mirror of
https://github.com/opentibiabr/remeres-map-editor
synced 2026-08-15 18:26:04 -04:00
102 lines
2.9 KiB
C++
102 lines
2.9 KiB
C++
//////////////////////////////////////////////////////////////////////
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// This file is part of Remere's Map Editor
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//////////////////////////////////////////////////////////////////////
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// Remere's Map Editor is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// Remere's Map Editor is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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//////////////////////////////////////////////////////////////////////
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#include "main.h"
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#include "house_brush.h"
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#include "house.h"
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#include "map.h"
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#include "complexitem.h"
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//=============================================================================
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// House Brush
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HouseBrush::HouseBrush() :
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Brush(),
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draw_house(nullptr) {
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////
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}
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HouseBrush::~HouseBrush() {
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////
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}
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void HouseBrush::setHouse(House* house) {
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draw_house = house;
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}
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uint32_t HouseBrush::getHouseID() const {
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if (draw_house) {
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return draw_house->id;
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}
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return 0;
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}
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void HouseBrush::undraw(BaseMap* map, Tile* tile) {
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if (tile->isHouseTile()) {
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tile->setPZ(false);
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}
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tile->setHouse(nullptr);
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if (g_settings.getInteger(Config::AUTO_ASSIGN_DOORID)) {
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// Is there a door? If so, remove any door id it has
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for (ItemVector::iterator it = tile->items.begin();
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it != tile->items.end();
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++it) {
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if (Door* door = dynamic_cast<Door*>(*it)) {
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door->setDoorID(0);
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}
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}
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}
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}
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void HouseBrush::draw(BaseMap* map, Tile* tile, void* parameter) {
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ASSERT(draw_house);
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uint32_t old_house_id = tile->getHouseID();
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tile->setHouse(draw_house);
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tile->setPZ(true);
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if (g_settings.getInteger(Config::HOUSE_BRUSH_REMOVE_ITEMS)) {
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// Remove loose items
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for (ItemVector::iterator it = tile->items.begin();
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it != tile->items.end();
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/*..*/) {
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Item* item = *it;
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if (item->isNotMoveable() == 0) {
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delete item;
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it = tile->items.erase(it);
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} else {
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++it;
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}
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}
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}
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if (g_settings.getInteger(Config::AUTO_ASSIGN_DOORID)) {
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// Is there a door? If so, find an empty ID and assign it (if the door doesn't already have an id.
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for (ItemVector::iterator it = tile->items.begin();
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it != tile->items.end();
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++it) {
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if (Door* door = dynamic_cast<Door*>(*it)) {
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if (door->getDoorID() == 0 || old_house_id != 0) {
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Map* real_map = dynamic_cast<Map*>(map);
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if (real_map) {
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door->setDoorID(draw_house->getEmptyDoorID());
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}
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}
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}
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}
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}
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// The tile will automagically be added to the house via the Action functions
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// draw_house->addTile(tile);
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}
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