tibia-rme/source/selection.cpp
Pedro Cruz 8609cf5c2b
fix: cmake build (#130)
Removes vector assert and disables deprecated minimal rebuild option.
2024-12-29 15:50:19 -03:00

442 lines
9.5 KiB
C++

//////////////////////////////////////////////////////////////////////
// This file is part of Remere's Map Editor
//////////////////////////////////////////////////////////////////////
// Remere's Map Editor is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// Remere's Map Editor is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
//////////////////////////////////////////////////////////////////////
#include "main.h"
#include "selection.h"
#include "tile.h"
#include "monster.h"
#include "npc.h"
#include "item.h"
#include "editor.h"
#include "gui.h"
Selection::Selection(Editor &editor) :
editor(editor),
session(nullptr),
subsession(nullptr),
busy(false) {
////
}
Selection::~Selection() {
tiles.clear();
delete subsession;
delete session;
}
Position Selection::minPosition() const {
Position min_pos(0x10000, 0x10000, 0x10);
for (const Tile* tile : tiles) {
if (!tile) {
continue;
}
const Position &tile_pos = tile->getPosition();
if (min_pos.x > tile_pos.x) {
min_pos.x = tile_pos.x;
}
if (min_pos.y > tile_pos.y) {
min_pos.y = tile_pos.y;
}
if (min_pos.z > tile_pos.z) {
min_pos.z = tile_pos.z;
}
}
return min_pos;
}
Position Selection::maxPosition() const {
Position max_pos;
for (const Tile* tile : tiles) {
if (!tile) {
continue;
}
const Position &tile_pos = tile->getPosition();
if (max_pos.x < tile_pos.x) {
max_pos.x = tile_pos.x;
}
if (max_pos.y < tile_pos.y) {
max_pos.y = tile_pos.y;
}
if (max_pos.z < tile_pos.z) {
max_pos.z = tile_pos.z;
}
}
return max_pos;
}
void Selection::add(const Tile* tile, Item* item) {
ASSERT(subsession);
ASSERT(tile);
ASSERT(item);
if (item->isSelected()) {
return;
}
// Make a copy of the tile with the item selected
item->select();
Tile* new_tile = tile->deepCopy(editor.getMap());
item->deselect();
if (g_settings.getInteger(Config::BORDER_IS_GROUND)) {
if (item->isBorder()) {
new_tile->selectGround();
}
}
subsession->addChange(newd Change(new_tile));
}
void Selection::add(const Tile* tile, SpawnMonster* spawnMonster) {
ASSERT(subsession);
ASSERT(tile);
ASSERT(spawnMonster);
if (spawnMonster->isSelected()) {
return;
}
// Make a copy of the tile with the item selected
spawnMonster->select();
Tile* new_tile = tile->deepCopy(editor.getMap());
spawnMonster->deselect();
subsession->addChange(newd Change(new_tile));
}
void Selection::add(const Tile* tile, SpawnNpc* spawnNpc) {
ASSERT(subsession);
ASSERT(tile);
ASSERT(spawnNpc);
if (spawnNpc->isSelected()) {
return;
}
// Make a copy of the tile with the item selected
spawnNpc->select();
Tile* new_tile = tile->deepCopy(editor.getMap());
spawnNpc->deselect();
subsession->addChange(newd Change(new_tile));
}
void Selection::add(const Tile* tile, const std::vector<Monster*> &monsters) {
ASSERT(subsession);
ASSERT(tile);
// Make a copy of the tile with the monsters selected
for (const auto monster : monsters) {
monster->select();
}
Tile* new_tile = tile->deepCopy(editor.getMap());
for (const auto monster : monsters) {
monster->deselect();
}
subsession->addChange(newd Change(new_tile));
}
void Selection::add(const Tile* tile, Monster* monster) {
ASSERT(subsession);
ASSERT(tile);
ASSERT(monster);
if (monster->isSelected()) {
return;
}
// Make a copy of the tile with the item selected
monster->select();
Tile* new_tile = tile->deepCopy(editor.getMap());
monster->deselect();
subsession->addChange(newd Change(new_tile));
}
void Selection::add(const Tile* tile, Npc* npc) {
ASSERT(subsession);
ASSERT(tile);
ASSERT(npc);
if (npc->isSelected()) {
return;
}
// Make a copy of the tile with the item selected
npc->select();
Tile* new_tile = tile->deepCopy(editor.getMap());
npc->deselect();
subsession->addChange(newd Change(new_tile));
}
void Selection::add(const Tile* tile) {
ASSERT(subsession);
ASSERT(tile);
Tile* new_tile = tile->deepCopy(editor.getMap());
new_tile->select();
subsession->addChange(newd Change(new_tile));
}
void Selection::remove(Tile* tile, Item* item) {
ASSERT(subsession);
ASSERT(tile);
ASSERT(item);
bool selected = item->isSelected();
item->deselect();
Tile* new_tile = tile->deepCopy(editor.getMap());
if (selected) {
item->select();
}
if (item->isBorder() && g_settings.getInteger(Config::BORDER_IS_GROUND)) {
new_tile->deselectGround();
}
subsession->addChange(newd Change(new_tile));
}
