tibia-rme/source/raw_brush.cpp
Eduardo Dantas 6d501a5ad2
feat: support reading assets from client 11 or higher (#70)
feat: migrate Remeres to 12.x assets system and modernized item handling

• Migrated old Remeres .dat/.spr system to new 12.x client /assets/ appearance & sprite format
• Removed OTB dependency and outdated client version structures
• Integrated Protobuf-based sprite reader (credit: @nekiro)
• Major refactor on graphics.cpp structure and brush icon handling
• Updated brushes and tags system
• Fixed top order drawing bugs and missing brushes icons
• Fixed outfit color paint and correct offset handling for non-32x32 sprites
• Re-enabled map saving and loading
• Improved creature sprite rendering and brush previews
• Added new item properties window with toggle for legacy/new layout

Co-authored-by: Marcos <66353315+marcosvf132@users.noreply.github.com>
Co-authored-by: Pedro Henrique Alves Cruz <phac@cin.ufpe.br>
2025-05-10 16:38:45 -03:00

98 lines
2.8 KiB
C++

//////////////////////////////////////////////////////////////////////
// This file is part of Remere's Map Editor
//////////////////////////////////////////////////////////////////////
// Remere's Map Editor is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// Remere's Map Editor is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
//////////////////////////////////////////////////////////////////////
#include "main.h"
#include "raw_brush.h"
#include "settings.h"
#include "items.h"
#include "basemap.h"
//=============================================================================
// RAW brush
RAWBrush::RAWBrush(uint16_t itemid) :
Brush() {
itemtype = g_items.getRawItemType(itemid);
}
RAWBrush::~RAWBrush() {
////
}
int RAWBrush::getLookID() const {
if (itemtype) {
return itemtype->id;
}
return 0;
}
uint16_t RAWBrush::getItemID() const {
return itemtype->id;
}
std::string RAWBrush::getName() const {
if (!itemtype) {
return "RAWBrush";
}
auto brushName = fmt::format("{} - {}", itemtype->id, itemtype->name);
if (itemtype->hookSouth || itemtype->hook == ITEM_HOOK_SOUTH) {
return brushName.append(" (Hook South)");
} else if (itemtype->hookEast || itemtype->hook == ITEM_HOOK_EAST) {
return brushName.append(" (Hook East)");
}
return brushName.append(itemtype->editorsuffix);
}
void RAWBrush::undraw(BaseMap* map, Tile* tile) {
if (tile->ground && tile->ground->getID() == itemtype->id) {
delete tile->ground;
tile->ground = nullptr;
}
for (ItemVector::iterator iter = tile->items.begin(); iter != tile->items.end();) {
Item* item = *iter;
if (item->getID() == itemtype->id) {
delete item;
iter = tile->items.erase(iter);
} else {
++iter;
}
}
}
void RAWBrush::draw(BaseMap* map, Tile* tile, void* parameter) {
if (!itemtype) {
return;
}
bool b = parameter ? *reinterpret_cast<bool*>(parameter) : false;
if ((g_settings.getInteger(Config::RAW_LIKE_SIMONE) && !b) && itemtype->alwaysOnBottom && itemtype->alwaysOnTopOrder == 2) {
for (ItemVector::iterator iter = tile->items.begin(); iter != tile->items.end();) {
Item* item = *iter;
if (item->getTopOrder() == itemtype->alwaysOnTopOrder) {
delete item;
iter = tile->items.erase(iter);
} else {
++iter;
}
}
}
tile->addItem(Item::Create(itemtype->id));
}