tibia-rme/source/map_drawer.cpp
Victor e30bd72865
fix: stabilize client box overlay and selection outline (#195)
Bug Fixes:
- Fixed in-game map box positioning and viewport clamping so the map centers reliably during pan/zoom.
- Selection box now clamps to the visible viewport, supports reverse-dragging, and normalizes rectangle coordinates.
- Selection outline rendering scales with zoom so line width and dash pattern remain consistent.
- Improved player marker, visible-region highlighting, and overlay styling for clearer map visualization.
2026-06-07 22:32:09 -03:00

2332 lines
68 KiB
C++

//////////////////////////////////////////////////////////////////////
// This file is part of Remere's Map Editor
//////////////////////////////////////////////////////////////////////
// Remere's Map Editor is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// Remere's Map Editor is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
//////////////////////////////////////////////////////////////////////
#include "main.h"
#ifdef __WINDOWS__
#include <windows.h>
#include <psapi.h>
#pragma comment(lib, "psapi.lib")
#else
#include <unistd.h>
#include <cstring>
#endif
#include <cstdint>
#include <thread>
#include <sstream>
#include <iomanip>
#include <fstream>
#include <format>
#include <array>
#include <algorithm>
#include "editor.h"
#include "gui.h"
#include "sprites.h"
#include "map_drawer.h"
#include <unordered_set>
#include "map_display.h"
#include "copybuffer.h"
#include "live_socket.h"
#include "graphics.h"
#include "doodad_brush.h"
#include "monster_brush.h"
#include "house_exit_brush.h"
#include "house_brush.h"
#include "spawn_monster_brush.h"
#include "sprite_appearances.h"
#include "npc_brush.h"
#include "spawn_npc_brush.h"
#include "wall_brush.h"
#include "carpet_brush.h"
#include "raw_brush.h"
#include "table_brush.h"
#include "waypoint_brush.h"
#include "zone_brush.h"
#include "light_drawer.h"
#include "gl_renderer.h"
DrawingOptions::DrawingOptions() {
SetDefault();
}
void DrawingOptions::SetDefault() {
transparent_floors = false;
transparent_items = false;
show_ingame_box = false;
show_lights = false;
show_light_strength = true;
ingame = false;
dragging = false;
show_grid = 0;
show_all_floors = true;
show_monsters = true;
show_spawns_monster = true;
show_npcs = true;
show_spawns_npc = true;
show_houses = true;
show_shade = true;
show_special_tiles = true;
show_items = true;
highlight_items = false;
show_blocking = false;
show_tooltips = false;
show_as_minimap = false;
show_only_colors = false;
show_only_modified = false;
show_preview = false;
show_hooks = false;
show_pickupables = false;
show_moveables = false;
show_avoidables = false;
hide_items_when_zoomed = true;
}
void DrawingOptions::SetIngame() {
transparent_floors = false;
transparent_items = false;
show_ingame_box = false;
show_lights = false;
show_light_strength = false;
ingame = true;
dragging = false;
show_grid = 0;
show_all_floors = true;
show_monsters = true;
show_spawns_monster = false;
show_npcs = true;
show_spawns_npc = false;
show_houses = false;
show_shade = false;
show_special_tiles = false;
show_items = true;
highlight_items = false;
show_blocking = false;
show_tooltips = false;
show_performance_stats = false;
show_as_minimap = false;
show_only_colors = false;
show_only_modified = false;
show_preview = false;
show_hooks = false;
show_pickupables = false;
show_moveables = false;
show_avoidables = false;
hide_items_when_zoomed = false;
}
bool DrawingOptions::isOnlyColors() const noexcept {
return show_as_minimap || show_only_colors;
}
bool DrawingOptions::isTileIndicators() const noexcept {
if (isOnlyColors()) {
return false;
}
return show_pickupables || show_moveables || show_houses || show_spawns_monster || show_spawns_npc;
}
bool DrawingOptions::isTooltips() const noexcept {
return show_tooltips && !isOnlyColors();
}
MapDrawer::MapDrawer(MapCanvas* canvas) :
canvas(canvas),
editor(canvas->editor)
#ifdef __WINDOWS__
,
last_cpu_time {},
last_sys_time {},
last_now_time {}
#endif
{
perf_update_timer.Start();
}
MapDrawer::~MapDrawer() {
Release();
renderer->shutdown();
}
void MapDrawer::SetupVars() {
canvas->MouseToMap(&mouse_map_x, &mouse_map_y);
canvas->GetViewBox(&view_scroll_x, &view_scroll_y, &screensize_x, &screensize_y);
dragging = canvas->dragging;
dragging_draw = canvas->dragging_draw;
zoom = static_cast<float>(canvas->GetZoom());
tile_size = int(rme::TileSize / zoom); // after zoom
floor = canvas->GetFloor();
if (options.show_all_floors) {
if (floor < 8) {
start_z = rme::MapGroundLayer;
} else {
start_z = std::min(rme::MapMaxLayer, floor + 2);
}
} else {
start_z = floor;
}
end_z = floor;
superend_z = (floor > rme::MapGroundLayer ? 8 : 0);
start_x = view_scroll_x / rme::TileSize;
start_y = view_scroll_y / rme::TileSize;
if (floor > rme::MapGroundLayer) {
start_x -= 2;
start_y -= 2;
}
end_x = start_x + screensize_x / tile_size + 2;
end_y = start_y + screensize_y / tile_size + 2;
}
void MapDrawer::SetupGL() {
glViewport(0, 0, screensize_x, screensize_y);
renderer->init();
std::array<int, 4> vPort {};
glGetIntegerv(GL_VIEWPORT, vPort.data());
renderer->setOrtho(0, vPort[2] * zoom, vPort[3] * zoom, 0);
}
void MapDrawer::Release() {
if (light_drawer) {
light_drawer->clear();
}
renderer->flush();
}
bool MapDrawer::isSceneDirty() const {
if (fboDirty) {
return true;
}
if (view_scroll_x != prevScrollX) {
return true;
}
if (view_scroll_y != prevScrollY) {
return true;
}
if (zoom != prevZoom) {
return true;
}
if (floor != prevFloor) {
return true;
}
if (start_z != prevStartZ) {
return true;
}
if (screensize_x != prevScreenW) {
return true;
}
if (screensize_y != prevScreenH) {
return true;
}
if (dragging || dragging_draw) {
return true;
}
if (options.show_preview && zoom <= 2.0f) {
return true;
}
return false;
}
void MapDrawer::Draw() {
renderer->ensureFBO(screensize_x, screensize_y);
if (isSceneDirty()) {
renderer->beginFBO();
DrawBackground();
DrawMap();
if (options.show_lights) {
light_drawer->draw(start_x, start_y, end_x, end_y, view_scroll_x, view_scroll_y, renderer.get());
}
renderer->flush();
renderer->endFBO();
prevScrollX = view_scroll_x;
prevScrollY = view_scroll_y;
prevZoom = zoom;
prevFloor = floor;
prevStartZ = start_z;
prevScreenW = screensize_x;
prevScreenH = screensize_y;
fboDirty = false;
}
if (renderer->hasFBO()) {
float w = screensize_x * zoom;
float h = screensize_y * zoom;
renderer->blitFBO(w, h);
}
DrawDraggingShadow();
DrawHigherFloors();
if (options.dragging) {
DrawSelectionBox();
}
DrawLiveCursors();
DrawBrush();
if (options.show_grid && zoom <= 10.f) {
DrawGrid();
}
if (options.show_ingame_box) {
DrawIngameBox();
}
if (options.isTooltips() || globalTooltipFade > 0.0f) {
DrawTooltips();
}
if (options.show_performance_stats) {
DrawPerformanceStats();
}
}
void MapDrawer::DrawBackground() {
glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glEnable(GL_BLEND);
}
inline int getFloorAdjustment(int floor) {
if (floor > rme::MapGroundLayer) { // Underground
return 0; // No adjustment
} else {
return rme::TileSize * (rme::MapGroundLayer - floor);
}
}
void MapDrawer::DrawShade(int map_z) {
if (map_z == end_z && start_z != end_z) {
float x = screensize_x * zoom;
float y = screensize_y * zoom;
renderer->drawColoredQuad(0, 0, x, y, { 0, 0, 0, 128 });
}
}
void MapDrawer::DrawMap() {
tooltips.clear();
bool live_client = editor.IsLiveClient();
Brush* brush = g_gui.GetCurrentBrush();
// The current house we're drawing
current_house_id = 0;
if (brush) {
if (brush->isHouse()) {
current_house_id = brush->asHouse()->getHouseID();
} else if (brush->isHouseExit()) {
current_house_id = brush->asHouseExit()->getHouseID();
}
}
bool only_colors = options.isOnlyColors();
bool tile_indicators = options.isTileIndicators();
for (int map_z = start_z; map_z >= superend_z; map_z--) {
if (options.show_shade) {
DrawShade(map_z);
}
if (map_z >= end_z) {
int nd_start_x = start_x & ~3;
int nd_start_y = start_y & ~3;
int nd_end_x = (end_x & ~3) + 4;
int nd_end_y = (end_y & ~3) + 4;
for (int nd_map_x = nd_start_x; nd_map_x <= nd_end_x; nd_map_x += 4) {
