tibia-rme/source/positionctrl.h
Eduardo Dantas 6d501a5ad2
feat: support reading assets from client 11 or higher (#70)
feat: migrate Remeres to 12.x assets system and modernized item handling

• Migrated old Remeres .dat/.spr system to new 12.x client /assets/ appearance & sprite format
• Removed OTB dependency and outdated client version structures
• Integrated Protobuf-based sprite reader (credit: @nekiro)
• Major refactor on graphics.cpp structure and brush icon handling
• Updated brushes and tags system
• Fixed top order drawing bugs and missing brushes icons
• Fixed outfit color paint and correct offset handling for non-32x32 sprites
• Re-enabled map saving and loading
• Improved creature sprite rendering and brush previews
• Added new item properties window with toggle for legacy/new layout

Co-authored-by: Marcos <66353315+marcosvf132@users.noreply.github.com>
Co-authored-by: Pedro Henrique Alves Cruz <phac@cin.ufpe.br>
2025-05-10 16:38:45 -03:00

60 lines
1.8 KiB
C++

//////////////////////////////////////////////////////////////////////
// This file is part of Remere's Map Editor
//////////////////////////////////////////////////////////////////////
// Remere's Map Editor is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// Remere's Map Editor is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
//////////////////////////////////////////////////////////////////////
#ifndef _RME_POSITION_CTRL_H_
#define _RME_POSITION_CTRL_H_
#include "numbertextctrl.h"
class PositionCtrl : public wxStaticBoxSizer {
public:
PositionCtrl(wxWindow* parent, const wxString &label, int x, int y, int z, int maxx = rme::MapMaxWidth, int maxy = rme::MapMaxHeight, int maxz = rme::MapMaxLayer);
~PositionCtrl() = default;
long GetX() const {
return x_field->GetIntValue();
}
long GetY() const {
return y_field->GetIntValue();
}
long GetZ() const {
return z_field->GetIntValue();
}
Position GetPosition() const;
void SetX(long value) {
x_field->SetIntValue(value);
}
void SetY(long value) {
y_field->SetIntValue(value);
}
void SetZ(long value) {
z_field->SetIntValue(value);
}
void SetPosition(Position pos);
bool Enable(bool enable = true);
void OnClipboardText(wxClipboardTextEvent &);
protected:
NumberTextCtrl* x_field = nullptr;
NumberTextCtrl* y_field = nullptr;
NumberTextCtrl* z_field = nullptr;
};
#endif