -07:00

204 lines
5.1 KiB
C++

//////////////////////////////////////////////////////////////////////
// This file is part of Remere's Map Editor
//////////////////////////////////////////////////////////////////////
// Remere's Map Editor is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// Remere's Map Editor is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
//////////////////////////////////////////////////////////////////////
#include "main.h"
#include "complexitem.h" // Door
#include "house.h"
#include "tile.h"
#include "map.h"
Houses::Houses(Map &map) :
map(map),
max_house_id(0) {
////
}
Houses::~Houses() {
for (auto it = houses.begin(); it != houses.end(); ++it) {
delete it->second;
}
houses.clear();
}
uint32_t Houses::getEmptyID() {
return ++max_house_id;
}
void Houses::addHouse(House* new_house) {
ASSERT(new_house);
HouseMap::iterator it = houses.find(new_house->id);
ASSERT(it == houses.end());
new_house->map = &map;
if (new_house->id > max_house_id) {
max_house_id = new_house->id;
}
houses[new_house->id] = new_house;
}
void Houses::removeHouse(House* house_to_remove) {
HouseMap::iterator it = houses.find(house_to_remove->id);
if (it != houses.end()) {
houses.erase(it);
}
house_to_remove->clean();
delete house_to_remove;
}
House* Houses::getHouse(uint32_t houseid) {
HouseMap::iterator it = houses.find(houseid);
if (it != houses.end()) {
return it->second;
}
return nullptr;
}
const House* Houses::getHouse(uint32_t houseid) const {
HouseMap::const_iterator it = houses.find(houseid);
if (it != houses.end()) {
return it->second;
}
return nullptr;
}
House::House(Map &map) :
id(0),
rent(0),
townid(0),
guildhall(false),
clientid(0),
beds(0),
map(&map),
exit(0, 0, 0) {
////
}
void House::clean() {
for (PositionList::const_iterator pos_iter = tiles.begin(); pos_iter != tiles.end(); ++pos_iter) {
Tile* tile = map->getTile(*pos_iter);
if (tile) {
tile->setHouse(nullptr);
}
}
Tile* tile = map->getTile(exit);
if (tile) {
tile->removeHouseExit(this);
}
}
size_t House::size() const {
size_t count = 0;
for (PositionList::const_iterator pos_iter = tiles.begin(); pos_iter != tiles.end(); ++pos_iter) {
auto tile = map->getTile(*pos_iter);
auto topItem = tile->getTopItem();
if (tile && (!tile->getWall() || tile->getTable() || topItem->isDoor())) {
++count;
}
}
return count;
}
void House::addTile(Tile* tile) {
ASSERT(tile);
tile->setHouse(this);
tiles.push_back(tile->getPosition());
}
void House::removeTile(Tile* tile) {
ASSERT(tile);
for (PositionList::iterator tile_iter = tiles.begin(); tile_iter != tiles.end(); ++tile_iter) {
if (*tile_iter == tile->getPosition()) {
tiles.erase(tile_iter);
tile->setHouse(nullptr);
return;
}
}
}
uint8_t House::getEmptyDoorID() const {
std::set<uint8_t> taken;
for (PositionList::const_iterator tile_iter = tiles.begin(); tile_iter != tiles.end(); ++tile_iter) {
if (const Tile* tile = map->getTile(*tile_iter)) {
for (ItemVector::const_iterator item_iter = tile->items.begin(); item_iter != tile->items.end(); ++item_iter) {
if (Door* door = dynamic_cast<Door*>(*item_iter)) {
taken.insert(door->getDoorID());
}
}
}
}
for (int i = 1; i < 256; ++i) {
std::set<uint8_t>::iterator it = taken.find(uint8_t(i));
if (it == taken.end()) {
// Free ID!
return i;
}
}
return 255;
}
Position House::getDoorPositionByID(uint8_t id) const {
for (PositionList::const_iterator tile_iter = tiles.begin(); tile_iter != tiles.end(); ++tile_iter) {
if (const Tile* tile = map->getTile(*tile_iter)) {
for (ItemVector::const_iterator item_iter = tile->items.begin(); item_iter != tile->items.end(); ++item_iter) {
if (Door* door = dynamic_cast<Door*>(*item_iter)) {
if (door->getDoorID() == id) {
return *tile_iter;
}
}
}
}
}
return Position();
}
std::string House::getDescription() {
std::ostringstream os;
os << name;
os << " (ID:" << id << "; Rent: " << rent << "; Max Beds: " << beds << ")";
return os.str();
}
void House::setExit(Map* targetmap, const Position &pos) {
// This might fail when the user decides to put an exit at 0,0,0, let's just hope noone does (Noone SHOULD, so there is no problem? Hm?)
if (pos == exit || !pos.isValid()) {
return;
}
if (exit.isValid()) {
Tile* oldexit = targetmap->getTile(exit);
if (oldexit) {
oldexit->removeHouseExit(this);
}
}
Tile* newexit = targetmap->getTile(pos);
if (!newexit) {
newexit = targetmap->allocator(targetmap->createTileL(pos));
targetmap->setTile(pos, newexit);
}
newexit->addHouseExit(this);
exit = pos;
}
void House::setExit(const Position &pos) {
setExit(map, pos);
}