for (int nd_map_y = nd_start_y; nd_map_y <= nd_end_y; nd_map_y += 4) {
QTreeNode* nd = editor.getMap().getLeaf(nd_map_x, nd_map_y);
if (!nd) {
if (!live_client) {
continue;
}
nd = editor.getMap().createLeaf(nd_map_x, nd_map_y);
nd->setVisible(false, false);
}
if (!live_client || nd->isVisible(map_z > rme::MapGroundLayer)) {
for (int map_x = 0; map_x < 4; ++map_x) {
for (int map_y = 0; map_y < 4; ++map_y) {
TileLocation* location = nd->getTile(map_x, map_y, map_z);
DrawTile(location);
// draw light, but only if not zoomed too far
if (location && options.show_lights && zoom <= 10) {
AddLight(location);
}
}
}
if (tile_indicators) {
for (int map_x = 0; map_x < 4; ++map_x) {
for (int map_y = 0; map_y < 4; ++map_y) {
DrawTileIndicators(nd->getTile(map_x, map_y, map_z));
}
}
}
} else {
if (!nd->isRequested(map_z > rme::MapGroundLayer)) {
// Request the node
editor.QueryNode(nd_map_x, nd_map_y, map_z > rme::MapGroundLayer);
nd->setRequested(map_z > rme::MapGroundLayer, true);
}
int cy = (nd_map_y)*rme::TileSize - view_scroll_y - getFloorAdjustment(floor);
int cx = (nd_map_x)*rme::TileSize - view_scroll_x - getFloorAdjustment(floor);
renderer->drawColoredQuad(cx, cy, rme::TileSize * 4, rme::TileSize * 4, { 255, 0, 255, 128 });
}
}
}
DrawPositionIndicator(map_z);
}
// Draws the doodad preview or the paste preview (or import preview)
DrawSecondaryMap(map_z);
--start_x;
--start_y;
++end_x;
++end_y;
}
}
void MapDrawer::DrawSecondaryMap(int map_z) {
if (options.ingame) {
return;
}
BaseMap* secondary_map = g_gui.secondary_map;
if (!secondary_map) {
return;
}
Position normal_pos;
Position to_pos(mouse_map_x, mouse_map_y, floor);
if (canvas->isPasting()) {
normal_pos = editor.copybuffer.getPosition();
} else {
Brush* brush = g_gui.GetCurrentBrush();
if (brush && brush->isDoodad()) {
normal_pos = Position(0x8000, 0x8000, 0x8);
}
}
for (int map_x = start_x; map_x <= end_x; map_x++) {
for (int map_y = start_y; map_y <= end_y; map_y++) {
Position final_pos(map_x, map_y, map_z);
Position pos = normal_pos + final_pos - to_pos;
if (pos.z < 0 || pos.z >= rme::MapLayers) {
continue;
}
Tile* tile = secondary_map->getTile(pos);
if (!tile) {
continue;
}
int draw_x, draw_y;
getDrawPosition(final_pos, draw_x, draw_y);
// Draw ground
uint8_t r = 160, g = 160, b = 160;
if (tile->ground) {
if (options.show_blocking && tile->isBlocking()) {
g = g / 3 * 2;
b = b / 3 * 2;
}
if (options.show_houses && tile->isHouseTile()) {
if (tile->getHouseID() == current_house_id) {
r /= 2;
} else {
r /= 2;
g /= 2;
}
} else if (options.show_special_tiles && tile->isPZ()) {
r /= 2;
b /= 2;
}
if (options.show_special_tiles && tile->getMapFlags() & TILESTATE_PVPZONE) {
r = r / 3 * 2;
b = r / 3 * 2;
}
if (options.show_special_tiles && tile->hasZone(g_gui.zone_brush->getZone())) {
r = r / 3 * 2;
b = b / 3 * 2;
}
if (options.show_special_tiles && tile->getMapFlags() & TILESTATE_NOLOGOUT) {
b /= 2;
}
if (options.show_special_tiles && tile->getMapFlags() & TILESTATE_NOPVP) {
g /= 2;
}
BlitItem(draw_x, draw_y, tile, tile->ground, true, r, g, b, 160);
}
bool hidden = options.hide_items_when_zoomed && zoom > 10.f;
// Draw items
if (!hidden && !tile->items.empty()) {
for (const Item* item : tile->items) {
if (item->isBorder()) {
BlitItem(draw_x, draw_y, tile, item, true, 160, r, g, b);
} else {
BlitItem(draw_x, draw_y, tile, item, true, 160, 160, 160, 160);
}
}
}
// Monsters
if (!hidden && options.show_monsters && !tile->monsters.empty()) {
for (auto monster : tile->monsters) {
BlitCreature(draw_x, draw_y, monster);
}
}
// NPCS
if (!hidden && options.show_npcs && tile->npc) {
BlitCreature(draw_x, draw_y, tile->npc);
}
}
}
}
void MapDrawer::DrawIngameBox() {
int viewport_width = static_cast<int>(screensize_x * zoom);
int viewport_height = static_cast<int>(screensize_y * zoom);
int buffer_tiles_w = rme::ClientMapWidth + 1;
int buffer_tiles_h = rme::ClientMapHeight + 1;
int box_width = buffer_tiles_w * rme::TileSize;
int box_height = buffer_tiles_h * rme::TileSize;
int center_scroll_x = view_scroll_x + (viewport_width / 2);
int center_scroll_y = view_scroll_y + (viewport_height / 2);
int player_map_x = center_scroll_x / rme::TileSize;
int player_map_y = center_scroll_y / rme::TileSize;
int player_start_x = (player_map_x * rme::TileSize) - view_scroll_x;
int player_start_y = (player_map_y * rme::TileSize) - view_scroll_y;
int player_offset_x = buffer_tiles_w / 2;
int player_offset_y = buffer_tiles_h / 2;
int box_start_x = player_start_x - (player_offset_x * rme::TileSize);
int box_start_y = player_start_y - (player_offset_y * rme::TileSize);
int box_end_x = box_start_x + box_width;
int box_end_y = box_start_y + box_height;
int visible_box_start_x = std::clamp(box_start_x, 0, viewport_width);
int visible_box_end_x = std::clamp(box_end_x, 0, viewport_width);
int visible_box_start_y = std::clamp(box_start_y, 0, viewport_height);
int visible_box_end_y = std::clamp(box_end_y, 0, viewport_height);
static wxColor side_color(0, 0, 0, 200);
// left side
if (visible_box_start_x > 0) {
drawFilledRect(0, 0, visible_box_start_x, viewport_height, side_color);
}
// right side
if (visible_box_end_x < viewport_width) {
drawFilledRect(visible_box_end_x, 0, viewport_width - visible_box_end_x, viewport_height, side_color);
}
// top side
if (visible_box_start_y > 0 && visible_box_end_x > visible_box_start_x) {
drawFilledRect(visible_box_start_x, 0, visible_box_end_x - visible_box_start_x, visible_box_start_y, side_color);
}
// bottom side
if (visible_box_end_y < viewport_height && visible_box_end_x > visible_box_start_x) {
drawFilledRect(visible_box_start_x, visible_box_end_y, visible_box_end_x - visible_box_start_x, viewport_height - visible_box_end_y, side_color);
}
float lineW = zoom > 1.0f ? zoom : 1.0f;
drawRect(box_start_x, box_start_y, box_end_x - box_start_x, box_end_y - box_start_y, *wxGREEN, lineW);
int visible_tiles_w = rme::ClientMapWidth - 3;
int visible_tiles_h = rme::ClientMapHeight - 3;
int visible_w = visible_tiles_w * rme::TileSize;
int visible_h = visible_tiles_h * rme::TileSize;
int visible_offset_x = visible_tiles_w / 2;
int visible_offset_y = visible_tiles_h / 2;
int visible_start_x = player_start_x - (visible_offset_x * rme::TileSize);
int visible_start_y = player_start_y - (visible_offset_y * rme::TileSize);
int visible_end_x = visible_start_x + visible_w;
int visible_end_y = visible_start_y + visible_h;
drawRect(visible_start_x, visible_start_y, visible_end_x - visible_start_x, visible_end_y - visible_start_y, *wxRED, lineW);
drawRect(player_start_x, player_start_y, rme::TileSize, rme::TileSize, *wxRED, lineW);
}
void MapDrawer::DrawGrid() {
std::vector<float> verts;
for (int y = start_y; y < end_y; ++y) {
auto py = static_cast<float>(y * rme::TileSize - view_scroll_y);
verts.push_back(static_cast<float>(start_x * rme::TileSize - view_scroll_x));
verts.push_back(py);
verts.push_back(static_cast<float>(end_x * rme::TileSize - view_scroll_x));
verts.push_back(py);
}
for (int x = start_x; x < end_x; ++x) {
auto px = static_cast<float>(x * rme::TileSize - view_scroll_x);
verts.push_back(px);
verts.push_back(static_cast<float>(start_y * rme::TileSize - view_scroll_y));
verts.push_back(px);
verts.push_back(static_cast<float>(end_y * rme::TileSize - view_scroll_y));
}
if (!verts.empty()) {
float lineWidth = zoom > 1.0f ? zoom : 1.0f;
renderer->drawLines(verts.data(), static_cast<int>(verts.size() / 4), 255, 255, 255, 128, lineWidth);
}
}
void MapDrawer::DrawDraggingShadow() {
if (!dragging || options.ingame || editor.getSelection().isBusy()) {
return;
}
for (Tile* tile : editor.getSelection()) {
int move_z = canvas->drag_start_z - floor;
int move_x = canvas->drag_start_x - mouse_map_x;
int move_y = canvas->drag_start_y - mouse_map_y;
if (move_x == 0 && move_y == 0 && move_z == 0) {
continue;
}
const Position &position = tile->getPosition();
int pos_z = position.z - move_z;
if (pos_z < 0 || pos_z >= rme::MapLayers) {
continue;
}
int pos_x = position.x - move_x;
int pos_y = position.y - move_y;
// On screen and dragging?
