tibia-rme/source/live_action.cpp
2023-10-09 19:12:16 -07:00

115 lines
3.1 KiB
C++

//////////////////////////////////////////////////////////////////////
// This file is part of Remere's Map Editor
//////////////////////////////////////////////////////////////////////
// Remere's Map Editor is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// Remere's Map Editor is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
//////////////////////////////////////////////////////////////////////
#include "main.h"
#include "live_action.h"
#include "editor.h"
NetworkedAction::NetworkedAction(Editor &editor, ActionIdentifier ident) :
Action(editor, ident),
owner(0) {
;
}
NetworkedAction::~NetworkedAction() {
;
}
NetworkedBatchAction::NetworkedBatchAction(Editor &editor, NetworkedActionQueue &queue, ActionIdentifier ident) :
BatchAction(editor, ident),
queue(queue) {
;
}
NetworkedBatchAction::~NetworkedBatchAction() {
;
}
void NetworkedBatchAction::addAndCommitAction(Action* action) {
// If empty, do nothing.
if (action->size() == 0) {
delete action;
return;
}
// Track changed nodes...
DirtyList dirty_list;
NetworkedAction* netact = dynamic_cast<NetworkedAction*>(action);
if (netact) {
dirty_list.owner = netact->owner;
}
// Add it!
action->commit(type != ACTION_SELECT ? &dirty_list : nullptr);
batch.push_back(action);
timestamp = time(nullptr);
// Broadcast changes!
queue.broadcast(dirty_list);
}
void NetworkedBatchAction::commit() {
// Track changed nodes...
DirtyList dirty_list;
for (ActionVector::iterator it = batch.begin(); it != batch.end(); ++it) {
NetworkedAction* action = static_cast<NetworkedAction*>(*it);
if (!action->isCommited()) {
action->commit(type != ACTION_SELECT ? &dirty_list : nullptr);
if (action->owner != 0) {
dirty_list.owner = action->owner;
}
}
}
// Broadcast changes!
queue.broadcast(dirty_list);
}
void NetworkedBatchAction::undo() {
// Track changed nodes...
DirtyList dirty_list;
for (ActionVector::reverse_iterator it = batch.rbegin(); it != batch.rend(); ++it) {
(*it)->undo(type != ACTION_SELECT ? &dirty_list : nullptr);
}
// Broadcast changes!
queue.broadcast(dirty_list);
}
void NetworkedBatchAction::redo() {
commit();
}
//===================
// Action queue
NetworkedActionQueue::NetworkedActionQueue(Editor &editor) :
ActionQueue(editor) {
}
Action* NetworkedActionQueue::createAction(ActionIdentifier identifier) const {
return new NetworkedAction(editor, identifier);
}
BatchAction* NetworkedActionQueue::createBatch(ActionIdentifier identifier) {
return new NetworkedBatchAction(editor, *this, identifier);
}
void NetworkedActionQueue::broadcast(DirtyList &dirty_list) {
editor.BroadcastNodes(dirty_list);
}