tibia-rme/source/positionctrl.cpp
Eduardo Dantas 6d501a5ad2
feat: support reading assets from client 11 or higher (#70)
feat: migrate Remeres to 12.x assets system and modernized item handling

• Migrated old Remeres .dat/.spr system to new 12.x client /assets/ appearance & sprite format
• Removed OTB dependency and outdated client version structures
• Integrated Protobuf-based sprite reader (credit: @nekiro)
• Major refactor on graphics.cpp structure and brush icon handling
• Updated brushes and tags system
• Fixed top order drawing bugs and missing brushes icons
• Fixed outfit color paint and correct offset handling for non-32x32 sprites
• Re-enabled map saving and loading
• Improved creature sprite rendering and brush previews
• Added new item properties window with toggle for legacy/new layout

Co-authored-by: Marcos <66353315+marcosvf132@users.noreply.github.com>
Co-authored-by: Pedro Henrique Alves Cruz <phac@cin.ufpe.br>
2025-05-10 16:38:45 -03:00

60 lines
2.5 KiB
C++

//////////////////////////////////////////////////////////////////////
// This file is part of Remere's Map Editor
//////////////////////////////////////////////////////////////////////
// Remere's Map Editor is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// Remere's Map Editor is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
//////////////////////////////////////////////////////////////////////
#include "main.h"
#include "positionctrl.h"
#include "numbertextctrl.h"
#include "position.h"
PositionCtrl::PositionCtrl(wxWindow* parent, const wxString &label, int x, int y, int z, int maxx /*= rme::MapMaxWidth*/, int maxy /*= rme::MapMaxHeight*/, int maxz /*= rme::MapMaxLayer*/) :
wxStaticBoxSizer(wxHORIZONTAL, parent, label) {
x_field = newd NumberTextCtrl(parent, wxID_ANY, x, 0, maxx, wxTE_PROCESS_ENTER, "X", wxDefaultPosition, wxSize(60, 20));
x_field->Bind(wxEVT_TEXT_PASTE, &PositionCtrl::OnClipboardText, this);
Add(x_field, 2, wxEXPAND | wxLEFT | wxBOTTOM, 5);
y_field = newd NumberTextCtrl(parent, wxID_ANY, y, 0, maxy, wxTE_PROCESS_ENTER, "Y", wxDefaultPosition, wxSize(60, 20));
y_field->Bind(wxEVT_TEXT_PASTE, &PositionCtrl::OnClipboardText, this);
Add(y_field, 2, wxEXPAND | wxLEFT | wxBOTTOM, 5);
z_field = newd NumberTextCtrl(parent, wxID_ANY, z, 0, maxz, wxTE_PROCESS_ENTER, "Z", wxDefaultPosition, wxSize(35, 20));
z_field->Bind(wxEVT_TEXT_PASTE, &PositionCtrl::OnClipboardText, this);
Add(z_field, 1, wxEXPAND | wxLEFT | wxRIGHT | wxBOTTOM, 5);
}
Position PositionCtrl::GetPosition() const {
Position pos;
pos.x = x_field->GetIntValue();
pos.y = y_field->GetIntValue();
pos.z = z_field->GetIntValue();
return pos;
}
void PositionCtrl::SetPosition(Position pos) {
x_field->SetIntValue(pos.x);
y_field->SetIntValue(pos.y);
z_field->SetIntValue(pos.z);
}
bool PositionCtrl::Enable(bool enable) {
return (x_field->Enable(enable) && y_field->Enable(enable) && z_field->Enable(enable));
}
void PositionCtrl::OnClipboardText(wxClipboardTextEvent &evt) {
if (!clipboardPositionToFields(x_field, y_field, z_field)) {
evt.Skip();
}
}