if (pos_x + 2 > start_x && pos_x < end_x && pos_y + 2 > start_y && pos_y < end_y) {
Position pos(pos_x, pos_y, pos_z);
int draw_x, draw_y;
getDrawPosition(pos, draw_x, draw_y);
ItemVector items = tile->getSelectedItems();
Tile* dest_tile = editor.getMap().getTile(pos);
for (Item* item : items) {
if (dest_tile) {
BlitItem(draw_x, draw_y, dest_tile, item, true, 160, 160, 160, 160);
} else {
BlitItem(draw_x, draw_y, pos, item, true, 160, 160, 160, 160);
}
}
if (options.show_monsters && !tile->monsters.empty()) {
for (auto monster : tile->monsters) {
if (!monster->isSelected()) {
continue;
}
BlitCreature(draw_x, draw_y, monster);
}
}
if (tile->spawnMonster && tile->spawnMonster->isSelected()) {
DrawIndicator(draw_x, draw_y, EDITOR_SPRITE_MONSTERS, 160, 160, 160, 160);
}
if (options.show_npcs && tile->npc && tile->npc->isSelected()) {
BlitCreature(draw_x, draw_y, tile->npc);
}
if (tile->spawnNpc && tile->spawnNpc->isSelected()) {
DrawIndicator(draw_x, draw_y, EDITOR_SPRITE_NPCS, 160, 160, 160, 160);
}
}
}
}
void MapDrawer::DrawHigherFloors() {
if (!options.transparent_floors || floor == 0 || floor == 8) {
return;
}
int map_z = floor - 1;
for (int map_x = start_x; map_x <= end_x; map_x++) {
for (int map_y = start_y; map_y <= end_y; map_y++) {
Tile* tile = editor.getMap().getTile(map_x, map_y, map_z);
if (!tile) {
continue;
}
int draw_x, draw_y;
getDrawPosition(tile->getPosition(), draw_x, draw_y);
if (tile->ground) {
if (tile->isPZ()) {
BlitItem(draw_x, draw_y, tile, tile->ground, false, 128, 255, 128, 96);
} else {
BlitItem(draw_x, draw_y, tile, tile->ground, false, 255, 255, 255, 96);
}
}
bool hidden = options.hide_items_when_zoomed && zoom > 10.f;
if (!hidden && !tile->items.empty()) {
for (const Item* item : tile->items) {
BlitItem(draw_x, draw_y, tile, item, false, 255, 255, 255, 96);
}
}
}
}
}
void MapDrawer::DrawSelectionBox() {
if (options.ingame) {
return;
}
int last_click_rx = canvas->last_click_abs_x - view_scroll_x;
int last_click_ry = canvas->last_click_abs_y - view_scroll_y;
double cursor_rx = canvas->cursor_x * zoom;
double cursor_ry = canvas->cursor_y * zoom;
double viewport_width = screensize_x * zoom;
double viewport_height = screensize_y * zoom;
double max_x = std::max(0.0, viewport_width - 1.0);
double max_y = std::max(0.0, viewport_height - 1.0);
double x0 = std::clamp(static_cast<double>(last_click_rx), 0.0, max_x);
double y0 = std::clamp(static_cast<double>(last_click_ry), 0.0, max_y);
double x1 = std::clamp(cursor_rx, 0.0, max_x);
double y1 = std::clamp(cursor_ry, 0.0, max_y);
double left = std::min(x0, x1);
double right = std::max(x0, x1);
double top = std::min(y0, y1);
double bottom = std::max(y0, y1);
std::array<float, 16> verts = {
static_cast<float>(left),
static_cast<float>(top),
static_cast<float>(right),
static_cast<float>(top),
static_cast<float>(right),
static_cast<float>(top),
static_cast<float>(right),
static_cast<float>(bottom),
static_cast<float>(right),
static_cast<float>(bottom),
static_cast<float>(left),
static_cast<float>(bottom),
static_cast<float>(left),
static_cast<float>(bottom),
static_cast<float>(left),
static_cast<float>(top),
};
float lineW = zoom > 1.0f ? zoom : 1.0f;
int dashFactor = std::max(1, static_cast<int>(2 * zoom));
renderer->drawStippledLines(verts.data(), 4, GLColor { 255, 255, 255, 255 }, lineW, dashFactor, 0xAAAA);
}
void MapDrawer::DrawLiveCursors() {
if (options.ingame || !editor.IsLive()) {
return;
}
LiveSocket &live = editor.GetLive();
for (LiveCursor &cursor : live.getCursorList()) {
if (cursor.pos.z <= rme::MapGroundLayer && floor > rme::MapGroundLayer) {
continue;
}
if (cursor.pos.z > rme::MapGroundLayer && floor <= 8) {
continue;
}
if (cursor.pos.z < floor) {
cursor.color = wxColor(
cursor.color.Red(),
cursor.color.Green(),
cursor.color.Blue(),
std::max<uint8_t>(cursor.color.Alpha() / 2, 64)
);
}
int offset;
if (cursor.pos.z <= rme::MapGroundLayer) {
offset = (rme::MapGroundLayer - cursor.pos.z) * rme::TileSize;
} else {
offset = rme::TileSize * (floor - cursor.pos.z);
}
float draw_x = ((cursor.pos.x * rme::TileSize) - view_scroll_x) - offset;
float draw_y = ((cursor.pos.y * rme::TileSize) - view_scroll_y) - offset;
renderer->drawColoredQuad(draw_x, draw_y, rme::TileSize, rme::TileSize, { cursor.color.Red(), cursor.color.Green(), cursor.color.Blue(), cursor.color.Alpha() });
}
}
void MapDrawer::DrawBrush() {
if (options.ingame || !g_gui.IsDrawingMode() || !g_gui.GetCurrentBrush()) {
return;
}
Brush* brush = g_gui.GetCurrentBrush();
BrushColor brushColor = COLOR_BLANK;
if (brush->isTerrain() || brush->isTable() || brush->isCarpet()) {
brushColor = COLOR_BRUSH;
} else if (brush->isHouse()) {
brushColor = COLOR_HOUSE_BRUSH;
} else if (brush->isFlag()) {
brushColor = COLOR_FLAG_BRUSH;
} else if (brush->isSpawnMonster()) {
brushColor = COLOR_SPAWN_BRUSH;
} else if (brush->isSpawnNpc()) {
brushColor = COLOR_SPAWN_NPC_BRUSH;
} else if (brush->isEraser()) {
brushColor = COLOR_ERASER;
}
int adjustment = getFloorAdjustment(floor);
if (dragging_draw) {
ASSERT(brush->canDrag());
if (brush->isWall()) {
int last_click_start_map_x = std::min(canvas->last_click_map_x, mouse_map_x);
int last_click_start_map_y = std::min(canvas->last_click_map_y, mouse_map_y);
int last_click_end_map_x = std::max(canvas->last_click_map_x, mouse_map_x) + 1;
int last_click_end_map_y = std::max(canvas->last_click_map_y, mouse_map_y) + 1;
int last_click_start_sx = last_click_start_map_x * rme::TileSize - view_scroll_x - adjustment;
int last_click_start_sy = last_click_start_map_y * rme::TileSize - view_scroll_y - adjustment;
int last_click_end_sx = last_click_end_map_x * rme::TileSize - view_scroll_x - adjustment;
int last_click_end_sy = last_click_end_map_y * rme::TileSize - view_scroll_y - adjustment;
int delta_x = last_click_end_sx - last_click_start_sx;
int delta_y = last_click_end_sy - last_click_start_sy;
uint8_t cr = 0;
uint8_t cg = 0;
uint8_t cb = 0;
uint8_t ca = 0;
getBrushColor(brushColor, cr, cg, cb, ca);
GLColor brushClr = { cr, cg, cb, ca };
renderer->drawColoredQuad(last_click_start_sx, last_click_start_sy, delta_x, rme::TileSize, brushClr);
if (delta_y > rme::TileSize) {
renderer->drawColoredQuad(last_click_start_sx, last_click_start_sy + rme::TileSize, rme::TileSize, delta_y - 2 * rme::TileSize, brushClr);
}
if (delta_x > rme::TileSize && delta_y > rme::TileSize) {
renderer->drawColoredQuad(last_click_end_sx - rme::TileSize, last_click_start_sy + rme::TileSize, rme::TileSize, delta_y - 2 * rme::TileSize, brushClr);
}
if (delta_y > rme::TileSize) {
renderer->drawColoredQuad(last_click_start_sx, last_click_end_sy - rme::TileSize, delta_x, rme::TileSize, brushClr);
}
} else {
if (g_gui.GetBrushShape() == BRUSHSHAPE_SQUARE || brush->isSpawnMonster() || brush->isSpawnNpc()) {
if (brush->isRaw() || brush->isOptionalBorder()) {
int start_x, end_x;
int start_y, end_y;
if (mouse_map_x < canvas->last_click_map_x) {
start_x = mouse_map_x;
end_x = canvas->last_click_map_x;
} else {
start_x = canvas->last_click_map_x;
end_x = mouse_map_x;
}
if (mouse_map_y < canvas->last_click_map_y) {
start_y = mouse_map_y;
end_y = canvas->last_click_map_y;
} else {
start_y = canvas->last_click_map_y;
end_y = mouse_map_y;
}
RAWBrush* raw_brush = nullptr;
if (brush->isRaw()) {
raw_brush = brush->asRaw();
}
for (int y = start_y; y <= end_y; y++) {
int cy = y * rme::TileSize - view_scroll_y - adjustment;
for (int x = start_x; x <= end_x; x++) {
int cx = x * rme::TileSize - view_scroll_x - adjustment;
if (brush->isOptionalBorder()) {
uint8_t cr = 0;
uint8_t cg = 0;
uint8_t cb = 0;
uint8_t ca = 0;
getCheckColor(brush, Position(x, y, floor), cr, cg, cb, ca);
renderer->drawColoredQuad(cx, cy, rme::TileSize, rme::TileSize, { cr, cg, cb, ca });
} else {
BlitSpriteType(cx, cy, raw_brush->getItemType()->sprite, 160, 160, 160, 160);
}
}
}
} else {
int last_click_start_map_x = std::min(canvas->last_click_map_x, mouse_map_x);
int last_click_start_map_y = std::min(canvas->last_click_map_y, mouse_map_y);
int last_click_end_map_x = std::max(canvas->last_click_map_x, mouse_map_x) + 1;
int last_click_end_map_y = std::max(canvas->last_click_map_y, mouse_map_y) + 1;
int last_click_start_sx = last_click_start_map_x * rme::TileSize - view_scroll_x - adjustment;
int last_click_start_sy = last_click_start_map_y * rme::TileSize - view_scroll_y - adjustment;
int last_click_end_sx = last_click_end_map_x * rme::TileSize - view_scroll_x - adjustment;
int last_click_end_sy = last_click_end_map_y * rme::TileSize - view_scroll_y - adjustment;
uint8_t cr = 0;
uint8_t cg = 0;
uint8_t cb = 0;
uint8_t ca = 0;
getBrushColor(brushColor, cr, cg, cb, ca);
renderer->drawColoredQuad(last_click_start_sx, last_click_start_sy, last_click_end_sx - last_click_start_sx, last_click_end_sy - last_click_start_sy, { cr, cg, cb, ca });
}
} else if (g_gui.GetBrushShape() == BRUSHSHAPE_CIRCLE) {
// Calculate drawing offsets
int start_x, end_x;
int start_y, end_y;
int width = std::max(
std::abs(std::max(mouse_map_y, canvas->last_click_map_y) - std::min(mouse_map_y, canvas->last_click_map_y)),
std::abs(std::max(mouse_map_x, canvas->last_click_map_x) - std::min(mouse_map_x, canvas->last_click_map_x))
);
if (mouse_map_x < canvas->last_click_map_x) {
