mirror of
https://github.com/opentibiabr/remeres-map-editor
synced 2026-08-15 18:26:04 -04:00
Bug Fixes: - Fixed fallback creature appearance so a proper default sprite is shown when an outfit lacks a valid look. New Features: - Monsters can be organized by folder into palette categories; tilesets now include an "All" option and are sorted alphabetically. - Monster entries are consistently included in the "Others" category and duplicated into derived folder tilesets. Chores: - File scanning now includes hidden files/directories when loading monsters and NPCs.
305 lines
8 KiB
C++
305 lines
8 KiB
C++
//////////////////////////////////////////////////////////////////////
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// This file is part of Remere's Map Editor
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//////////////////////////////////////////////////////////////////////
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// Remere's Map Editor is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// Remere's Map Editor is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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//////////////////////////////////////////////////////////////////////
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#include "main.h"
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#include "gui.h"
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#include "materials.h"
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#include "brush.h"
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#include "npcs.h"
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#include "npc_brush.h"
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#include <wx/dir.h>
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#include "lua_parser.h"
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NpcDatabase g_npcs;
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NpcType::NpcType() :
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isNpc(true),
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missing(false),
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in_other_tileset(false),
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standard(false),
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name(""),
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brush(nullptr) {
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////
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}
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NpcType::NpcType(const NpcType &npc) :
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isNpc(npc.isNpc),
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missing(npc.missing),
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in_other_tileset(npc.in_other_tileset),
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standard(npc.standard),
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name(npc.name),
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outfit(npc.outfit),
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brush(npc.brush) {
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////
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}
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NpcType &NpcType::operator=(const NpcType &npc) {
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isNpc = npc.isNpc;
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missing = npc.missing;
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in_other_tileset = npc.in_other_tileset;
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standard = npc.standard;
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name = npc.name;
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outfit = npc.outfit;
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brush = npc.brush;
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return *this;
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}
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NpcType::~NpcType() {
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////
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}
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NpcType* NpcType::loadFromOTXML(const FileName &filename, pugi::xml_document &doc, wxArrayString &warnings) {
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ASSERT(doc != nullptr);
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pugi::xml_node node;
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if (!(node = doc.child("npc"))) {
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warnings.push_back("This file is not a npc file");
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return nullptr;
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}
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pugi::xml_attribute attribute;
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if (!(attribute = node.attribute("name"))) {
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warnings.push_back("Couldn't read name tag of npc node.");
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return nullptr;
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}
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NpcType* npcType = newd NpcType();
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npcType->name = nstr(filename.GetName());
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for (pugi::xml_node optionNode = node.first_child(); optionNode; optionNode = optionNode.next_sibling()) {
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if (as_lower_str(optionNode.name()) != "look") {
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continue;
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}
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if ((attribute = optionNode.attribute("type"))) {
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npcType->outfit.lookType = attribute.as_int();
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}
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if ((attribute = optionNode.attribute("item")) || (attribute = optionNode.attribute("lookex")) || (attribute = optionNode.attribute("typeex"))) {
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npcType->outfit.lookItem = attribute.as_int();
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}
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if ((attribute = optionNode.attribute("addon"))) {
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npcType->outfit.lookAddon = attribute.as_int();
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}
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if ((attribute = optionNode.attribute("head"))) {
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npcType->outfit.lookHead = attribute.as_int();
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}
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if ((attribute = optionNode.attribute("body"))) {
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npcType->outfit.lookBody = attribute.as_int();
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}
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if ((attribute = optionNode.attribute("legs"))) {
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npcType->outfit.lookLegs = attribute.as_int();
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}
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if ((attribute = optionNode.attribute("feet"))) {
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npcType->outfit.lookFeet = attribute.as_int();
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}
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}
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return npcType;
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}
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NpcDatabase::NpcDatabase() {
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////
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}
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NpcDatabase::~NpcDatabase() {
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clear();
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}
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void NpcDatabase::clear() {
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for (NpcMap::iterator iter = npcMap.begin(); iter != npcMap.end(); ++iter) {
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delete iter->second;
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}
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npcMap.clear();
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}
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NpcType* NpcDatabase::operator[](const std::string &name) {
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NpcMap::iterator iter = npcMap.find(as_lower_str(name));
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if (iter != npcMap.end()) {
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return iter->second;
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}
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return nullptr;
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}
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NpcType* NpcDatabase::addMissingNpcType(const std::string &name) {
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assert((*this)[name] == nullptr);
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NpcType* npcType = newd NpcType();
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npcType->name = name;
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npcType->missing = true;
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npcType->outfit.lookType = 130;
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npcMap.insert(std::make_pair(as_lower_str(name), npcType));
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return npcType;
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}
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NpcType* NpcDatabase::addNpcType(const std::string &name, const Outfit &outfit) {
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assert((*this)[name] == nullptr);
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NpcType* npcType = newd NpcType();
