mirror of
https://github.com/opentibiabr/remeres-map-editor
synced 2026-08-15 18:26:04 -04:00
New Features: - Added "SQLite Materials Inspector" to the Window menu — a read-only multi-tab viewer for summary stats, brushes by type, and tilesets with reload and detail panes. - Background initialization and async bootstrap/import of the materials database to avoid blocking the UI; startup/shutdown now synchronize to prevent concurrent access. Chores: - New runtime option to enable the SQLite materials backend and control migration/bootstrap behavior (default enabled).
70 lines
2.6 KiB
C++
70 lines
2.6 KiB
C++
//////////////////////////////////////////////////////////////////////
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// This file is part of Remere's Map Editor
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//////////////////////////////////////////////////////////////////////
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// Remere's Map Editor is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// Remere's Map Editor is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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//////////////////////////////////////////////////////////////////////
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#ifndef RME_MATERIALS_H_
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#define RME_MATERIALS_H_
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#include "tileset.h"
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using TilesetContainer = std::map<std::string, Tileset*>;
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class Materials {
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public:
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Materials();
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~Materials();
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void clear();
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bool initializeBrushDatabase(wxArrayString &warnings);
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bool shouldSkipSqliteBootstrapImports(bool &outSkip, wxString &reason);
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bool bootstrapSqliteDatabase(wxString &error, wxArrayString &warnings);
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bool migrateSingleBrushToSQLite(const FileName &identifier, const wxString &brushName, wxString &error, wxArrayString &warnings);
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bool migrateGroundsToSQLite(wxString &error, wxArrayString &warnings);
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bool migrateWallsToSQLite(wxString &error, wxArrayString &warnings);
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bool migrateDecorativeBrushesToSQLite(wxString &error, wxArrayString &warnings);
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bool migrateTilesetsToSQLite(wxString &error, wxArrayString &warnings);
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TilesetContainer tilesets;
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bool loadMaterials(const FileName &identifier, wxString &error, wxArrayString &warnings);
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void createOtherTileset();
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void addToTileset(std::string tilesetName, int itemId, TilesetCategoryType categoryType);
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void createNpcTileset();
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bool isInTileset(Item* item, std::string tileset) const;
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bool isInTileset(Brush* brush, std::string tileset) const;
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bool needSave() const {
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return modified;
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}
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void modify(bool newValue = true) {
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this->modified = newValue;
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}
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protected:
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bool unserializeMaterials(const FileName &filename, pugi::xml_node node, wxString &error, wxArrayString &warnings);
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bool unserializeTileset(pugi::xml_node node, wxArrayString &warnings);
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private:
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void populateRawBrushes(Tileset* others);
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bool modified = false;
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Materials(const Materials &);
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Materials &operator=(const Materials &);
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};
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extern Materials g_materials;
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#endif
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