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https://github.com/opentibiabr/remeres-map-editor
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Improve OTBM load/save and map view performance This change improves Remere's Map Editor performance in OTBM load/save paths, object allocation, binary serialization, tile lookup, and idle map rendering. Measured impact: Object pool allocation: - Slab refill events reduced from 17,830 to 2,230, about 87.5% fewer refills. - 48-byte class refills reduced from 4,276 to 535, about 87.5% fewer refills. - 64-byte class refills reduced from 5 to 1, about 80.0% fewer refills. - 128-byte class refills reduced from 8,776 to 1,097, about 87.5% fewer refills. - 1024-byte class refills reduced from 4,773 to 597, about 87.5% fewer refills. - rme::allocatePooledObject sampled CPU share reduced from 20.01% to 14.62%, about 26.9% lower sampled share. - Total pooled allocation calls stayed at 42,559,971 for the measured workload. - Heap fallback allocations stayed at 0, confirming the hot load path remains pooled. Latest mixed load/save profile: - GUI::LoadMap remained the dominant sampled cost at 67.02%. - IOMapOTBM::loadMap accounted for 60.23% total sampled CPU, with 56.34% in the inner load body. - GUI::SaveMap and Editor::saveMap accounted for 28.16%. - IOMapOTBM::saveMap accounted for 27.63%. - BaseMap::forEachTileLocation during save accounted for 23.01%. - Tile::Tile accounted for 11.53%. - Tile::addLoadedItem accounted for 8.15%. - Item::Create accounted for 6.99%. - QTreeNode::createFloor accounted for 6.71%. - BinaryNode::advance and BinaryNode::load accounted for 5.37% and 3.81%. Map view idle and preview rendering: - Static map-view sampled CPU dropped from 139,767 sampled units to 126 sampled units after overlay-only refresh reuse. - MapCanvas::OnPaint dropped from 46,229 sampled units and 32.20% to 19 sampled units and 15.08%. - GLRenderer::flushCommands dropped from 24,321 sampled units and 16.94% to 4 sampled units and 3.17%. - Performance stats refresh changed from a 16 ms scene-dirty timer to a 500 ms overlay-only timer. - Show Preview changed from a 16 ms scene-dirty timer to a 250 ms scene-dirty timer. - Position indicator keeps the 16 ms scene-dirty timer because it is expected to animate smoothly while active. Main changes: - Added cached floor and tile lookup while loading OTBM map data and spawn files. - Added direct TileLocation assignment for parser paths that already resolved the destination location. - Added BaseMap::forEachTileLocation for direct save traversal of existing tile locations. - Added a small-object slab allocator for hot Item, Tile, and Floor allocations. - Added pool owner-thread binding and diagnostics for allocation validation. - Increased slab sizing to reduce refill pressure in large-map loads. - Improved binary node writing by batching raw bytes and avoiding redundant cache renewal checks. - Avoided rewriting XML sidecar files when serialized content only differs by line endings. - Fixed invalid ground serialization so placeholder ground id 0 no longer drops the rest of the tile contents during save. - Split map canvas refresh into scene-dirty and overlay-only paths. - Adjusted animation timer behavior for position indicator, Show Preview, and performance stats. - Scaled tooltip rendering with map zoom, clamped to 55% minimum. - Kept review and Sonar cleanups away from hot path regressions with targeted NOSONAR annotations or FORCEINLINE where needed. - Added AGENTS.md guidance for future Git, build, and PCH discipline. Notes: - The Visual Studio captures are sampling profiles, so percentages represent CPU sample share, not direct wall-clock speedup. - The latest profile is a mixed interaction profile, not a strict load-only or save-only benchmark. - The allocator counters are the strongest before/after measurement in this change. - No OTBM format or map semantics are intended to change.
31 lines
1.3 KiB
C++
31 lines
1.3 KiB
C++
//////////////////////////////////////////////////////////////////////
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// This file is part of Remere's Map Editor
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//////////////////////////////////////////////////////////////////////
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// Remere's Map Editor is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// Remere's Map Editor is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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//////////////////////////////////////////////////////////////////////
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#ifndef RME_OBJECT_POOL_H_
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#define RME_OBJECT_POOL_H_
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#include <cstddef>
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namespace rme {
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void* allocatePooledObject(std::size_t size); // NOSONAR - pooled operator new API.
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void deallocatePooledObject(void* ptr) noexcept; // NOSONAR - pooled operator delete API.
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void bindPooledObjectOwnerThread() noexcept;
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void resetPooledObjectStats() noexcept;
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void dumpPooledObjectStats() noexcept;
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}
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#endif
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