tibia-rme/source/editor.cpp
2016-10-18 13:54:41 -03:00

1901 lines
55 KiB
C++

//////////////////////////////////////////////////////////////////////
// This file is part of Remere's Map Editor
//////////////////////////////////////////////////////////////////////
// $URL: http://svn.rebarp.se/svn/RME/trunk/source/editor.hpp $
// $Id: editor.hpp 317 2010-03-01 01:54:30Z admin $
#include "main.h"
#include "editor.h"
#include "materials.h"
#include "map.h"
#include "complexitem.h"
#include "settings.h"
#include "gui.h"
#include "map_display.h"
#include "brush.h"
#include "ground_brush.h"
#include "wall_brush.h"
#include "table_brush.h"
#include "carpet_brush.h"
#include "waypoint_brush.h"
#include "house_exit_brush.h"
#include "doodad_brush.h"
#include "creature_brush.h"
#include "spawn_brush.h"
#include "live_server.h"
#include "live_client.h"
#include "live_action.h"
Editor::Editor(CopyBuffer& copybuffer) :
live_server(nullptr),
live_client(nullptr),
actionQueue(newd ActionQueue(*this)),
selection(*this),
copybuffer(copybuffer),
replace_brush(nullptr)
{
wxString error;
wxArrayString warnings;
bool ok = true;
ClientVersionID defaultVersion = ClientVersionID(g_settings.getInteger(Config::DEFAULT_CLIENT_VERSION));
if(defaultVersion == CLIENT_VERSION_NONE)
defaultVersion = ClientVersion::getLatestVersion()->getID();
if(g_gui.GetCurrentVersionID() != defaultVersion) {
if(g_gui.CloseAllEditors()) {
ok = g_gui.LoadVersion(defaultVersion, error, warnings);
g_gui.PopupDialog(wxT("Error"), error, wxOK);
g_gui.ListDialog(wxT("Warnings"), warnings);
} else {
throw std::runtime_error("All maps of different versions were not closed.");
}
}
if(!ok)
throw std::runtime_error("Couldn't load client version");
MapVersion version;
version.otbm = g_gui.GetCurrentVersion().getPrefferedMapVersionID();
version.client = g_gui.GetCurrentVersionID();
map.convert(version);
map.height = 2048;
map.width = 2048;
static int unnamed_counter = 0;
std::string sname = "Untitled-" + i2s(++unnamed_counter);
map.name = sname + ".otbm";
map.spawnfile = sname + "-spawn.xml";
map.housefile = sname + "-house.xml";
map.description = "No map description available.";
map.unnamed = true;
map.doChange();
}
Editor::Editor(CopyBuffer& copybuffer, const FileName& fn) :
live_server(nullptr),
live_client(nullptr),
actionQueue(newd ActionQueue(*this)),
selection(*this),
copybuffer(copybuffer),
replace_brush(nullptr)
{
MapVersion ver;
if(!IOMapOTBM::getVersionInfo(fn, ver)) {
// g_gui.PopupDialog(wxT("Error"), wxT("Could not open file \"") + fn.GetFullPath() + wxT("\"."), wxOK);
throw std::runtime_error("Could not open file \"" + nstr(fn.GetFullPath()) + "\".\nThis is not a valid OTBM file or it does not exist.");
}
/*
if(ver < CLIENT_VERSION_760) {
long b = g_gui.PopupDialog(wxT("Error"), wxT("Unsupported Client Version (pre 7.6), do you want to try to load the map anyways?"), wxYES | wxNO);
if(b == wxID_NO) {
valid_state = false;
return;
}
}
*/
bool success = true;
if(g_gui.GetCurrentVersionID() != ver.client) {
wxString error;
wxArrayString warnings;
if(g_gui.CloseAllEditors()) {
success = g_gui.LoadVersion(ver.client, error, warnings);
if(!success)
g_gui.PopupDialog(wxT("Error"), error, wxOK);
else
g_gui.ListDialog(wxT("Warnings"), warnings);
} else {
throw std::runtime_error("All maps of different versions were not closed.");
}
}
if(success) {
ScopedLoadingBar LoadingBar("Loading OTBM map...");
success = map.open(nstr(fn.GetFullPath()));
/* TODO