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npcType->name = name;
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npcType->missing = false;
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npcType->outfit = outfit;
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npcMap.insert(std::make_pair(as_lower_str(name), npcType));
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return npcType;
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}
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bool NpcDatabase::hasMissing() const {
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for (NpcMap::const_iterator iter = npcMap.begin(); iter != npcMap.end(); ++iter) {
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if (iter->second->missing) {
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return true;
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}
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}
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return false;
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}
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bool NpcDatabase::importXMLFromOT(const FileName &filename, wxString &error, wxArrayString &warnings) {
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pugi::xml_document doc;
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pugi::xml_parse_result result = doc.load_file(filename.GetFullPath().mb_str());
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if (!result) {
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error = "Couldn't open file \"" + filename.GetFullName() + "\", invalid format?";
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return false;
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}
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pugi::xml_node node;
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if ((node = doc.child("npc"))) {
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NpcType* npcType = NpcType::loadFromOTXML(filename, doc, warnings);
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if (npcType) {
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NpcType* current = (*this)[npcType->name];
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if (current) {
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*current = *npcType;
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delete npcType;
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} else {
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npcMap[as_lower_str(npcType->name)] = npcType;
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Tileset* tileSet = nullptr;
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tileSet = g_materials.tilesets["NPCs"];
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ASSERT(tileSet != nullptr);
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Brush* brush = newd NpcBrush(npcType);
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g_brushes.addBrush(brush);
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TilesetCategory* tileSetCategory = tileSet->getCategory(TILESET_NPC);
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tileSetCategory->brushlist.push_back(brush);
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}
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}
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} else {
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error = "This is not valid OT npc data file.";
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return false;
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}
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return true;
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}
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bool NpcDatabase::saveToXML(const FileName &filename) {
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pugi::xml_document doc;
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pugi::xml_node decl = doc.prepend_child(pugi::node_declaration);
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decl.append_attribute("version") = "1.0";
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pugi::xml_node npcNodes = doc.append_child("npcs");
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for (const auto &npcEntry : npcMap) {
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NpcType* npcType = npcEntry.second;
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if (!npcType->standard) {
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pugi::xml_node npcNode = npcNodes.append_child("npc");
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npcNode.append_attribute("name") = npcType->name.c_str();
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npcNode.append_attribute("type") = "npc";
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const Outfit &outfit = npcType->outfit;
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npcNode.append_attribute("looktype") = outfit.lookType;
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npcNode.append_attribute("lookitem") = outfit.lookItem;
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npcNode.append_attribute("lookaddon") = outfit.lookAddon;
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npcNode.append_attribute("lookhead") = outfit.lookHead;
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npcNode.append_attribute("lookbody") = outfit.lookBody;
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npcNode.append_attribute("looklegs") = outfit.lookLegs;
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npcNode.append_attribute("lookfeet") = outfit.lookFeet;
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}
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}
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return doc.save_file(filename.GetFullPath().mb_str(), "\t", pugi::format_default, pugi::encoding_utf8);
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}
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wxArrayString NpcDatabase::getMissingNpcNames() const {
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wxArrayString missingNpcs;
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for (const auto &ncpEntry : npcMap) {
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if (ncpEntry.second->missing) {
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missingNpcs.Add(ncpEntry.second->name);
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}
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}
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return missingNpcs;
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}
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bool NpcDatabase::loadFromLuaDir(const wxString &directory, wxString &error, wxArrayString &warnings) {
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if (directory.IsEmpty() || !wxDir::Exists(directory)) {
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return true;
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}
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wxArrayString luaFiles;
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wxDir::GetAllFiles(directory, &luaFiles, "*.lua", wxDIR_FILES | wxDIR_DIRS | wxDIR_HIDDEN);
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int fileCount = 0;
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for (const auto &filePath : luaFiles) {
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if (++fileCount % 50 == 0) {
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wxSafeYield();
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}
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std::string content = LuaParser::readFileContent(filePath.ToStdString());
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if (content.empty()) {
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warnings.push_back("Could not open: " + filePath);
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continue;
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}
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std::string name = LuaParser::parseCreateCall(content, "Game.createNpcType");
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if (name.empty()) {
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name = LuaParser::parseLocalString(content, "internalNpcName");
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}
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if (name.empty()) {
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continue;
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}
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NpcType* existing = (*this)[name];
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if (existing) {
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if (!existing->missing) {
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continue;
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}
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if (LuaParser::parseOutfit(content, existing->outfit)) {
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existing->missing = false;
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}
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continue;
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}
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NpcType* npcType = newd NpcType();
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npcType->name = name;
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npcType->outfit.name = name;
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npcType->standard = false;
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if (!LuaParser::parseOutfit(content, npcType->outfit)) {
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delete npcType;
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continue;
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}
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npcMap[as_lower_str(npcType->name)] = npcType;
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}
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return true;
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}
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