start_x = canvas->last_click_map_x - width;
end_x = canvas->last_click_map_x;
} else {
start_x = canvas->last_click_map_x;
end_x = canvas->last_click_map_x + width;
}
if (mouse_map_y < canvas->last_click_map_y) {
start_y = canvas->last_click_map_y - width;
end_y = canvas->last_click_map_y;
} else {
start_y = canvas->last_click_map_y;
end_y = canvas->last_click_map_y + width;
}
int center_x = start_x + (end_x - start_x) / 2;
int center_y = start_y + (end_y - start_y) / 2;
float radii = width / 2.0f + 0.005f;
RAWBrush* raw_brush = nullptr;
if (brush->isRaw()) {
raw_brush = brush->asRaw();
}
for (int y = start_y - 1; y <= end_y + 1; y++) {
int cy = y * rme::TileSize - view_scroll_y - adjustment;
float dy = center_y - y;
for (int x = start_x - 1; x <= end_x + 1; x++) {
int cx = x * rme::TileSize - view_scroll_x - adjustment;
float dx = center_x - x;
// printf("%f;%f\n", dx, dy);
float distance = sqrt(dx * dx + dy * dy);
if (distance < radii) {
if (brush->isRaw()) {
BlitSpriteType(cx, cy, raw_brush->getItemType()->sprite, 160, 160, 160, 160);
} else {
uint8_t cr = 0;
uint8_t cg = 0;
uint8_t cb = 0;
uint8_t ca = 0;
getBrushColor(brushColor, cr, cg, cb, ca);
renderer->drawColoredQuad(cx, cy, rme::TileSize, rme::TileSize, { cr, cg, cb, ca });
}
}
}
}
}
}
} else {
if (brush->isWall()) {
int start_map_x = mouse_map_x - g_gui.GetBrushSize();
int start_map_y = mouse_map_y - g_gui.GetBrushSize();
int end_map_x = mouse_map_x + g_gui.GetBrushSize() + 1;
int end_map_y = mouse_map_y + g_gui.GetBrushSize() + 1;
int start_sx = start_map_x * rme::TileSize - view_scroll_x - adjustment;
int start_sy = start_map_y * rme::TileSize - view_scroll_y - adjustment;
int end_sx = end_map_x * rme::TileSize - view_scroll_x - adjustment;
int end_sy = end_map_y * rme::TileSize - view_scroll_y - adjustment;
int delta_x = end_sx - start_sx;
int delta_y = end_sy - start_sy;
uint8_t cr = 0;
uint8_t cg = 0;
uint8_t cb = 0;
uint8_t ca = 0;
getBrushColor(brushColor, cr, cg, cb, ca);
GLColor brushClr = { cr, cg, cb, ca };
renderer->drawColoredQuad(start_sx, start_sy, delta_x, rme::TileSize, brushClr);
if (delta_y > rme::TileSize) {
renderer->drawColoredQuad(start_sx, start_sy + rme::TileSize, rme::TileSize, delta_y - 2 * rme::TileSize, brushClr);
}
if (delta_x > rme::TileSize && delta_y > rme::TileSize) {
renderer->drawColoredQuad(end_sx - rme::TileSize, start_sy + rme::TileSize, rme::TileSize, delta_y - 2 * rme::TileSize, brushClr);
}
if (delta_y > rme::TileSize) {
renderer->drawColoredQuad(start_sx, end_sy - rme::TileSize, delta_x, rme::TileSize, brushClr);
}
} else if (brush->isDoor()) {
int cx = (mouse_map_x)*rme::TileSize - view_scroll_x - adjustment;
int cy = (mouse_map_y)*rme::TileSize - view_scroll_y - adjustment;
uint8_t cr = 0;
uint8_t cg = 0;
uint8_t cb = 0;
uint8_t ca = 0;
getCheckColor(brush, Position(mouse_map_x, mouse_map_y, floor), cr, cg, cb, ca);
renderer->drawColoredQuad(cx, cy, rme::TileSize, rme::TileSize, { cr, cg, cb, ca });
} else if (brush->isMonster()) {
int cy = (mouse_map_y)*rme::TileSize - view_scroll_y - adjustment;
int cx = (mouse_map_x)*rme::TileSize - view_scroll_x - adjustment;
MonsterBrush* monster_brush = brush->asMonster();
if (monster_brush->canDraw(&editor.getMap(), Position(mouse_map_x, mouse_map_y, floor))) {
BlitCreature(cx, cy, monster_brush->getType()->outfit, SOUTH, 255, 255, 255, 160);
} else {
BlitCreature(cx, cy, monster_brush->getType()->outfit, SOUTH, 255, 64, 64, 160);
}
} else if (brush->isNpc()) {
int cy = (mouse_map_y)*rme::TileSize - view_scroll_y - getFloorAdjustment(floor);
int cx = (mouse_map_x)*rme::TileSize - view_scroll_x - getFloorAdjustment(floor);
NpcBrush* npcBrush = brush->asNpc();
if (npcBrush->canDraw(&editor.getMap(), Position(mouse_map_x, mouse_map_y, floor))) {
BlitCreature(cx, cy, npcBrush->getType()->outfit, SOUTH, 255, 255, 255, 160);
} else {
BlitCreature(cx, cy, npcBrush->getType()->outfit, SOUTH, 255, 64, 64, 160);
}
} else if (!brush->isDoodad()) {
RAWBrush* raw_brush = nullptr;
if (brush->isRaw()) { // Textured brush
raw_brush = brush->asRaw();
}
for (int y = -g_gui.GetBrushSize() - 1; y <= g_gui.GetBrushSize() + 1; y++) {
int cy = (mouse_map_y + y) * rme::TileSize - view_scroll_y - adjustment;
for (int x = -g_gui.GetBrushSize() - 1; x <= g_gui.GetBrushSize() + 1; x++) {
int cx = (mouse_map_x + x) * rme::TileSize - view_scroll_x - adjustment;
if (g_gui.GetBrushShape() == BRUSHSHAPE_SQUARE) {
if (x >= -g_gui.GetBrushSize() && x <= g_gui.GetBrushSize() && y >= -g_gui.GetBrushSize() && y <= g_gui.GetBrushSize()) {
if (brush->isRaw()) {
BlitSpriteType(cx, cy, raw_brush->getItemType()->sprite, 160, 160, 160, 160);
} else {
if (brush->isWaypoint()) {
uint8_t r, g, b;
getColor(brush, Position(mouse_map_x + x, mouse_map_y + y, floor), r, g, b);
DrawBrushIndicator(cx, cy, brush, r, g, b);
} else {
uint8_t cr = 0;
uint8_t cg = 0;
uint8_t cb = 0;
uint8_t ca = 0;
if (brush->isHouseExit() || brush->isOptionalBorder()) {
getCheckColor(brush, Position(mouse_map_x + x, mouse_map_y + y, floor), cr, cg, cb, ca);
} else {
getBrushColor(brushColor, cr, cg, cb, ca);
}
renderer->drawColoredQuad(cx, cy, rme::TileSize, rme::TileSize, { cr, cg, cb, ca });
}
}
}
} else if (g_gui.GetBrushShape() == BRUSHSHAPE_CIRCLE) {
double distance = sqrt(double(x * x) + double(y * y));
if (distance < g_gui.GetBrushSize() + 0.005) {
if (brush->isRaw()) {
BlitSpriteType(cx, cy, raw_brush->getItemType()->sprite, 160, 160, 160, 160);
} else {
if (brush->isWaypoint()) {
uint8_t r, g, b;
getColor(brush, Position(mouse_map_x + x, mouse_map_y + y, floor), r, g, b);
DrawBrushIndicator(cx, cy, brush, r, g, b);
} else {
uint8_t cr = 0;
uint8_t cg = 0;
uint8_t cb = 0;
uint8_t ca = 0;
if (brush->isHouseExit() || brush->isOptionalBorder()) {
getCheckColor(brush, Position(mouse_map_x + x, mouse_map_y + y, floor), cr, cg, cb, ca);
} else {
getBrushColor(brushColor, cr, cg, cb, ca);
}
renderer->drawColoredQuad(cx, cy, rme::TileSize, rme::TileSize, { cr, cg, cb, ca });
}
}
}
}
}
}
}
}
}
void MapDrawer::BlitItem(int &draw_x, int &draw_y, const Tile* tile, const Item* item, bool ephemeral, int red, int green, int blue, int alpha) {
const ItemType &type = g_items.getItemType(item->getID());
if (type.id == 0) {
glBlitSquare(draw_x, draw_y, *wxRED);
return;
}
if (!options.ingame && !ephemeral && item->isSelected()) {
red /= 2;
blue /= 2;
green /= 2;
}
// Ugly hacks. :)
if (type.id == ITEM_STAIRS && !options.ingame) {
glBlitSquare(draw_x, draw_y, red, green, 0, alpha / 3 * 2);
return;
} else if ((type.id == ITEM_NOTHING_SPECIAL || type.id == 2187) && !options.ingame) {
glBlitSquare(draw_x, draw_y, red, 0, 0, alpha / 3 * 2);
return;
}
if (type.isMetaItem()) {
return;
}
if (!ephemeral && type.pickupable && !options.show_items) {
return;
}
GameSprite* sprite = type.sprite;
if (!sprite) {
return;
}
int screenx = draw_x - sprite->getDrawOffset().x;
int screeny = draw_y - sprite->getDrawOffset().y;
const Position &pos = tile->getPosition();
// Set the newd drawing height accordingly
draw_x -= sprite->getDrawHeight();
draw_y -= sprite->getDrawHeight();
int subtype = -1;
int pattern_x = pos.x % sprite->pattern_x;
int pattern_y = pos.y % sprite->pattern_y;
int pattern_z = pos.z % sprite->pattern_z;
if (type.isSplash() || type.isFluidContainer()) {
subtype = Item::liquidSubTypeToSpriteSubType(item->getSubtype());
} else if (type.isHangable) {
if (tile->hasProperty(HOOK_SOUTH)) {
pattern_x = 1;
} else if (tile->hasProperty(HOOK_EAST)) {
pattern_x = 2;
} else {
pattern_x = 0;
}
} else if (type.stackable) {
if (item->getSubtype() <= 1) {
subtype = 0;
} else if (item->getSubtype() <= 2) {
subtype = 1;
} else if (item->getSubtype() <= 3) {
subtype = 2;
} else if (item->getSubtype() <= 4) {
subtype = 3;
} else if (item->getSubtype() < 10) {
subtype = 4;
} else if (item->getSubtype() < 25) {
subtype = 5;
} else if (item->getSubtype() < 50) {
subtype = 6;
} else {
subtype = 7;
}
}
if (!ephemeral && options.transparent_items && (!type.isGroundTile() || sprite->getWidth() > 1 || sprite->getHeight() > 1) && !type.isSplash() && (!type.isBorder || sprite->getWidth() > 1 || sprite->getHeight() > 1)) {
alpha /= 2;
}
int frame = item->getFrame();
int texnum = sprite->getHardwareID(0, subtype, pattern_x, pattern_y, pattern_z, frame);
int sprId = sprite->getSpriteID(0, subtype, pattern_x, pattern_y, pattern_z, frame);
auto uvs = sprite->getAtlasUVs(0, subtype, pattern_x, pattern_y, pattern_z, frame);
glBlitTexture(screenx, screeny, texnum, GLColor { uint8_t(red), uint8_t(green), uint8_t(blue), uint8_t(alpha) }, BlitOptions { .spriteId = sprId, .uv = uvs });
if (options.show_hooks && (type.hookSouth || type.hookEast || type.hook != ITEM_HOOK_NONE)) {
DrawHookIndicator(draw_x, draw_y, type);
}
if (!options.ingame && options.show_light_strength) {
DrawLightStrength(draw_x, draw_y, item);
}
}
void MapDrawer::BlitItem(int &draw_x, int &draw_y, const Position &pos, const Item* item, bool ephemeral, int red, int green, int blue, int alpha) {
const ItemType &type = g_items.getItemType(item->getID());
if (type.id == 0) {
return;
}
if (!options.ingame && !ephemeral && item->isSelected()) {
red /= 2;
blue /= 2;
green /= 2;
}
if (type.id == ITEM_STAIRS && !options.ingame) { // Ugly hack yes?