if(success && ver.client == CLIENT_VERSION_854_BAD) {
int ok = g_gui.PopupDialog(wxT("Incorrect OTB"), wxT("This map has been saved with an incorrect OTB version, do you want to convert it to the new OTB version?\n\nIf you are not sure, click Yes."), wxYES | wxNO);
if(ok == wxID_YES){
ver.client = CLIENT_VERSION_854;
map.convert(ver);
}
}
*/
}
}
Editor::Editor(CopyBuffer& copybuffer, LiveClient* client) :
live_server(nullptr),
live_client(client),
actionQueue(newd NetworkedActionQueue(*this)),
selection(*this),
copybuffer(copybuffer),
replace_brush(nullptr)
{
;
}
Editor::~Editor() {
if(IsLive()) {
CloseLiveServer();
}
UnnamedRenderingLock();
selection.clear();
delete actionQueue;
}
void Editor::addBatch(BatchAction* action, int stacking_delay)
{
actionQueue->addBatch(action, stacking_delay);
g_gui.UpdateMenus();
}
void Editor::addAction(Action* action, int stacking_delay )
{
actionQueue->addAction(action, stacking_delay);
g_gui.UpdateMenus();
}
void Editor::saveMap(FileName filename, bool showdialog)
{
std::string savefile = filename.GetFullPath().mb_str(wxConvUTF8).data();
bool save_as = false;
bool save_otgz = false;
if(savefile.empty()) {
savefile = map.filename;
FileName c1(wxstr(savefile));
FileName c2(wxstr(map.filename));
save_as = c1 != c2;
}
// If not named yet, propagate the file name to the auxilliary files
if(map.unnamed) {
FileName _name(filename);
_name.SetExt(wxT("xml"));
_name.SetName(filename.GetName() + wxT("-spawn"));
map.spawnfile = nstr(_name.GetFullName());
_name.SetName(filename.GetName() + wxT("-house"));
map.housefile = nstr(_name.GetFullName());
map.unnamed = false;
}
// File object to convert between local paths etc.
FileName converter;
converter.Assign(wxstr(savefile));
std::string map_path = nstr(converter.GetPath(wxPATH_GET_SEPARATOR | wxPATH_GET_VOLUME));
// Make temporary backups
//converter.Assign(wxstr(savefile));
std::string backup_otbm, backup_house, backup_spawn;
if(converter.GetExt() == "otgz") {
save_otgz = true;
if(converter.FileExists()) {
backup_otbm = map_path + nstr(converter.GetName()) + ".otgz~";
std::remove(backup_otbm.c_str());
std::rename(savefile.c_str(), backup_otbm.c_str());
}
} else {
if(converter.FileExists()) {
backup_otbm = map_path + nstr(converter.GetName()) + ".otbm~";
std::remove(backup_otbm.c_str());
std::rename(savefile.c_str(), backup_otbm.c_str());
}
converter.SetFullName(wxstr(map.housefile));
if(converter.FileExists()) {
backup_house = map_path + nstr(converter.GetName()) + ".xml~";
std::remove(backup_house.c_str());
std::rename((map_path + map.housefile).c_str(), backup_house.c_str());
}
converter.SetFullName(wxstr(map.spawnfile));
if(converter.FileExists()) {
backup_spawn = map_path + nstr(converter.GetName()) + ".xml~";
std::remove(backup_spawn.c_str());
std::rename((map_path + map.spawnfile).c_str(), backup_spawn.c_str());
}
}
// Save the map
{
std::string n = nstr(g_gui.GetLocalDataDirectory()) + ".saving.txt";
std::ofstream f(n.c_str(), std::ios::trunc | std::ios::out);
f <<
backup_otbm << std::endl <<
backup_house << std::endl <<
backup_spawn << std::endl;
}
{
// Set up the Map paths
wxFileName fn = wxstr(savefile);
map.filename = fn.GetFullPath().mb_str(wxConvUTF8);
map.name = fn.GetFullName().mb_str(wxConvUTF8);
if(showdialog)
g_gui.CreateLoadBar("Saving OTBM map...");
// Perform the actual save
IOMapOTBM mapsaver(map.getVersion());
bool success = mapsaver.saveMap(map, fn);
if(showdialog)
g_gui.DestroyLoadBar();
// Check for errors...
