tibia-rme/source/creature.cpp
2023-01-26 10:09:12 -03:00

107 lines
2.5 KiB
C++

//////////////////////////////////////////////////////////////////////
// This file is part of Remere's Map Editor
//////////////////////////////////////////////////////////////////////
// Remere's Map Editor is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// Remere's Map Editor is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
//////////////////////////////////////////////////////////////////////
#include "main.h"
#include "creature.h"
Creature::Creature(CreatureType* type) :
direction(NORTH),
spawntime(0),
saved(false),
selected(false)
{
if(type)
type_name = type->name;
}
Creature::Creature(const std::string& type_name) :
type_name(type_name),
direction(NORTH),
spawntime(0),
saved(false),
selected(false)
{
////
}
Creature* Creature::deepCopy() const
{
Creature* copy = new Creature(type_name);
copy->spawntime = spawntime;
copy->direction = direction;
copy->selected = selected;
copy->saved = saved;
return copy;
}
const Outfit& Creature::getLookType() const
{
const CreatureType* type = g_creatures[type_name];
if(type)
return type->outfit;
static const Outfit otfi; // Empty outfit
return otfi;
}
bool Creature::isNpc() const
{
const CreatureType* type = g_creatures[type_name];
if(type) {
return type->isNpc;
}
return false;
}
std::string Creature::getName() const
{
const CreatureType* type = g_creatures[type_name];
if(type) {
return type->name;
}
return "";
}
CreatureBrush* Creature::getBrush() const
{
const CreatureType* type = g_creatures[type_name];
if(type) {
return type->brush;
}
return nullptr;
}
std::string Creature::DirID2Name(uint16_t id)
{
switch (id) {
case NORTH: return "North";
case EAST: return "East";
case SOUTH: return "South";
case WEST: return "West";
default: return "Unknown";
}
}
uint16_t Creature::DirName2ID(std::string dir)
{
to_lower_str(dir);
if(dir == "north") return NORTH;
if(dir == "east") return EAST;
if(dir == "south") return SOUTH;
if(dir == "west") return WEST;
return SOUTH;
}