tibia-rme/source/lua/lua_api_position.cpp
Victor d05ba30ff8
feat: add Lua API modules and Script Manager UI (#161)
This commit adds the full Lua scripting API and integrates the Script Manager into the application.
It builds on top of the scripting engine introduced in #158, exposing all the API modules that Lua scripts can use and making everything accessible from the UI.  
  
Changes:
- Added all Lua API modules: map, tile, item, brush, image, position, selection, creature, color, app, dialog, noise, algo, geo, json, http.
- Added map overlay system for scripts to draw on the map view.
- Added event system, context menu registration, persistent storage, and transaction support with undo/redo.
- Added support for package scripts (directory with manifest.lua) and script metadata tags.
- Added Scripts menu to the menubar with per-script execution and reload.
- Connected the Script Manager window to the UI.
- Added missing build dependencies and fixed MSVC compilation errors.

Notes:
- Build dependencies were added for HTTP and noise generation support.  
- Some code was adjusted to compile correctly on MSVC.
2026-03-28 19:15:57 -03:00

56 lines
2.2 KiB
C++

//////////////////////////////////////////////////////////////////////
// This file is part of Remere's Map Editor
//////////////////////////////////////////////////////////////////////
// Remere's Map Editor is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// Remere's Map Editor is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
//////////////////////////////////////////////////////////////////////
#include "main.h"
#include "lua_api_position.h"
#include "../position.h"
namespace LuaAPI {
void registerPosition(sol::state &lua) {
// Register Position usertype
lua.new_usertype<Position>(
"Position",
// Constructors
sol::constructors<
Position(),
Position(int, int, int)>(),
// Also allow construction from table: Position{x=100, y=200, z=7}
sol::call_constructor, sol::factories([](int x, int y, int z) { return Position(x, y, z); }, [](sol::table t) {
int x = t.get_or(std::string("x"), 0);
int y = t.get_or(std::string("y"), 0);
int z = t.get_or(std::string("z"), 0);
return Position(x, y, z); }),
// Properties
"x", &Position::x,
"y", &Position::y,
"z", &Position::z,
// Methods
"isValid", &Position::isValid,
// Operators
sol::meta_function::equal_to, [](const Position &a, const Position &b) { return a == b; },
sol::meta_function::addition, [](const Position &a, const Position &b) { return a + b; },
sol::meta_function::subtraction, [](const Position &a, const Position &b) { return a - b; },
sol::meta_function::to_string, [](const Position &pos) { return "Position(" + std::to_string(pos.x) + ", " + std::to_string(pos.y) + ", " + std::to_string(pos.z) + ")"; }
);
}
} // namespace LuaAPI