void Selection::remove(Tile* tile, SpawnMonster* spawnMonster) {
ASSERT(subsession);
ASSERT(tile);
ASSERT(spawnMonster);
bool selected = spawnMonster->isSelected();
spawnMonster->deselect();
Tile* new_tile = tile->deepCopy(editor.getMap());
if (selected) {
spawnMonster->select();
}
subsession->addChange(newd Change(new_tile));
}
void Selection::remove(Tile* tile, SpawnNpc* spawnNpc) {
ASSERT(subsession);
ASSERT(tile);
ASSERT(spawnNpc);
bool selected = spawnNpc->isSelected();
spawnNpc->deselect();
Tile* new_tile = tile->deepCopy(editor.getMap());
if (selected) {
spawnNpc->select();
}
subsession->addChange(newd Change(new_tile));
}
void Selection::remove(Tile* tile, const std::vector<Monster*> &monsters) {
ASSERT(subsession);
ASSERT(tile);
std::vector<Monster*> selectedMonsters;
for (const auto monster : monsters) {
if (monster->isSelected()) {
selectedMonsters.emplace_back(monster);
}
monster->deselect();
}
Tile* new_tile = tile->deepCopy(editor.getMap());
for (const auto monster : selectedMonsters) {
monster->select();
}
subsession->addChange(newd Change(new_tile));
}
void Selection::remove(Tile* tile, Monster* monster) {
ASSERT(subsession);
ASSERT(tile);
ASSERT(monster);
bool selected = monster->isSelected();
monster->deselect();
Tile* new_tile = tile->deepCopy(editor.getMap());
if (selected) {
monster->select();
}
subsession->addChange(newd Change(new_tile));
}
void Selection::remove(Tile* tile, Npc* npc) {
ASSERT(subsession);
ASSERT(tile);
ASSERT(npc);
bool selected = npc->isSelected();
npc->deselect();
Tile* new_tile = tile->deepCopy(editor.getMap());
if (selected) {
npc->select();
}
subsession->addChange(newd Change(new_tile));
}
void Selection::remove(Tile* tile) {
ASSERT(subsession);
Tile* new_tile = tile->deepCopy(editor.getMap());
new_tile->deselect();
subsession->addChange(newd Change(new_tile));
}
void Selection::addInternal(Tile* tile) {
ASSERT(tile);
tiles.insert(tile);
}
void Selection::removeInternal(Tile* tile) {
ASSERT(tile);
tiles.erase(tile);
}
void Selection::clear() {
if (session) {
for (Tile* tile : tiles) {
Tile* new_tile = tile->deepCopy(editor.getMap());
new_tile->deselect();
subsession->addChange(newd Change(new_tile));
}
} else {
for (Tile* tile : tiles) {
tile->deselect();
}
tiles.clear();
}
}
void Selection::start(SessionFlags flags, ActionIdentifier identifier) {
if (!(flags & INTERNAL)) {
if (!(flags & SUBTHREAD)) {
session = editor.createBatch(identifier);
}
subsession = editor.createAction(identifier);
}
busy = true;
}
void Selection::commit() {
if (session) {
ASSERT(subsession);
// We need to step out of the session before we do the action, else peril awaits us!
BatchAction* batch = session;
session = nullptr;
// Do the action
batch->addAndCommitAction(subsession);
// Create a newd action for subsequent selects
subsession = editor.createAction(ACTION_SELECT);
session = batch;
}
}
void Selection::finish(SessionFlags flags) {
if (!(flags & INTERNAL)) {
if (flags & SUBTHREAD) {
ASSERT(subsession);
subsession = nullptr;
} else {
ASSERT(session);
ASSERT(subsession);
// We need to exit the session before we do the action, else peril awaits us!
BatchAction* batch = session;
session = nullptr;
batch->addAndCommitAction(subsession);
editor.addBatch(batch, 2);
editor.updateActions();
session = nullptr;
subsession = nullptr;
}
}
busy = false;
}
void Selection::updateSelectionCount() {
if (size() > 0) {
wxString ss;
if (size() == 1) {
ss << "One tile selected.";
} else {
ss << size() << " tiles selected.";
}
g_gui.SetStatusText(ss);
}
}
void Selection::join(SelectionThread* thread) {
thread->Wait();
ASSERT(session);
session->addAction(thread->result);
thread->selection.subsession = nullptr;
delete thread;
}
SelectionThread::SelectionThread(Editor &editor, Position start, Position end) :
wxThread(wxTHREAD_JOINABLE),
editor(editor),
start(start),
end(end),
selection(editor),
result(nullptr) {
////
}
void SelectionThread::Execute() {
Create();
Run();
}
wxThread::ExitCode SelectionThread::Entry() {
selection.start(Selection::SUBTHREAD);
bool compesated = g_settings.getInteger(Config::COMPENSATED_SELECT);
for (int z = start.z; z >= end.z; --z) {
for (int x = start.x; x <= end.x; ++x) {
for (int y = start.y; y <= end.y; ++y) {
Tile* tile = editor.getMap().getTile(x, y, z);
if (!tile) {
continue;
}
selection.add(tile);
}
}
if (compesated && z <= rme::MapGroundLayer) {
++start.x;
++start.y;
++end.x;
++end.y;
}
}
result = selection.subsession;
selection.finish(Selection::SUBTHREAD);
return nullptr;
}