mirror of
https://github.com/opentibiabr/remeres-map-editor
synced 2026-08-15 18:26:04 -04:00
feat: migrate Remeres to 12.x assets system and modernized item handling • Migrated old Remeres .dat/.spr system to new 12.x client /assets/ appearance & sprite format • Removed OTB dependency and outdated client version structures • Integrated Protobuf-based sprite reader (credit: @nekiro) • Major refactor on graphics.cpp structure and brush icon handling • Updated brushes and tags system • Fixed top order drawing bugs and missing brushes icons • Fixed outfit color paint and correct offset handling for non-32x32 sprites • Re-enabled map saving and loading • Improved creature sprite rendering and brush previews • Added new item properties window with toggle for legacy/new layout Co-authored-by: Marcos <66353315+marcosvf132@users.noreply.github.com> Co-authored-by: Pedro Henrique Alves Cruz <phac@cin.ufpe.br>
72 lines
2 KiB
C++
72 lines
2 KiB
C++
//////////////////////////////////////////////////////////////////////
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// This file is part of Remere's Map Editor
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//////////////////////////////////////////////////////////////////////
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// Remere's Map Editor is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// Remere's Map Editor is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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//////////////////////////////////////////////////////////////////////
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#include "main.h"
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#include "spawn_npc_brush.h"
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#include "basemap.h"
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#include "spawn_npc.h"
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//=============================================================================
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// Spawn npc brush
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SpawnNpcBrush::SpawnNpcBrush() :
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Brush() {
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////
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}
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SpawnNpcBrush::~SpawnNpcBrush() {
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////
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}
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int SpawnNpcBrush::getLookID() const {
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return 0;
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}
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std::string SpawnNpcBrush::getName() const {
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return "Spawn Npc Brush";
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}
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bool SpawnNpcBrush::canDraw(BaseMap* map, const Position &position) const {
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const auto tile = map->getTile(position);
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if (!tile || !tile->ground) {
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return false;
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}
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if (tile->spawnNpc) {
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return false;
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}
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return true;
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}
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void SpawnNpcBrush::undraw(BaseMap* map, Tile* tile) {
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if (!tile || !tile->spawnNpc) {
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return;
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}
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delete tile->spawnNpc;
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tile->spawnNpc = nullptr;
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}
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void SpawnNpcBrush::draw(BaseMap* map, Tile* tile, void* parameter) {
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ASSERT(tile);
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ASSERT(parameter); // Should contain an int which is the size of the newd spawn npc
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if (canDraw(map, tile->getPosition())) {
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tile->spawnNpc = newd SpawnNpc(std::max(1, *(int*)parameter));
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}
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}
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