glBlitSquare(draw_x, draw_y, red, green, 0, alpha / 3 * 2);
return;
} else if ((type.id == ITEM_NOTHING_SPECIAL || type.id == 2187) && !options.ingame) { // Ugly hack yes? // Beautiful!
glBlitSquare(draw_x, draw_y, red, 0, 0, alpha / 3 * 2);
return;
}
if (type.isMetaItem()) {
return;
}
if (!ephemeral && type.pickupable && options.show_items) {
return;
}
GameSprite* sprite = type.sprite;
if (!sprite) {
return;
}
int screenx = draw_x - sprite->getDrawOffset().x;
int screeny = draw_y - sprite->getDrawOffset().y;
// Set the newd drawing height accordingly
draw_x -= sprite->getDrawHeight();
draw_y -= sprite->getDrawHeight();
int subtype = -1;
int pattern_x = pos.x % sprite->pattern_x;
int pattern_y = pos.y % sprite->pattern_y;
int pattern_z = pos.z % sprite->pattern_z;
if (type.isSplash() || type.isFluidContainer()) {
subtype = item->getSubtype();
} else if (type.isHangable) {
pattern_x = 0;
/*
if(tile->hasProperty(HOOK_SOUTH)) {
pattern_x = 2;
} else if(tile->hasProperty(HOOK_EAST)) {
pattern_x = 1;
} else {
pattern_x = -0;
}
*/
} else if (type.stackable) {
if (item->getSubtype() <= 1) {
subtype = 0;
} else if (item->getSubtype() <= 2) {
subtype = 1;
} else if (item->getSubtype() <= 3) {
subtype = 2;
} else if (item->getSubtype() <= 4) {
subtype = 3;
} else if (item->getSubtype() < 10) {
subtype = 4;
} else if (item->getSubtype() < 25) {
subtype = 5;
} else if (item->getSubtype() < 50) {
subtype = 6;
} else {
subtype = 7;
}
}
if (!ephemeral && options.transparent_items && (!type.isGroundTile() || sprite->getWidth() > 1 || sprite->getHeight() > 1) && !type.isSplash() && (!type.isBorder || sprite->getWidth() > 1 || sprite->getHeight() > 1)) {
alpha /= 2;
}
int frame = item->getFrame();
int texnum = sprite->getHardwareID(0, subtype, pattern_x, pattern_y, pattern_z, frame);
int sprId = sprite->getSpriteID(0, subtype, pattern_x, pattern_y, pattern_z, frame);
auto uvs = sprite->getAtlasUVs(0, subtype, pattern_x, pattern_y, pattern_z, frame);
glBlitTexture(screenx, screeny, texnum, GLColor { uint8_t(red), uint8_t(green), uint8_t(blue), uint8_t(alpha) }, BlitOptions { .spriteId = sprId, .uv = uvs });
if (options.show_hooks && (type.hookSouth || type.hookEast) && zoom <= 3.0) {
DrawHookIndicator(draw_x, draw_y, type);
}
if (!options.ingame && options.show_light_strength) {
DrawLightStrength(draw_x, draw_y, item);
}
}
void MapDrawer::BlitSpriteType(int screenx, int screeny, uint32_t spriteid, int red, int green, int blue, int alpha) {
const ItemType &type = g_items.getItemType(spriteid);
if (type.id == 0) {
return;
}
GameSprite* sprite = type.sprite;
if (!sprite) {
return;
}
screenx -= sprite->getDrawOffset().x;
screeny -= sprite->getDrawOffset().y;
int frame = 0;
int texnum = sprite->getHardwareID(0, -1, 0, 0, 0, 0);
int sprId = sprite->getSpriteID(0, -1, 0, 0, 0, 0);
auto uvs = sprite->getAtlasUVs(0, -1, 0, 0, 0, 0);
glBlitTexture(screenx, screeny, texnum, GLColor { uint8_t(red), uint8_t(green), uint8_t(blue), uint8_t(alpha) }, BlitOptions { .spriteId = sprId, .uv = uvs });
}
void MapDrawer::BlitSpriteType(int screenx, int screeny, GameSprite* sprite, int red, int green, int blue, int alpha) {
if (!sprite) {
return;
}
screenx -= sprite->getDrawOffset().x;
screeny -= sprite->getDrawOffset().y;
int frame = 0;
int texnum = sprite->getHardwareID(0, -1, 0, 0, 0, 0);
int sprId = sprite->getSpriteID(0, -1, 0, 0, 0, 0);
auto uvs = sprite->getAtlasUVs(0, -1, 0, 0, 0, 0);
glBlitTexture(screenx, screeny, texnum, GLColor { uint8_t(red), uint8_t(green), uint8_t(blue), uint8_t(alpha) }, BlitOptions { .spriteId = sprId, .uv = uvs });
}
void MapDrawer::BlitCreature(int screenx, int screeny, const Outfit &outfit, const Direction &dir, int red, int green, int blue, int alpha) {
if (outfit.lookItem != 0) {
const ItemType &type = g_items.getItemType(outfit.lookItem);
BlitSpriteType(screenx, screeny, type.sprite, red, green, blue, alpha);
return;
}
if (outfit.lookType == 0) {
Outfit fallback;
fallback.lookType = 197; // This looktype is a tribute to our beloved Carl-bot from OpenTibiaBR Discord.
