tibia-rme/source/spawn_npc_brush.cpp
Eduardo Dantas 6d501a5ad2
feat: support reading assets from client 11 or higher (#70)
feat: migrate Remeres to 12.x assets system and modernized item handling

• Migrated old Remeres .dat/.spr system to new 12.x client /assets/ appearance & sprite format
• Removed OTB dependency and outdated client version structures
• Integrated Protobuf-based sprite reader (credit: @nekiro)
• Major refactor on graphics.cpp structure and brush icon handling
• Updated brushes and tags system
• Fixed top order drawing bugs and missing brushes icons
• Fixed outfit color paint and correct offset handling for non-32x32 sprites
• Re-enabled map saving and loading
• Improved creature sprite rendering and brush previews
• Added new item properties window with toggle for legacy/new layout

Co-authored-by: Marcos <66353315+marcosvf132@users.noreply.github.com>
Co-authored-by: Pedro Henrique Alves Cruz <phac@cin.ufpe.br>
2025-05-10 16:38:45 -03:00

72 lines
2 KiB
C++

//////////////////////////////////////////////////////////////////////
// This file is part of Remere's Map Editor
//////////////////////////////////////////////////////////////////////
// Remere's Map Editor is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// Remere's Map Editor is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
//////////////////////////////////////////////////////////////////////
#include "main.h"
#include "spawn_npc_brush.h"
#include "basemap.h"
#include "spawn_npc.h"
//=============================================================================
// Spawn npc brush
SpawnNpcBrush::SpawnNpcBrush() :
Brush() {
////
}
SpawnNpcBrush::~SpawnNpcBrush() {
////
}
int SpawnNpcBrush::getLookID() const {
return 0;
}
std::string SpawnNpcBrush::getName() const {
return "Spawn Npc Brush";
}
bool SpawnNpcBrush::canDraw(BaseMap* map, const Position &position) const {
const auto tile = map->getTile(position);
if (!tile || !tile->ground) {
return false;
}
if (tile->spawnNpc) {
return false;
}
return true;
}
void SpawnNpcBrush::undraw(BaseMap* map, Tile* tile) {
if (!tile || !tile->spawnNpc) {
return;
}
delete tile->spawnNpc;
tile->spawnNpc = nullptr;
}
void SpawnNpcBrush::draw(BaseMap* map, Tile* tile, void* parameter) {
ASSERT(tile);
ASSERT(parameter); // Should contain an int which is the size of the newd spawn npc
if (canDraw(map, tile->getPosition())) {
tile->spawnNpc = newd SpawnNpc(std::max(1, *(int*)parameter));
}
}