mirror of
https://github.com/opentibiabr/remeres-map-editor
synced 2026-08-15 18:26:04 -04:00
This commit adds the full Lua scripting API and integrates the Script Manager into the application. It builds on top of the scripting engine introduced in #158, exposing all the API modules that Lua scripts can use and making everything accessible from the UI. Changes: - Added all Lua API modules: map, tile, item, brush, image, position, selection, creature, color, app, dialog, noise, algo, geo, json, http. - Added map overlay system for scripts to draw on the map view. - Added event system, context menu registration, persistent storage, and transaction support with undo/redo. - Added support for package scripts (directory with manifest.lua) and script metadata tags. - Added Scripts menu to the menubar with per-script execution and reload. - Connected the Script Manager window to the UI. - Added missing build dependencies and fixed MSVC compilation errors. Notes: - Build dependencies were added for HTTP and noise generation support. - Some code was adjusted to compile correctly on MSVC.
70 lines
1.9 KiB
C++
70 lines
1.9 KiB
C++
//////////////////////////////////////////////////////////////////////
|
|
// This file is part of Remere's Map Editor
|
|
//////////////////////////////////////////////////////////////////////
|
|
// Remere's Map Editor is free software: you can redistribute it and/or modify
|
|
// it under the terms of the GNU General Public License as published by
|
|
// the Free Software Foundation, either version 3 of the License, or
|
|
// (at your option) any later version.
|
|
//
|
|
// Remere's Map Editor is distributed in the hope that it will be useful,
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
// GNU General Public License for more details.
|
|
//
|
|
// You should have received a copy of the GNU General Public License
|
|
// along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
//////////////////////////////////////////////////////////////////////
|
|
|
|
#include "main.h"
|
|
#include "lua_api.h"
|
|
|
|
namespace LuaAPI {
|
|
|
|
void registerAll(sol::state &lua) {
|
|
// Register base types first (order matters for dependencies)
|
|
|
|
// Position is used by Tile and Map
|
|
registerPosition(lua);
|
|
|
|
// Item is used by Tile
|
|
registerItem(lua);
|
|
|
|
// Color is a standalone type
|
|
registerColor(lua);
|
|
|
|
// Creature/Spawn are used by Tile (must come before Tile)
|
|
registerCreature(lua);
|
|
|
|
// Tile is used by Map and Selection
|
|
registerTile(lua);
|
|
|
|
// Map uses Tile and Position
|
|
registerMap(lua);
|
|
|
|
// Selection uses Tile
|
|
registerSelection(lua);
|
|
|
|
// Must come after Map and Selection so app.map/app.selection work
|
|
registerApp(lua);
|
|
|
|
// Register Dialog class
|
|
registerDialog(lua);
|
|
|
|
registerBrush(lua);
|
|
|
|
// Register Image class
|
|
registerImage(lua);
|
|
|
|
// Register JSON helper
|
|
registerJson(lua);
|
|
|
|
// Register HTTP client
|
|
registerHttp(lua);
|
|
|
|
// Register procedural generation APIs
|
|
registerNoise(lua);
|
|
registerAlgo(lua);
|
|
registerGeo(lua);
|
|
}
|
|
|
|
}
|