BlitCreature(screenx, screeny, fallback, dir, red, green, blue, alpha);
return;
}
GameSprite* spr = g_gui.gfx.getCreatureSprite(outfit.lookType);
if (!spr || outfit.lookType == 0) {
return;
}
screenx -= spr->getDrawOffset().x;
screeny -= spr->getDrawOffset().y;
int baseIdx = (int)dir * (int)spr->layers;
if (baseIdx < 0 || (uint32_t)baseIdx >= spr->numsprites) {
return;
}
auto spriteId = spr->spriteList[baseIdx]->id;
auto outfitImage = spr->getOutfitImage(spriteId, baseIdx, outfit);
if (outfitImage) {
glBlitTexture(screenx, screeny, outfitImage->getHardwareID(), GLColor { uint8_t(red), uint8_t(green), uint8_t(blue), uint8_t(alpha) }, BlitOptions { .outfit = outfit, .spriteId = static_cast<int>(spriteId) });
}
for (int py = 1; py < (int)spr->pattern_y; ++py) {
if (!(outfit.lookAddon & (1 << (py - 1)))) {
continue;
}
int addonIdx = (py * (int)spr->pattern_x + (int)dir) * (int)spr->layers;
if (addonIdx < 0 || (uint32_t)addonIdx >= spr->numsprites) {
continue;
}
auto addonSpriteId = spr->spriteList[addonIdx]->id;
auto addonImage = spr->getOutfitImage(addonSpriteId, addonIdx, outfit);
if (addonImage) {
glBlitTexture(screenx, screeny, addonImage->getHardwareID(), GLColor { uint8_t(red), uint8_t(green), uint8_t(blue), uint8_t(alpha) }, BlitOptions { .outfit = outfit, .spriteId = static_cast<int>(addonSpriteId) });
}
}
}
void MapDrawer::BlitCreature(int screenx, int screeny, const Monster* creature, int red, int green, int blue, int alpha) {
if (!options.ingame && creature->isSelected()) {
red /= 2;
green /= 2;
blue /= 2;
}
BlitCreature(screenx, screeny, creature->getLookType(), creature->getDirection(), red, green, blue, alpha);
}
// Npcs
void MapDrawer::BlitCreature(int screenx, int screeny, const Npc* npc, int red, int green, int blue, int alpha) {
if (!options.ingame && npc->isSelected()) {
red /= 2;
green /= 2;
blue /= 2;
}
BlitCreature(screenx, screeny, npc->getLookType(), npc->getDirection(), red, green, blue, alpha);
}
void MapDrawer::WriteTooltip(const Item* item, MapTooltip &tooltip) {
if (!item) {
return;
}
const uint16_t id = item->getID();
if (id < 100) {
return;
}
const uint16_t unique = item->getUniqueID();
const uint16_t action = item->getActionID();
const std::string &text = item->getText();
if (unique == 0 && action == 0 && text.empty()) {
return;
}
tooltip.addEntry("id: ", std::to_string(id));
if (action > 0) {
tooltip.addEntry("aid: ", std::to_string(action));
}
if (unique > 0) {
tooltip.addEntry("uid: ", std::to_string(unique));
}
if (!text.empty()) {
tooltip.addEntry("text: ", text);
}
}
void MapDrawer::WriteTooltip(const Waypoint* waypoint, MapTooltip &tooltip) {
tooltip.addEntry("wp: ", waypoint->name);
}
void MapDrawer::DrawTile(TileLocation* location) {
if (!location) {
return;
}
Tile* tile = location->get();
if (!tile) {
return;
}
if (options.show_only_modified && !tile->isModified()) {
return;
}
const Position &position = location->getPosition();
bool show_tooltips = options.isTooltips();
bool has_waypoint = false;
Waypoint* waypoint = nullptr;
if (show_tooltips && location->getWaypointCount() > 0) {
waypoint = canvas->editor.getMap().waypoints.getWaypoint(position);
has_waypoint = (waypoint != nullptr);
}
bool only_colors = options.isOnlyColors();
int draw_x, draw_y;
getDrawPosition(position, draw_x, draw_y);
uint8_t r = 255, g = 255, b = 255;
if (only_colors || tile->hasGround()) {
if (!options.show_as_minimap) {
bool showspecial = options.show_only_colors || options.show_special_tiles;
if (options.show_blocking && tile->isBlocking() && tile->size() > 0) {
g = g / 3 * 2;
b = b / 3 * 2;
}
int item_count = tile->items.size();
if (options.highlight_items && item_count > 0 && !tile->items.back()->isBorder()) {
static const float factor[5] = { 0.75f, 0.6f, 0.48f, 0.40f, 0.33f };
int idx = (item_count < 5 ? item_count : 5) - 1;
g = int(g * factor[idx]);
r = int(r * factor[idx]);
}
if (options.show_spawns_monster && location->getSpawnMonsterCount() > 0) {
float f = 1.0f;
for (uint32_t i = 0; i < location->getSpawnMonsterCount(); ++i) {
f *= 0.7f;
}
g = uint8_t(g * f);
b = uint8_t(b * f);
}
if (options.show_spawns_npc && location->getSpawnNpcCount() > 0) {
float f = 1.0f;
for (uint32_t i = 0; i < location->getSpawnNpcCount(); ++i) {
f *= 0.7f;
}
g = uint8_t(g * f);
b = uint8_t(b * f);
}
if (options.show_houses && tile->isHouseTile()) {
if ((int)tile->getHouseID() == current_house_id) {
r /= 2;
} else {
r /= 2;
g /= 2;
}
} else if (showspecial && tile->isPZ()) {
r /= 2;
b /= 2;
}
if (showspecial && tile->getMapFlags() & TILESTATE_PVPZONE) {
g = r / 4;
b = b / 3 * 2;
}
bool zone_active = tile->hasZone(g_gui.zone_brush->getZone());
if (showspecial && zone_active) {
b /= 1.3;
r /= 1.5;
g /= 2;
}
if (showspecial && ((!tile->zones.empty() && !zone_active) || tile->zones.size() > 1)) {
r /= 1.4;
g /= 1.6;
b /= 1.3;
}
if (showspecial && tile->getMapFlags() & TILESTATE_NOLOGOUT) {
b /= 2;
}
if (showspecial && tile->getMapFlags() & TILESTATE_NOPVP) {
g /= 2;
}
}
if (only_colors) {
if (options.show_as_minimap) {
wxColor color = colorFromEightBit(tile->getMiniMapColor());
glBlitSquare(draw_x, draw_y, color);
} else if (r != 255 || g != 255 || b != 255) {
glBlitSquare(draw_x, draw_y, r, g, b, 128);
}
} else {
if (options.show_preview && zoom <= 2.0) {
tile->ground->animate();
}
BlitItem(draw_x, draw_y, tile, tile->ground, false, r, g, b);
}
}
bool hidden = only_colors || (options.hide_items_when_zoomed && zoom > 10.f);
if (!hidden && !tile->items.empty()) {
for (Item* item : tile->items) {
if (options.show_preview && zoom <= 2.0) {
item->animate();
}
if (item->isBorder()) {
BlitItem(draw_x, draw_y, tile, item, false, r, g, b);
} else {
BlitItem(draw_x, draw_y, tile, item);
}
}
}
if (!hidden && options.show_monsters && !tile->monsters.empty()) {
for (auto monster : tile->monsters) {
BlitCreature(draw_x, draw_y, monster);
}
}
if (!hidden && options.show_npcs && tile->npc) {
BlitCreature(draw_x, draw_y, tile->npc);
}
if (show_tooltips && position.z == floor) {
uint8_t tr = 255;
uint8_t tg = 255;
uint8_t tb = 255;
if (has_waypoint) {
tr = 0;
tg = 255;
tb = 0;
}
auto &tip = MakeTooltip(position.x, position.y, position.z, tr, tg, tb);
if (has_waypoint) {
WriteTooltip(waypoint, tip);
}
if (tile->hasGround()) {
WriteTooltip(tile->ground, tip);
}
if (!tile->items.empty()) {
for (Item* item : tile->items) {
WriteTooltip(item, tip);
}
}
if (tip.entries.empty()) {
tooltips.pop_back();
}
}
}
void MapDrawer::DrawBrushIndicator(int x, int y, [[maybe_unused]] Brush* brush, uint8_t r, uint8_t g, uint8_t b) {
x += (rme::TileSize / 2);
y += (rme::TileSize / 2);
// 7----0----1
// | |
// 6--5 3--2
// \/
// 4
static int vertexes[9][2] = {
{ -15, -20 }, // 0
{ 15, -20 }, // 1
{ 15, -5 }, // 2
{ 5, -5 }, // 3
{ 0, 0 }, // 4
{ -5, -5 }, // 5
{ -15, -5 }, // 6
{ -15, -20 }, // 7
{ -15, -20 }, // 0
};
// circle
std::array<float, 64> fan; // (1 center + 31 rim) * 2 floats
fan[0] = static_cast<float>(x);
fan[1] = static_cast<float>(y);
for (int i = 0; i <= 30; i++) {
float angle = i * 2.0f * rme::PI / 30;
fan[(i + 1) * 2] = cos(angle) * (rme::TileSize / 2) + x;
fan[(i + 1) * 2 + 1] = sin(angle) * (rme::TileSize / 2) + y;
}
renderer->drawTriangleFan(fan.data(), 32, 0x00, 0x00, 0x00, 0x50);
// background
std::array<float, 16> poly;
for (int i = 0; i < 8; ++i) {
poly[i * 2] = static_cast<float>(vertexes[i][0] + x);
poly[i * 2 + 1] = static_cast<float>(vertexes[i][1] + y);
}
renderer->drawPolygon(poly.data(), 8, r, g, b, 0xB4);
// borders
std::array<float, 32> lineVerts; // 8 pairs * 4 floats
for (int i = 0; i < 8; ++i) {
lineVerts[i * 4] = static_cast<float>(vertexes[i][0] + x);
lineVerts[i * 4 + 1] = static_cast<float>(vertexes[i][1] + y);
lineVerts[i * 4 + 2] = static_cast<float>(vertexes[i + 1][0] + x);
lineVerts[i * 4 + 3] = static_cast<float>(vertexes[i + 1][1] + y);
}
renderer->drawLines(lineVerts.data(), 8, 0x00, 0x00, 0x00, 0xB4, 1.0f);
}
void MapDrawer::DrawHookIndicator(int x, int y, const ItemType &type) {
if (type.hookSouth || type.hook == ITEM_HOOK_SOUTH) {
x -= 10;
y += 10;
std::array<float, 8> verts = { (float)x, (float)y, (float)(x + 10), (float)y, (float)(x + 20), (float)(y + 10), (float)(x + 10), (float)(y + 10) };
renderer->drawPolygon(verts.data(), 4, 0, 0, 255, 200);
} else if (type.hookEast || type.hook == ITEM_HOOK_EAST) {
x += 10;
y -= 10;
std::array<float, 8> verts = { (float)x, (float)y, (float)(x + 10), (float)(y + 10), (float)(x + 10), (float)(y + 20), (float)x, (float)(y + 10) };
renderer->drawPolygon(verts.data(), 4, 0, 0, 255, 200);
}
}
void MapDrawer::DrawLightStrength(int x, int y, const Item*&item) {
const SpriteLight &light = item->getLight();
if (light.intensity <= 0) {
return;
}
wxColor lightColor = colorFromEightBit(light.color);
const uint8_t byteR = lightColor.Red();
