tibia-rme/source/protobuf
Eduardo Dantas d78a2546c7
feat: add Cyclopedia protobuf export pipeline (#160)
Add editor support for exporting Cyclopedia and CipSoft protobuf assets from the currently loaded map.

Main changes:
- Add File > Client Assets actions for Static House Data export, Cyclopedia minimap and satellite export, and restoring timestamped client asset backups.
- Keep generic minimap and tileset exports under File > Export.
- Export staticdata, staticmapdata, and mapdata protobuf files with content-hashed filenames.
- Update catalog-content.json so generated assets are picked up by the client.
- Merge compatible CipSoft templates when they match the loaded map.
- Fall back to generated data for custom maps instead of failing the export.
- Support filtered house exports.
- Report warnings for missing or failed static map entries.
- Emit aligned MINIMAP and sprite-based SATELLITE assets for the documented scales, including the 1/16 layer.
- Keep Cyclopedia export progress in the status bar instead of using a blocking modal progress dialog.

Performance:
- Precompute floor and chunk plans for global map exports.
- Write BMP output directly.
- Reuse minimap renders for matching satellite assets.
- Parallelize asset hash and LZMA encoding through a bounded worker queue.
- Remove modal progress overhead from the export path.
- Revert the tile-grid satellite optimization after profiling showed it shifted cost without improving total export time.

Documentation:
- Document the export contract in docs/static-data.md.
- Add docs/cyclopedia-export-roadmap.md with deferred optimization candidates and follow-up notes.

Scope:
- Focus this change on the Cyclopedia/staticdata protobuf export path and the export-specific performance work needed for practical global map exports.
- Move unrelated runtime, performance, and UI experiments out of this branch.

Validation:
- Ran static inspection and git diff checks during the export changes.
- Reviewed Visual Studio CPU profiles after each global map export performance pass.
- Verified hash and LZMA work moved into bounded async workers.
- Verified the restore action is labeled as restore and grouped under File > Client Assets, not File > Export.

This adds the editor-side pipeline needed to generate client Cyclopedia assets from a loaded map while keeping the export flow recoverable, documented, and practical for large maps.
2026-05-28 08:35:21 -03:00
..
appearances.proto feat: support reading assets from client 11 or higher (#70) 2025-05-10 16:38:45 -03:00
CMakeLists.txt feat: add Cyclopedia protobuf export pipeline (#160) 2026-05-28 08:35:21 -03:00
mapdata.proto feat: add Cyclopedia protobuf export pipeline (#160) 2026-05-28 08:35:21 -03:00
staticdata.proto feat: add Cyclopedia protobuf export pipeline (#160) 2026-05-28 08:35:21 -03:00
staticmapdata.proto feat: add Cyclopedia protobuf export pipeline (#160) 2026-05-28 08:35:21 -03:00