if(!success) {
// Rename the temporary backup files back to their previous names
if(!backup_otbm.empty()) {
converter.SetFullName(wxstr(savefile));
std::string otbm_filename = map_path + nstr(converter.GetName());
std::rename(backup_otbm.c_str(), std::string(otbm_filename + (save_otgz ? ".otgz" : ".otbm")).c_str());
}
if(!backup_house.empty()) {
converter.SetFullName(wxstr(map.housefile));
std::string house_filename = map_path + nstr(converter.GetName());
std::rename(backup_house.c_str(), std::string(house_filename + ".xml").c_str());
}
if(!backup_spawn.empty()) {
converter.SetFullName(wxstr(map.spawnfile));
std::string spawn_filename = map_path + nstr(converter.GetName());
std::rename(backup_spawn.c_str(), std::string(spawn_filename + ".xml").c_str());
}
// Display the error
g_gui.PopupDialog(wxT("Error"), wxT("Could not save, unable to open target for writing."), wxOK);
}
// Remove temporary save runfile
{
std::string n = nstr(g_gui.GetLocalDataDirectory()) + ".saving.txt";
std::remove(n.c_str());
}
// If failure, don't run the rest of the function
if(!success)
return;
}
// Move to permanent backup
if(!save_as && g_settings.getInteger(Config::ALWAYS_MAKE_BACKUP)) {
// Move temporary backups to their proper files
time_t t = time(nullptr);
tm* current_time = localtime(&t);
ASSERT(current_time);
std::ostringstream date;
date << (1900 + current_time->tm_year);
if(current_time->tm_mon < 9)
date << "-" << "0" << current_time->tm_mon+1;
else
date << "-" << current_time->tm_mon+1;
date << "-" << current_time->tm_mday;
date << "-" << current_time->tm_hour;
date << "-" << current_time->tm_min;
date << "-" << current_time->tm_sec;
if(!backup_otbm.empty()) {
converter.SetFullName(wxstr(savefile));
std::string otbm_filename = map_path + nstr(converter.GetName());
std::rename(backup_otbm.c_str(), std::string(otbm_filename + "." + date.str() + (save_otgz ? ".otgz" : ".otbm")).c_str());
}
if(!backup_house.empty()) {
converter.SetFullName(wxstr(map.housefile));
std::string house_filename = map_path + nstr(converter.GetName());
std::rename(backup_house.c_str(), std::string(house_filename + "." + date.str() + ".xml").c_str());
}
if(!backup_spawn.empty()) {
converter.SetFullName(wxstr(map.spawnfile));
std::string spawn_filename = map_path + nstr(converter.GetName());
std::rename(backup_spawn.c_str(), std::string(spawn_filename + "." + date.str() + ".xml").c_str());
}
} else {
// Delete the temporary files
std::remove(backup_otbm.c_str());
std::remove(backup_house.c_str());
std::remove(backup_spawn.c_str());
}
map.clearChanges();
}
bool Editor::importMiniMap(FileName filename, int import, int import_x_offset, int import_y_offset, int import_z_offset)
{
return false;
}
bool Editor::exportMiniMap(FileName filename, int floor /*= GROUND_LAYER*/, bool displaydialog)
{
return map.exportMinimap(filename, floor, displaydialog);
}
bool Editor::exportSelectionAsMiniMap(FileName directory, wxString fileName)
{
if(!directory.Exists() || !directory.IsDirWritable())
return false;
int min_x = MAP_MAX_WIDTH + 1, min_y = MAP_MAX_HEIGHT + 1, min_z = MAP_MAX_LAYER + 1;
int max_x = 0, max_y = 0, max_z = 0;
const TileVector& tiles = selection.getTiles();
for(Tile* tile : tiles) {
if(tile->empty())
continue;
Position pos = tile->getPosition();
if(pos.x < min_x)
min_x = pos.x;
if(pos.x > max_x)
max_x = pos.x;
if(pos.y < min_y)
min_y = pos.y;
if(pos.y > max_y)
max_y = pos.y;
if(pos.z < min_z)
min_z = pos.z;
if(pos.z > max_z)
max_z = pos.z;
}
int numtiles = (max_x - min_x) * (max_y - min_y);
int minimap_width = max_x - min_x + 1;