const uint8_t byteG = lightColor.Green();
const uint8_t byteB = lightColor.Blue();
constexpr uint8_t byteA = 255;
const int startOffset = std::max<int>(16, 32 - light.intensity);
const int sqSize = rme::TileSize - startOffset;
glBlitSquare(x + startOffset - 2, y + startOffset - 2, 0, 0, 0, byteA, sqSize + 2);
glBlitSquare(x + startOffset - 1, y + startOffset - 1, byteR, byteG, byteB, byteA, sqSize);
}
void MapDrawer::DrawTileIndicators(TileLocation* location) {
if (!location) {
return;
}
Tile* tile = location->get();
if (!tile) {
return;
}
int x, y;
getDrawPosition(location->getPosition(), x, y);
if (zoom < 10.0 && (options.show_pickupables || options.show_moveables || options.show_avoidables)) {
uint8_t red = 0xFF, green = 0xFF, blue = 0xFF;
if (tile->isHouseTile()) {
green = 0x00;
blue = 0x00;
}
for (const Item* item : tile->items) {
const ItemType &type = g_items.getItemType(item->getID());
if ((type.pickupable && options.show_pickupables) || (type.moveable && options.show_moveables)) {
if (type.pickupable && options.show_pickupables && type.moveable && options.show_moveables) {
DrawIndicator(x, y, EDITOR_SPRITE_PICKUPABLE_MOVEABLE_ITEM, red, green, blue);
} else if (type.pickupable && options.show_pickupables) {
DrawIndicator(x, y, EDITOR_SPRITE_PICKUPABLE_ITEM, red, green, blue);
} else if (type.moveable && options.show_moveables) {
DrawIndicator(x, y, EDITOR_SPRITE_MOVEABLE_ITEM, red, green, blue);
}
}
if (type.blockPathfinder && options.show_avoidables) {
DrawIndicator(x, y, EDITOR_SPRITE_AVOIDABLE_ITEM, red, green, blue);
}
}
}
if (options.show_avoidables && tile->ground && tile->ground->isAvoidable()) {
DrawIndicator(x, y, EDITOR_SPRITE_AVOIDABLE_ITEM);
}
if (options.show_houses && tile->isHouseExit()) {
if (tile->hasHouseExit(current_house_id)) {
DrawIndicator(x, y, EDITOR_SPRITE_HOUSE_EXIT);
} else {
DrawIndicator(x, y, EDITOR_SPRITE_HOUSE_EXIT, 64, 64, 255, 128);
}
}
if (options.show_spawns_monster && tile->spawnMonster) {
if (tile->spawnMonster->isSelected()) {
DrawIndicator(x, y, EDITOR_SPRITE_MONSTERS, 128, 128, 128);
} else {
DrawIndicator(x, y, EDITOR_SPRITE_MONSTERS);
}
}
if (tile->spawnNpc && options.show_spawns_npc) {
if (tile->spawnNpc->isSelected()) {
DrawIndicator(x, y, EDITOR_SPRITE_NPCS, 128, 128, 128);
} else {
DrawIndicator(x, y, EDITOR_SPRITE_NPCS, 255, 255, 255);
}
}
}
void MapDrawer::DrawIndicator(int x, int y, int indicator, uint8_t r, uint8_t g, uint8_t b, uint8_t a) {
GameSprite* sprite = g_gui.gfx.getEditorSprite(indicator);
if (sprite == nullptr) {
spdlog::error("MapDrawer::DrawIndicator: sprite is nullptr");
return;
}
int textureId = sprite->getHardwareID(0, 0, 0, -1, 0, 0);
glBlitTexture(x, y, textureId, GLColor { r, g, b, a }, BlitOptions { .adjustZoom = true, .isEditorSprite = true });
}
void MapDrawer::DrawPositionIndicator(int z) {
if (z != pos_indicator.z || pos_indicator.x < start_x || pos_indicator.x > end_x || pos_indicator.y < start_y || pos_indicator.y > end_y) {
return;
}
const long time = GetPositionIndicatorTime();
if (time == 0) {
return;
}
int x, y;
getDrawPosition(pos_indicator, x, y);
int size = static_cast<int>(rme::TileSize * (0.3f + std::abs(500 - time % 1000) / 1000.f));
int offset = (rme::TileSize - size) / 2;
drawRect(x + offset + 2, y + offset + 2, size - 4, size - 4, *wxWHITE, 2);
drawRect(x + offset + 1, y + offset + 1, size - 2, size - 2, *wxBLACK, 2);
}
std::pair<float, float> MapDrawer::MeasureTooltipText(const MapTooltip &tp) {
float lineH = renderer->getLineHeight();
float maxWidth = 0.0f;
int totalLines = 0;
auto getLineWidth = [this](const std::string &s) {
float w = 0.0f;
for (char c : s) {
if (!iscntrl(c)) {
w += renderer->getCharWidth(c);
}
}
return w;
};
for (const auto &entry : tp.entries) {
float labelW = getLineWidth(entry.label);
std::string val = entry.value;
size_t pos = 0;
while (pos < val.size()) {
size_t next_nl = val.find('\n', pos);
std::string line = val.substr(pos, (next_nl == std::string::npos ? std::string::npos : next_nl - pos));
float valW = getLineWidth(line);
maxWidth = std::max(maxWidth, labelW + valW);
totalLines++;
if (next_nl == std::string::npos) {
break;
}
pos = next_nl + 1;
}
if (val.empty()) {
maxWidth = std::max(maxWidth, labelW);
totalLines++;
}
}
float width = maxWidth + 8.0f;
float height = static_cast<float>(totalLines) * lineH + 4.0f;
return { width, height };
}
void MapDrawer::RenderTooltipText(const MapTooltip &tp, float startx, float starty, float fade) {
float lineH = renderer->getLineHeight();
float x = startx + 4.0f;
float y = starty + renderer->getAscent() + 2.0f;
float lum = 0.299f * tp.r + 0.587f * tp.g + 0.114f * tp.b;
uint8_t valR;
uint8_t valG;
uint8_t valB;
uint8_t lblR;
uint8_t lblG;
uint8_t lblB;
if (lum > 128.0f) {
valR = valG = valB = 0;
lblR = lblG = lblB = 100;
} else {
valR = valG = valB = 255;
lblR = lblG = lblB = 180;
}
auto fa = static_cast<uint8_t>(fade * 255);
auto drawString = [this](const std::string &s) {
for (char c : s) {
if (!iscntrl(c)) {
renderer->drawBitmapChar(c);
}
}
};
for (const auto &entry : tp.entries) {
renderer->setRasterPos(x, y);
float labelW = 0.0f;
renderer->setColor(lblR, lblG, lblB, fa);
for (char c : entry.label) {
labelW += renderer->getCharWidth(c);
renderer->drawBitmapChar(c);
}
renderer->setColor(valR, valG, valB, fa);
std::string val = entry.value;
size_t pos = 0;
bool firstLine = true;
while (pos < val.size()) {
size_t next_nl = val.find('\n', pos);
std::string line = val.substr(pos, (next_nl == std::string::npos ? std::string::npos : next_nl - pos));
if (!firstLine) {
y += lineH;
renderer->setRasterPos(x + labelW, y);
}
drawString(line);
firstLine = false;
if (next_nl == std::string::npos) {
break;
}
pos = next_nl + 1;
}
y += lineH;
}
}
static uint64_t tooltipKey(int x, int y, int z) {
return (static_cast<uint64_t>(x) << 40) | (static_cast<uint64_t>(y) << 16) | static_cast<uint64_t>(z);
}
void MapDrawer::DrawTooltips() {
float fadeSpeed = 0.02f;
if (options.isTooltips()) {
globalTooltipFade = std::min(globalTooltipFade + fadeSpeed, 1.0f);
} else {
globalTooltipFade = std::max(globalTooltipFade - fadeSpeed, 0.0f);
}
if (globalTooltipFade <= 0.0f || tooltips.empty()) {
return;
}
const float tooltip_scale = std::clamp(1.0f / zoom, 0.55f, 1.0f);
renderer->flush();
renderer->setOrtho(0, static_cast<float>(screensize_x) / tooltip_scale, static_cast<float>(screensize_y) / tooltip_scale, 0);
for (const auto &tp : tooltips) {
auto [width, height] = MeasureTooltipText(tp);
int screen_x;
int screen_y;
getDrawPosition(Position(tp.map_x, tp.map_y, tp.map_z), screen_x, screen_y);
float x = (static_cast<float>(screen_x + rme::TileSize / 2) / zoom) / tooltip_scale;
float y = (static_cast<float>(screen_y + rme::TileSize / 2) / zoom) / tooltip_scale;
float center = width / 2.0f;
float space = 7.0f;
float startx = x - center;
float endx = x + center;
float starty = y - (height + space);
float endy = y - space;
// drop shadow
float radius = 4.0f;
float shadowOff = 3.0f;
auto shadowAlpha = static_cast<uint8_t>(globalTooltipFade * 70);
renderer->drawRoundedRect(startx + shadowOff, starty + shadowOff, endx - startx, endy - starty, radius, { 0, 0, 0, shadowAlpha });
std::array<float, 6> shadowArrow = { x + space + shadowOff, endy + shadowOff, x + shadowOff, y + shadowOff, x - space + shadowOff, endy + shadowOff };
renderer->drawPolygon(shadowArrow.data(), 3, 0, 0, 0, shadowAlpha);
// background (rounded rect body + arrow triangle)
auto bgAlpha = static_cast<uint8_t>(globalTooltipFade * 200);
renderer->drawRoundedRect(startx, starty, endx - startx, endy - starty, radius, { tp.r, tp.g, tp.b, bgAlpha });
std::array<float, 6> arrow = { x + space, endy, x, y, x - space, endy };
renderer->drawPolygon(arrow.data(), 3, tp.r, tp.g, tp.b, bgAlpha);
// border (rounded rect outline + arrow lines)
auto borderAlpha = static_cast<uint8_t>(globalTooltipFade * 180);
renderer->drawRoundedRectOutline(startx, starty, endx - startx, endy - starty, radius, { 0, 0, 0, borderAlpha }, 1.0f);
std::array<float, 16> arrowLines = {
x + space,
endy,
x,
y,
x,
y,
x - space,
endy,
};
renderer->drawLines(arrowLines.data(), 2, 0, 0, 0, borderAlpha, 1.0f);
RenderTooltipText(tp, startx, starty, globalTooltipFade);
}
renderer->flush();
std::array<int, 4> vPort {};
glGetIntegerv(GL_VIEWPORT, vPort.data());
renderer->setOrtho(0, vPort[2] * zoom, vPort[3] * zoom, 0);
}
void MapDrawer::UpdateRAMUsage() {
#ifdef __WINDOWS__
PROCESS_MEMORY_COUNTERS pmc;
if (GetProcessMemoryInfo(GetCurrentProcess(), &pmc, sizeof(pmc))) {
current_ram = pmc.WorkingSetSize / (1024 * 1024);
}
#else
std::ifstream file("/proc/self/statm");
if (file.is_open()) {
uint32_t size = 0;
uint32_t rss = 0;
file >> size >> rss;
current_ram = (rss * sysconf(_SC_PAGESIZE)) / (1024 * 1024);
}
#endif
}
void MapDrawer::UpdateCPUUsage() {
#ifdef __WINDOWS__
