mirror of
https://github.com/opentibiabr/remeres-map-editor
synced 2026-08-15 18:26:04 -04:00
This adds the possibility to add stacked monsters and set weight into the stacked monsters to randomize their spawn.
108 lines
2.5 KiB
C++
108 lines
2.5 KiB
C++
//////////////////////////////////////////////////////////////////////
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// This file is part of Remere's Map Editor
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//////////////////////////////////////////////////////////////////////
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// Remere's Map Editor is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// Remere's Map Editor is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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//////////////////////////////////////////////////////////////////////
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#include "main.h"
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#include "monster.h"
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Monster::Monster(MonsterType* type, uint8_t weight) :
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direction(NORTH),
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spawntime(0),
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saved(false),
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selected(false),
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weight(weight) {
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if (type) {
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type_name = type->name;
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}
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}
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Monster::Monster(const std::string &type_name, uint8_t weight) :
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type_name(type_name),
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direction(NORTH),
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spawntime(0),
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saved(false),
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selected(false),
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weight(weight) {
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////
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}
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Monster* Monster::deepCopy() const {
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Monster* copy = newd Monster(type_name);
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copy->spawntime = spawntime;
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copy->weight = weight;
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copy->direction = direction;
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copy->selected = selected;
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copy->saved = saved;
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return copy;
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}
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const Outfit &Monster::getLookType() const {
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const MonsterType* type = g_monsters[type_name];
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if (type) {
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return type->outfit;
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}
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static const Outfit otfi; // Empty outfit
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return otfi;
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}
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std::string Monster::getName() const {
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const MonsterType* type = g_monsters[type_name];
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if (type) {
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return type->name;
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}
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return "";
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}
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MonsterBrush* Monster::getBrush() const {
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const MonsterType* type = g_monsters[type_name];
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if (type) {
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return type->brush;
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}
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return nullptr;
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}
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std::string Monster::DirID2Name(uint16_t id) {
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switch (id) {
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case NORTH:
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return "North";
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case EAST:
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return "East";
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case SOUTH:
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return "South";
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case WEST:
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return "West";
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default:
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return "Unknown";
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}
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}
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uint16_t Monster::DirName2ID(std::string dir) {
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to_lower_str(dir);
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if (dir == "north") {
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return NORTH;
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}
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if (dir == "east") {
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return EAST;
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}
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if (dir == "south") {
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return SOUTH;
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}
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if (dir == "west") {
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return WEST;
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}
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return SOUTH;
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}
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