int minimap_height = max_y - min_y + 1;
if(numtiles == 0)
return false;
if(minimap_width > 2048 || minimap_height > 2048) {
g_gui.PopupDialog(wxT("Error"), wxT("Minimap size greater than 2048px."), wxOK);
return false;
}
int tiles_iterated = 0;
for(int z = min_z; z <= max_z; z++) {
uint8_t* pixels = newd uint8_t[minimap_width * minimap_height * 3]; // 3 bytes per pixel
memset(pixels, 0, minimap_width * minimap_height * 3);
for(Tile* tile : tiles) {
if(tile->getZ() != z)
continue;
++tiles_iterated;
if(tiles_iterated % 8192 == 0)
g_gui.SetLoadDone(int(tiles_iterated / double(tiles.size()) * 90.0));
if(tile->empty())
continue;
uint8_t color = 0;
for(Item* item : tile->items) {
if(item->getMiniMapColor() != 0) {
color = item->getMiniMapColor();
break;
}
}
if(color == 0 && tile->hasGround())
color = tile->ground->getMiniMapColor();
uint32_t index = ((tile->getY() - min_y) * minimap_width + (tile->getX() - min_x)) * 3;
pixels[index] = (uint8_t)(int(color / 36) % 6 * 51); // red
pixels[index + 1] = (uint8_t)(int(color / 6) % 6 * 51); // green
pixels[index + 2] = (uint8_t)(color % 6 * 51); // blue
}
FileName file(fileName + wxT("_") + i2ws(z) + wxT(".png"));
file.Normalize(wxPATH_NORM_ALL, directory.GetFullPath());
wxImage* image = newd wxImage(minimap_width, minimap_height, pixels, true);
image->SaveFile(file.GetFullPath(), wxBITMAP_TYPE_PNG);
image->Destroy();
delete[] pixels;
}
return true;
}
bool Editor::importMap(FileName filename, int import_x_offset, int import_y_offset, ImportType house_import_type, ImportType spawn_import_type)
{
selection.clear();
actionQueue->clear();
Map imported_map;
bool loaded = imported_map.open(nstr(filename.GetFullPath()));
if(!loaded) {
g_gui.PopupDialog(wxT("Error"), wxT("Error loading map!\n") + imported_map.getError(), wxOK | wxICON_INFORMATION);
return false;
}
g_gui.ListDialog(wxT("Warning"), imported_map.getWarnings());
Position offset(import_x_offset, import_y_offset, 0);
bool resizemap = false;
bool resize_asked = false;
int newsize_x = map.getWidth(), newsize_y = map.getHeight();
int discarded_tiles = 0;
g_gui.CreateLoadBar(wxT("Merging maps..."));
std::map<uint32_t, uint32_t> town_id_map;
std::map<uint32_t, uint32_t> house_id_map;
if(house_import_type != IMPORT_DONT) {
for(TownMap::iterator tit = imported_map.towns.begin(); tit != imported_map.towns.end();) {
Town* imported_town = tit->second;
Town* current_town = map.towns.getTown(imported_town->getID());
Position oldexit = imported_town->getTemplePosition();
Position newexit = oldexit + offset;
if(newexit.isValid()) {
imported_town->setTemplePosition(newexit);
}
switch(house_import_type) {
case IMPORT_MERGE: {
town_id_map[imported_town->getID()] = imported_town->getID();
if(current_town) {
++tit;
continue;
}
break;
}
case IMPORT_SMART_MERGE: {
if(current_town) {
// Compare and insert/merge depending on parameters
if(current_town->getName() == imported_town->getName() && current_town->getID() == imported_town->getID()) {
// Just add to map
town_id_map[imported_town->getID()] = current_town->getID();
++tit;
continue;
} else {
// Conflict! Find a newd id and replace old
uint32_t new_id = map.towns.getEmptyID();
imported_town->setID(new_id);
town_id_map[imported_town->getID()] = new_id;
}
} else {
town_id_map[imported_town->getID()] = imported_town->getID();
}
break;
}
case IMPORT_INSERT: {
// Find a newd id and replace old
uint32_t new_id = map.towns.getEmptyID();
imported_town->setID(new_id);
town_id_map[imported_town->getID()] = new_id;
break;
}
case IMPORT_DONT: {
++tit;
continue; // Should never happend..?
break; // Continue or break ?