FILETIME ftime, fsys, fuser;
ULARGE_INTEGER now, sys, user;
GetSystemTimeAsFileTime(&ftime);
memcpy(&now, &ftime, sizeof(FILETIME));
GetProcessTimes(GetCurrentProcess(), &ftime, &ftime, &fsys, &fuser);
memcpy(&sys, &fsys, sizeof(FILETIME));
memcpy(&user, &fuser, sizeof(FILETIME));
if (last_now_time.QuadPart != 0) {
double process_diff = (double)((sys.QuadPart - last_sys_time.QuadPart) + (user.QuadPart - last_cpu_time.QuadPart));
double system_diff = (double)(now.QuadPart - last_now_time.QuadPart);
if (system_diff > 0) {
current_cpu = (process_diff / system_diff) * 100.0;
unsigned int num_cores = std::thread::hardware_concurrency();
if (num_cores > 0) {
current_cpu = current_cpu / num_cores;
}
if (current_cpu > 100.0) {
current_cpu = 100.0;
}
}
}
last_cpu_time = user;
last_sys_time = sys;
last_now_time = now;
#else
std::ifstream file("/proc/self/stat");
if (!file.is_open()) {
return;
}
std::string buffer;
if (!std::getline(file, buffer)) {
return;
}
size_t pos = buffer.find(')');
if (pos == std::string::npos) {
return;
}
uint64_t utime = 0;
uint64_t stime = 0;
std::istringstream iss(buffer.substr(pos + 2));
std::string dummy;
char state;
int pid;
int ppid;
int pgrp;
int session;
int tty_nr;
int tpgid;
unsigned int flags;
unsigned int minflt;
unsigned int cminflt;
unsigned int majflt;
if (unsigned int cmajflt = 0; !(iss >> state >> pid >> ppid >> pgrp >> session >> tty_nr >> tpgid >> flags >> minflt >> cminflt >> majflt >> cmajflt >> utime >> stime)) {
return;
}
uint64_t process_time = utime + stime;
std::ifstream stat_file("/proc/stat");
if (!stat_file.is_open()) {
return;
}
uint64_t user = 0;
uint64_t nice = 0;
uint64_t system = 0;
uint64_t idle = 0;
uint64_t iowait = 0;
uint64_t irq = 0;
uint64_t softirq = 0;
uint64_t steal = 0;
std::string cpu_label;
stat_file >> cpu_label >> user >> nice >> system >> idle >> iowait >> irq >> softirq >> steal;
if (cpu_label == "cpu") {
uint64_t total_time = user + nice + system + idle + iowait + irq + softirq + steal;
if (last_total_time != 0) {
uint64_t total_diff = total_time - last_total_time;
uint64_t process_diff = process_time - last_process_time;
if (total_diff > 0) {
current_cpu = (100.0 * process_diff) / total_diff;
}
}
last_total_time = total_time;
last_process_time = process_time;
}
#endif
}
std::string MapDrawer::FormatPerformanceStats() const {
return std::format("FPS: {:.1f} | CPU: {:.1f}% | RAM: {} MB", current_fps, current_cpu, current_ram);
}
void MapDrawer::DrawPerformanceStats() {
frame_count++;
long elapsed = perf_update_timer.Time();
if (elapsed >= 500) {
current_fps = (frame_count * 1000.0) / elapsed;
frame_count = 0;
UpdateRAMUsage();
UpdateCPUUsage();
perf_update_timer.Start();
}
std::string stats_text = FormatPerformanceStats();
renderer->flush();
renderer->setOrtho(0, static_cast<float>(screensize_x), static_cast<float>(screensize_y), 0);
renderer->drawText(10.0f, 20.0f, stats_text, 255, 255, 0, 255);
renderer->flush();
std::array<int, 4> vPort {};
glGetIntegerv(GL_VIEWPORT, vPort.data());
renderer->setOrtho(0, vPort[2] * zoom, vPort[3] * zoom, 0);
}
void MapDrawer::DrawLight() const {
// draw in-game light
light_drawer->draw(start_x, start_y, end_x, end_y, view_scroll_x, view_scroll_y, renderer.get());
}
MapTooltip &MapDrawer::MakeTooltip(int map_x, int map_y, int map_z, uint8_t r, uint8_t g, uint8_t b) {
tooltips.emplace_back(map_x, map_y, map_z, r, g, b);
return tooltips.back();
}
void MapDrawer::AddLight(TileLocation* location) {
if (!options.show_lights || !location) {
return;
}
auto tile = location->get();
if (!tile) {
return;
}
auto &position = location->getPosition();
if (tile->ground) {
if (tile->ground->hasLight()) {
light_drawer->addLight(position.x, position.y, position.z, tile->ground->getLight());
}
}
bool hidden = options.hide_items_when_zoomed && zoom > 10.f;
if (!hidden && !tile->items.empty()) {
for (auto item : tile->items) {
if (item->hasLight()) {
light_drawer->addLight(position.x, position.y, position.z, item->getLight());
}
}
}
}
void MapDrawer::getColor(Brush* brush, const Position &position, uint8_t &r, uint8_t &g, uint8_t &b) {
if (brush->canDraw(&editor.getMap(), position)) {
if (brush->isWaypoint()) {
r = 0x00;
g = 0xff, b = 0x00;
} else {
r = 0x00;
g = 0x00, b = 0xff;
}
} else {
r = 0xff;
g = 0x00, b = 0x00;
}
}
void MapDrawer::TakeScreenshot(uint8_t* screenshot_buffer) {
glPixelStorei(GL_PACK_ALIGNMENT, 1); // 1 byte alignment
for (int i = 0; i < screensize_y; ++i) {
glReadPixels(0, screensize_y - i, screensize_x, 1, GL_RGB, GL_UNSIGNED_BYTE, (GLubyte*)(screenshot_buffer) + 3 * screensize_x * i);
}
}
void MapDrawer::ShowPositionIndicator(const Position &position) {
pos_indicator = position;
pos_indicator_timer.Start();
}
void MapDrawer::glBlitTexture(int sx, int sy, int textureId, const GLColor &color, const BlitOptions &opts) {
if (textureId <= 0) {
return;
}
auto width = rme::TileSize;
auto height = rme::TileSize;
// Adjusts the offset of normal sprites
if (!opts.isEditorSprite) {
SpriteSheetPtr sheet = g_spriteAppearances.getSheetBySpriteId(opts.spriteId > 0 ? opts.spriteId : textureId);
if (!sheet) {
return;
}
width = sheet->getSpriteSize().width;
height = sheet->getSpriteSize().height;
// If the sprite is an outfit and the size is 64x64, adjust the offset
if (width == 64 && height == 64 && (opts.outfit.lookType > 0 || opts.outfit.lookItem > 0)) {
GameSprite* spr = g_gui.gfx.getCreatureSprite(opts.outfit.lookType);
if (spr && spr->getDrawOffset().x == 8 && spr->getDrawOffset().y == 8) {
sx -= width / 2;
sy -= height / 2;
}
}
}
// Adjust zoom if necessary
if (opts.adjustZoom) {
if (zoom < 1.0f) {
float offset = 10 / (10 * zoom);
width = std::max<int>(16, static_cast<int>(width * zoom));
height = std::max<int>(16, static_cast<int>(height * zoom));
sx += offset;
sy += offset;
} else if (zoom > 1.f) {
float offset = (10 * zoom);
width += static_cast<int>(offset);
height += static_cast<int>(offset);
sx -= offset;
sy -= offset;
}
}
if (opts.outfit.lookType > 0) {
spdlog::debug("Blitting outfit {} at ({}, {})", opts.outfit.name, sx, sy);
}
renderer->drawTexturedQuad(sx, sy, width, height, textureId, color, opts.uv.u0, opts.uv.v0, opts.uv.u1, opts.uv.v1);
}
void MapDrawer::glBlitSquare(int x, int y, uint8_t red, uint8_t green, uint8_t blue, uint8_t alpha, int size /* = rme::TileSize */) const {
renderer->drawColoredQuad(static_cast<float>(x), static_cast<float>(y), static_cast<float>(size), static_cast<float>(size), { red, green, blue, alpha });
}
void MapDrawer::glBlitSquare(int x, int y, const wxColor &color, int size /* = rme::TileSize */) const {
renderer->drawColoredQuad(static_cast<float>(x), static_cast<float>(y), static_cast<float>(size), static_cast<float>(size), { color.Red(), color.Green(), color.Blue(), color.Alpha() });
}
void MapDrawer::getBrushColor(MapDrawer::BrushColor color, uint8_t &r, uint8_t &g, uint8_t &b, uint8_t &a) {
switch (color) {
case COLOR_BRUSH:
r = g_settings.getInteger(Config::CURSOR_RED);
g = g_settings.getInteger(Config::CURSOR_GREEN);
b = g_settings.getInteger(Config::CURSOR_BLUE);
a = g_settings.getInteger(Config::CURSOR_ALPHA);
break;
case COLOR_FLAG_BRUSH:
case COLOR_HOUSE_BRUSH:
r = g_settings.getInteger(Config::CURSOR_ALT_RED);
g = g_settings.getInteger(Config::CURSOR_ALT_GREEN);
b = g_settings.getInteger(Config::CURSOR_ALT_BLUE);
a = g_settings.getInteger(Config::CURSOR_ALT_ALPHA);
break;
case COLOR_SPAWN_BRUSH:
case COLOR_SPAWN_NPC_BRUSH:
case COLOR_ERASER:
case COLOR_INVALID:
r = 166;
g = 0;
b = 0;
a = 128;
break;
case COLOR_VALID:
r = 0;
g = 166;
b = 0;
a = 128;
break;
default:
r = 255;
g = 255;
b = 255;
a = 128;
break;
}
}
void MapDrawer::getCheckColor(Brush* brush, const Position &pos, uint8_t &r, uint8_t &g, uint8_t &b, uint8_t &a) {
if (brush->canDraw(&editor.getMap(), pos)) {
getBrushColor(COLOR_VALID, r, g, b, a);
} else {
getBrushColor(COLOR_INVALID, r, g, b, a);
}
}
void MapDrawer::drawRect(int x, int y, int w, int h, const wxColor &color, float width) {
renderer->drawRect(static_cast<float>(x), static_cast<float>(y), static_cast<float>(w), static_cast<float>(h), { color.Red(), color.Green(), color.Blue(), color.Alpha() }, width);
}
void MapDrawer::drawFilledRect(int x, int y, int w, int h, const wxColor &color) {
renderer->drawColoredQuad(static_cast<float>(x), static_cast<float>(y), static_cast<float>(w), static_cast<float>(h), { color.Red(), color.Green(), color.Blue(), color.Alpha() });
}
void MapDrawer::getDrawPosition(const Position &position, int &x, int &y) {
int offset;
if (position.z <= rme::MapGroundLayer) {
offset = (rme::MapGroundLayer - position.z) * rme::TileSize;
} else {
offset = rme::TileSize * (floor - position.z);
}
x = ((position.x * rme::TileSize) - view_scroll_x) - offset;
y = ((position.y * rme::TileSize) - view_scroll_y) - offset;
}