mirror of
https://github.com/opentibiabr/remeres-map-editor
synced 2026-08-15 18:26:04 -04:00
107 lines
2.5 KiB
C++
107 lines
2.5 KiB
C++
//////////////////////////////////////////////////////////////////////
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// This file is part of Remere's Map Editor
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//////////////////////////////////////////////////////////////////////
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// Remere's Map Editor is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// Remere's Map Editor is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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//////////////////////////////////////////////////////////////////////
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#include "main.h"
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#include "creature.h"
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Creature::Creature(CreatureType* type) :
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direction(NORTH),
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spawntime(0),
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saved(false),
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selected(false)
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{
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if(type)
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type_name = type->name;
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}
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Creature::Creature(const std::string& type_name) :
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type_name(type_name),
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direction(NORTH),
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spawntime(0),
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saved(false),
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selected(false)
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{
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////
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}
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Creature* Creature::deepCopy() const
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{
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Creature* copy = new Creature(type_name);
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copy->spawntime = spawntime;
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copy->direction = direction;
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copy->selected = selected;
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copy->saved = saved;
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return copy;
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}
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const Outfit& Creature::getLookType() const
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{
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const CreatureType* type = g_creatures[type_name];
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if(type)
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return type->outfit;
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static const Outfit otfi; // Empty outfit
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return otfi;
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}
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bool Creature::isNpc() const
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{
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const CreatureType* type = g_creatures[type_name];
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if(type) {
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return type->isNpc;
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}
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return false;
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}
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std::string Creature::getName() const
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{
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const CreatureType* type = g_creatures[type_name];
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if(type) {
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return type->name;
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}
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return "";
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}
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CreatureBrush* Creature::getBrush() const
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{
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const CreatureType* type = g_creatures[type_name];
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if(type) {
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return type->brush;
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}
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return nullptr;
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}
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std::string Creature::DirID2Name(uint16_t id)
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{
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switch (id) {
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case NORTH: return "North";
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case EAST: return "East";
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case SOUTH: return "South";
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case WEST: return "West";
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default: return "Unknown";
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}
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}
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uint16_t Creature::DirName2ID(std::string dir)
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{
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to_lower_str(dir);
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if(dir == "north") return NORTH;
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if(dir == "east") return EAST;
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if(dir == "south") return SOUTH;
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if(dir == "west") return WEST;
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return SOUTH;
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}
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