}
}
map.towns.addTown(imported_town);
#ifdef __VISUALC__ // C++0x compliance to some degree :)
tit = imported_map.towns.erase(tit);
#else // Bulky, slow way
TownMap::iterator tmp_iter = tit;
++tmp_iter;
uint32_t next_key = 0;
if(tmp_iter != imported_map.towns.end()) {
next_key = tmp_iter->first;
}
imported_map.towns.erase(tit);
if(next_key != 0) {
tit = imported_map.towns.find(next_key);
} else {
tit = imported_map.towns.end();
}
#endif
}
for(HouseMap::iterator hit = imported_map.houses.begin(); hit != imported_map.houses.end();) {
House* imported_house = hit->second;
House* current_house = map.houses.getHouse(imported_house->id);
imported_house->townid = town_id_map[imported_house->townid];
Position oldexit = imported_house->getExit();
imported_house->setExit(nullptr, Position()); // Reset it
switch(house_import_type) {
case IMPORT_MERGE: {
house_id_map[imported_house->id] = imported_house->id;
if(current_house) {
++hit;
Position newexit = oldexit + offset;
if(newexit.isValid()) current_house->setExit(&map, newexit);
continue;
}
break;
}
case IMPORT_SMART_MERGE: {
if(current_house) {
// Compare and insert/merge depending on parameters
if(current_house->name == imported_house->name && current_house->townid == imported_house->townid) {
// Just add to map
house_id_map[imported_house->id] = current_house->id;
++hit;
Position newexit = oldexit + offset;
if(newexit.isValid()) imported_house->setExit(&map, newexit);
continue;
} else {
// Conflict! Find a newd id and replace old
uint32_t new_id = map.houses.getEmptyID();
house_id_map[imported_house->id] = new_id;
imported_house->id = new_id;
}
} else {
house_id_map[imported_house->id] = imported_house->id;
}
break;
}
case IMPORT_INSERT: {
// Find a newd id and replace old
uint32_t new_id = map.houses.getEmptyID();
house_id_map[imported_house->id] = new_id;
imported_house->id = new_id;
break;
}
case IMPORT_DONT: {
++hit;
Position newexit = oldexit + offset;
if(newexit.isValid()) imported_house->setExit(&map, newexit);
continue; // Should never happend..?
break;
}
}
Position newexit = oldexit + offset;
if(newexit.isValid()) imported_house->setExit(&map, newexit);
map.houses.addHouse(imported_house);
#ifdef __VISUALC__ // C++0x compliance to some degree :)
hit = imported_map.houses.erase(hit);
#else // Bulky, slow way
HouseMap::iterator tmp_iter = hit;
++tmp_iter;
uint32_t next_key = 0;
if(tmp_iter != imported_map.houses.end()) {
next_key = tmp_iter->first;
}
imported_map.houses.erase(hit);
if(next_key != 0) {
hit = imported_map.houses.find(next_key);
} else {
hit = imported_map.houses.end();
}
#endif
}
}
std::map<Position, Spawn*> spawn_map;
if(spawn_import_type != IMPORT_DONT) {
for(SpawnPositionList::iterator siter = imported_map.spawns.begin(); siter != imported_map.spawns.end();) {
Position old_spawn_pos = *siter;
Position new_spawn_pos = *siter + offset;
switch(spawn_import_type) {
case IMPORT_SMART_MERGE:
case IMPORT_INSERT:
case IMPORT_MERGE: {
Tile* imported_tile = imported_map.getTile(old_spawn_pos);
if(imported_tile) {
ASSERT(imported_tile->spawn);
spawn_map[new_spawn_pos] = imported_tile->spawn;
SpawnPositionList::iterator next = siter;
bool cont = true;
Position next_spawn;
++next;
if(next == imported_map.spawns.end())
cont = false;
else
next_spawn = *next;
imported_map.spawns.erase(siter);
if(cont)
siter = imported_map.spawns.find(next_spawn);
else
siter = imported_map.spawns.end();
}
break;
}
case IMPORT_DONT: {
++siter;
break;
}
}
}
}
// Plain merge of waypoints, very simple! :)
for(WaypointMap::iterator iter = imported_map.waypoints.begin(); iter != imported_map.waypoints.end(); ++iter) {
iter->second->pos += offset;
}
map.waypoints.waypoints.insert(imported_map.waypoints.begin(), imported_map.waypoints.end());
imported_map.waypoints.waypoints.clear();
uint64_t tiles_merged = 0;
uint64_t tiles_to_import = imported_map.tilecount;
for(MapIterator mit = imported_map.begin(); mit != imported_map.end(); ++mit) {
if(tiles_merged % 8092 == 0) {
g_gui.SetLoadDone(int(100.0 * tiles_merged / tiles_to_import));
}
++tiles_merged;
Tile* import_tile = (*mit)->get();
Position new_pos = import_tile->getPosition() + offset;
if(!new_pos.isValid()) {
++discarded_tiles;
continue;
}
if(!resizemap && (new_pos.x > map.getWidth() || new_pos.y > map.getHeight())) {
if(resize_asked) {
++discarded_tiles;
continue;
} else {
resize_asked = true;
int ret = g_gui.PopupDialog(wxT("Collision"), wxT("The imported tiles are outside the current map scope. Do you want to resize the map? (Else additional tiles will be removed)"), wxYES | wxNO);
if(ret == wxID_YES) {
// ...
