mirror of
https://github.com/opentibiabr/remeres-map-editor
synced 2026-08-15 18:26:04 -04:00
Bug Fixes: - Fixed tile merge behavior to properly handle both monster and NPC spawns when importing maps. - Improved spawn size validation to check input bounds before assignment. - Removed duplicate NPC transfer logic in tile operations. Improvements: - Enhanced diagnostic messages during map loading with contextual information about tile areas and file positions. - Updated error messaging for tile position parsing failures in map formats.
92 lines
2.4 KiB
C++
92 lines
2.4 KiB
C++
//////////////////////////////////////////////////////////////////////
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// This file is part of Remere's Map Editor
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//////////////////////////////////////////////////////////////////////
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// Remere's Map Editor is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// Remere's Map Editor is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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//////////////////////////////////////////////////////////////////////
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#ifndef RME_SPAWN_MONSTER_H_
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#define RME_SPAWN_MONSTER_H_
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class Tile;
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class SpawnMonster {
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public:
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SpawnMonster(int size = 3);
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SpawnMonster* deepCopy() const;
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bool isSelected() const noexcept {
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return selected;
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}
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void select() noexcept {
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selected = true;
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}
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void deselect() noexcept {
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selected = false;
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}
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int getSize() const noexcept {
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return size;
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}
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// Does not compare selection!
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bool operator==(const SpawnMonster &other) {
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return size == other.size;
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}
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bool operator!=(const SpawnMonster &other) {
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return size != other.size;
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}
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void setSize(int newsize) {
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ASSERT(newsize >= 0 && newsize < 100);
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size = newsize;
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}
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protected:
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int size;
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bool selected;
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};
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typedef std::set<Position> SpawnMonsterPositionList;
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typedef std::list<SpawnMonster*> SpawnMonsterList;
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class SpawnsMonster {
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public:
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void addSpawnMonster(Tile* tile);
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void removeSpawnMonster(Tile* tile);
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SpawnMonsterPositionList::iterator begin() noexcept {
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return spawnsMonster.begin();
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}
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SpawnMonsterPositionList::const_iterator begin() const noexcept {
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return spawnsMonster.begin();
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}
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SpawnMonsterPositionList::iterator end() noexcept {
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return spawnsMonster.end();
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}
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SpawnMonsterPositionList::const_iterator end() const noexcept {
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return spawnsMonster.end();
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}
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void erase(SpawnMonsterPositionList::iterator iter) noexcept {
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spawnsMonster.erase(iter);
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}
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SpawnMonsterPositionList::iterator find(Position &pos) {
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return spawnsMonster.find(pos);
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}
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private:
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SpawnMonsterPositionList spawnsMonster;
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};
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#endif
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