tibia-rme/source/zones.cpp
Eduardo Dantas 6d501a5ad2
feat: support reading assets from client 11 or higher (#70)
feat: migrate Remeres to 12.x assets system and modernized item handling

• Migrated old Remeres .dat/.spr system to new 12.x client /assets/ appearance & sprite format
• Removed OTB dependency and outdated client version structures
• Integrated Protobuf-based sprite reader (credit: @nekiro)
• Major refactor on graphics.cpp structure and brush icon handling
• Updated brushes and tags system
• Fixed top order drawing bugs and missing brushes icons
• Fixed outfit color paint and correct offset handling for non-32x32 sprites
• Re-enabled map saving and loading
• Improved creature sprite rendering and brush previews
• Added new item properties window with toggle for legacy/new layout

Co-authored-by: Marcos <66353315+marcosvf132@users.noreply.github.com>
Co-authored-by: Pedro Henrique Alves Cruz <phac@cin.ufpe.br>
2025-05-10 16:38:45 -03:00

65 lines
1.7 KiB
C++

//////////////////////////////////////////////////////////////////////
// This file is part of Remere's Map Editor
//////////////////////////////////////////////////////////////////////
// Remere's Map Editor is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// Remere's Map Editor is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
//////////////////////////////////////////////////////////////////////
#include "main.h"
#include "zones.h"
#include "map.h"
Zones::~Zones() {
zones.clear();
}
bool Zones::addZone(const std::string &name, unsigned int id) {
if (hasZone(name)) {
return false;
}
if (used_ids.find(id) != used_ids.end()) {
return false;
}
zones.emplace(name, id);
used_ids.insert(id);
return true;
}
bool Zones::addZone(const std::string &name) {
return addZone(name, generateID());
}
bool Zones::hasZone(const std::string &name) {
return zones.find(name) != zones.end();
}
bool Zones::hasZone(unsigned int id) {
return used_ids.find(id) != used_ids.end();
}
void Zones::removeZone(const std::string &name) {
if (!hasZone(name)) {
return;
}
used_ids.erase(zones[name]);
zones.erase(name);
}
unsigned int Zones::generateID() {
unsigned int id = 1;
while (used_ids.find(id) != used_ids.end()) {
id++;
}
return id;
}