mirror of
https://github.com/opentibiabr/remeres-map-editor
synced 2026-08-15 18:26:04 -04:00
feat: migrate Remeres to 12.x assets system and modernized item handling • Migrated old Remeres .dat/.spr system to new 12.x client /assets/ appearance & sprite format • Removed OTB dependency and outdated client version structures • Integrated Protobuf-based sprite reader (credit: @nekiro) • Major refactor on graphics.cpp structure and brush icon handling • Updated brushes and tags system • Fixed top order drawing bugs and missing brushes icons • Fixed outfit color paint and correct offset handling for non-32x32 sprites • Re-enabled map saving and loading • Improved creature sprite rendering and brush previews • Added new item properties window with toggle for legacy/new layout Co-authored-by: Marcos <66353315+marcosvf132@users.noreply.github.com> Co-authored-by: Pedro Henrique Alves Cruz <phac@cin.ufpe.br>
98 lines
2.8 KiB
C++
98 lines
2.8 KiB
C++
//////////////////////////////////////////////////////////////////////
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// This file is part of Remere's Map Editor
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//////////////////////////////////////////////////////////////////////
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// Remere's Map Editor is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// Remere's Map Editor is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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//////////////////////////////////////////////////////////////////////
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#include "main.h"
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#include "raw_brush.h"
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#include "settings.h"
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#include "items.h"
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#include "basemap.h"
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//=============================================================================
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// RAW brush
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RAWBrush::RAWBrush(uint16_t itemid) :
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Brush() {
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itemtype = g_items.getRawItemType(itemid);
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}
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RAWBrush::~RAWBrush() {
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////
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}
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int RAWBrush::getLookID() const {
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if (itemtype) {
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return itemtype->id;
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}
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return 0;
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}
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uint16_t RAWBrush::getItemID() const {
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return itemtype->id;
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}
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std::string RAWBrush::getName() const {
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if (!itemtype) {
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return "RAWBrush";
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}
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auto brushName = fmt::format("{} - {}", itemtype->id, itemtype->name);
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if (itemtype->hookSouth || itemtype->hook == ITEM_HOOK_SOUTH) {
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return brushName.append(" (Hook South)");
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} else if (itemtype->hookEast || itemtype->hook == ITEM_HOOK_EAST) {
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return brushName.append(" (Hook East)");
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}
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return brushName.append(itemtype->editorsuffix);
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}
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void RAWBrush::undraw(BaseMap* map, Tile* tile) {
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if (tile->ground && tile->ground->getID() == itemtype->id) {
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delete tile->ground;
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tile->ground = nullptr;
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}
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for (ItemVector::iterator iter = tile->items.begin(); iter != tile->items.end();) {
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Item* item = *iter;
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if (item->getID() == itemtype->id) {
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delete item;
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iter = tile->items.erase(iter);
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} else {
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++iter;
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}
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}
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}
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void RAWBrush::draw(BaseMap* map, Tile* tile, void* parameter) {
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if (!itemtype) {
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return;
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}
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bool b = parameter ? *reinterpret_cast<bool*>(parameter) : false;
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if ((g_settings.getInteger(Config::RAW_LIKE_SIMONE) && !b) && itemtype->alwaysOnBottom && itemtype->alwaysOnTopOrder == 2) {
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for (ItemVector::iterator iter = tile->items.begin(); iter != tile->items.end();) {
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Item* item = *iter;
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if (item->getTopOrder() == itemtype->alwaysOnTopOrder) {
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delete item;
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iter = tile->items.erase(iter);
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} else {
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++iter;
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}
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}
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}
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tile->addItem(Item::Create(itemtype->id));
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}
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