tibia-rme/source/monster_brush.cpp
Eduardo Dantas 6d501a5ad2
feat: support reading assets from client 11 or higher (#70)
feat: migrate Remeres to 12.x assets system and modernized item handling

• Migrated old Remeres .dat/.spr system to new 12.x client /assets/ appearance & sprite format
• Removed OTB dependency and outdated client version structures
• Integrated Protobuf-based sprite reader (credit: @nekiro)
• Major refactor on graphics.cpp structure and brush icon handling
• Updated brushes and tags system
• Fixed top order drawing bugs and missing brushes icons
• Fixed outfit color paint and correct offset handling for non-32x32 sprites
• Re-enabled map saving and loading
• Improved creature sprite rendering and brush previews
• Added new item properties window with toggle for legacy/new layout

Co-authored-by: Marcos <66353315+marcosvf132@users.noreply.github.com>
Co-authored-by: Pedro Henrique Alves Cruz <phac@cin.ufpe.br>
2025-05-10 16:38:45 -03:00

104 lines
2.9 KiB
C++

//////////////////////////////////////////////////////////////////////
// This file is part of Remere's Map Editor
//////////////////////////////////////////////////////////////////////
// Remere's Map Editor is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// Remere's Map Editor is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
//////////////////////////////////////////////////////////////////////
#include "main.h"
#include "monster_brush.h"
#include "settings.h"
#include "tile.h"
#include "monster.h"
#include "basemap.h"
#include "spawn_monster.h"
//=============================================================================
// Monster brush
MonsterBrush::MonsterBrush(MonsterType* type) :
Brush(),
monster_type(type) {
ASSERT(type->brush == nullptr);
type->brush = this;
}
MonsterBrush::~MonsterBrush() {
////
}
int MonsterBrush::getLookID() const {
return 0;
}
std::string MonsterBrush::getName() const {
if (monster_type) {
return monster_type->name;
}
return "Monster Brush";
}
bool MonsterBrush::canDraw(BaseMap* map, const Position &position) const {
const auto tile = map->getTile(position);
if (!tile || !tile->ground) {
return false;
}
if (monster_type && !tile->isBlocking()) {
if (tile->getLocation()->getSpawnMonsterCount() != 0 || g_settings.getInteger(Config::AUTO_CREATE_SPAWN_MONSTER)) {
if (tile->isPZ()) {
return false;
} else {
return true;
}
}
}
return false;
}
void MonsterBrush::undraw(BaseMap* map, Tile* tile) {
// It does nothing
}
void MonsterBrush::drawMonster(BaseMap* map, Tile* tile, void* parameter) {
ASSERT(tile);
ASSERT(parameter);
if (tile && canDraw(map, tile->getPosition())) {
if (monster_type) {
const auto it = std::ranges::find_if(tile->monsters, [&](const auto monster) {
return strcmp(monster->getTypeName().c_str(), monster_type->name.c_str()) == 0;
});
if (it == tile->monsters.end()) {
const auto monster = newd Monster(monster_type);
monster->setSpawnMonsterTime(*(uint16_t*)parameter);
tile->monsters.emplace_back(monster);
}
}
}
}
void MonsterBrush::draw(BaseMap* map, Tile* tile, void* parameter) {
ASSERT(tile);
ASSERT(parameter);
if (tile && canDraw(map, tile->getPosition())) {
if (monster_type) {
if (tile->spawnMonster == nullptr && tile->getLocation()->getSpawnMonsterCount() == 0) {
// manually place spawnMonster on location
tile->spawnMonster = newd SpawnMonster(1);
}
drawMonster(map, tile, parameter);
}
}
}