tibia-rme/source/lua/lua_api.cpp
Victor d05ba30ff8
feat: add Lua API modules and Script Manager UI (#161)
This commit adds the full Lua scripting API and integrates the Script Manager into the application.
It builds on top of the scripting engine introduced in #158, exposing all the API modules that Lua scripts can use and making everything accessible from the UI.  
  
Changes:
- Added all Lua API modules: map, tile, item, brush, image, position, selection, creature, color, app, dialog, noise, algo, geo, json, http.
- Added map overlay system for scripts to draw on the map view.
- Added event system, context menu registration, persistent storage, and transaction support with undo/redo.
- Added support for package scripts (directory with manifest.lua) and script metadata tags.
- Added Scripts menu to the menubar with per-script execution and reload.
- Connected the Script Manager window to the UI.
- Added missing build dependencies and fixed MSVC compilation errors.

Notes:
- Build dependencies were added for HTTP and noise generation support.  
- Some code was adjusted to compile correctly on MSVC.
2026-03-28 19:15:57 -03:00

70 lines
1.9 KiB
C++

//////////////////////////////////////////////////////////////////////
// This file is part of Remere's Map Editor
//////////////////////////////////////////////////////////////////////
// Remere's Map Editor is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// Remere's Map Editor is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
//////////////////////////////////////////////////////////////////////
#include "main.h"
#include "lua_api.h"
namespace LuaAPI {
void registerAll(sol::state &lua) {
// Register base types first (order matters for dependencies)
// Position is used by Tile and Map
registerPosition(lua);
// Item is used by Tile
registerItem(lua);
// Color is a standalone type
registerColor(lua);
// Creature/Spawn are used by Tile (must come before Tile)
registerCreature(lua);
// Tile is used by Map and Selection
registerTile(lua);
// Map uses Tile and Position
registerMap(lua);
// Selection uses Tile
registerSelection(lua);
// Must come after Map and Selection so app.map/app.selection work
registerApp(lua);
// Register Dialog class
registerDialog(lua);
registerBrush(lua);
// Register Image class
registerImage(lua);
// Register JSON helper
registerJson(lua);
// Register HTTP client
registerHttp(lua);
// Register procedural generation APIs
registerNoise(lua);
registerAlgo(lua);
registerGeo(lua);
}
}