resizemap = true;
} else {
++discarded_tiles;
continue;
}
}
}
if(new_pos.x > newsize_x) {
newsize_x = new_pos.x;
}
if(new_pos.y > newsize_y) {
newsize_y = new_pos.y;
}
imported_map.setTile(import_tile->getPosition(), nullptr);
TileLocation* location = map.createTileL(new_pos);
// Check if we should update any houses
int new_houseid = house_id_map[import_tile->getHouseID()];
House* house = map.houses.getHouse(new_houseid);
if(import_tile->isHouseTile() && house_import_type != IMPORT_DONT && house) {
// We need to notify houses of the tile moving
house->removeTile(import_tile);
import_tile->setLocation(location);
house->addTile(import_tile);
} else {
import_tile->setLocation(location);
}
if(offset != Position(0,0,0)) {
for(ItemVector::iterator iter = import_tile->items.begin(); iter != import_tile->items.end(); ++iter) {
Item* item = *iter;
if(Teleport* teleport = dynamic_cast<Teleport*>(item)) {
teleport->setDestination(teleport->getDestination() + offset);
}
}
}
Tile* old_tile = map.getTile(new_pos);
if(old_tile) {
map.removeSpawn(old_tile);
}
import_tile->spawn = nullptr;
map.setTile(new_pos, import_tile, true);
}
for(std::map<Position, Spawn*>::iterator spawn_iter = spawn_map.begin(); spawn_iter != spawn_map.end(); ++spawn_iter) {
Position pos = spawn_iter->first;
TileLocation* location = map.createTileL(pos);
Tile* tile = location->get();
if(!tile) {
tile = map.allocator(location);
map.setTile(pos, tile);
} else if(tile->spawn) {
map.removeSpawnInternal(tile);
delete tile->spawn;
}
tile->spawn = spawn_iter->second;
map.addSpawn(tile);
}
g_gui.DestroyLoadBar();
map.setWidth(newsize_x);
map.setHeight(newsize_y);
g_gui.PopupDialog(wxT("Success"), wxT("Map imported successfully, ") + i2ws(discarded_tiles) + wxT(" tiles were discarded as invalid."), wxOK);
g_gui.RefreshPalettes();
g_gui.FitViewToMap();
return true;
}
void Editor::borderizeSelection()
{
if(selection.size() == 0) {
g_gui.SetStatusText(wxT("No items selected. Can't borderize."));
}
Action* action = actionQueue->createAction(ACTION_BORDERIZE);
for(Tile* tile : selection) {
Tile* newTile = tile->deepCopy(map);
newTile->borderize(&map);
newTile->select();
action->addChange(newd Change(newTile));
}
addAction(action);
}
void Editor::borderizeMap(bool showdialog)
{
if(showdialog) {
g_gui.CreateLoadBar(wxT("Borderizing map..."));
}
uint64_t tiles_done = 0;
for(TileLocation* tileLocation : map) {
if(showdialog && tiles_done % 4096 == 0) {
g_gui.SetLoadDone(static_cast<int32_t>(tiles_done / double(map.tilecount) * 100.0));
}
Tile* tile = tileLocation->get();
ASSERT(tile);
tile->borderize(&map);
++tiles_done;
}
if(showdialog) {
g_gui.DestroyLoadBar();
}
}
void Editor::randomizeSelection()
{
if(selection.size() == 0) {
g_gui.SetStatusText(wxT("No items selected. Can't randomize."));
}
Action* action = actionQueue->createAction(ACTION_RANDOMIZE);
for(Tile* tile : selection) {
Tile* newTile = tile->deepCopy(map);
GroundBrush* groundBrush = newTile->getGroundBrush();
if(groundBrush && groundBrush->isReRandomizable()) {
groundBrush->draw(&map, newTile, nullptr);
Item* oldGround = tile->ground;
Item* newGround = newTile->ground;
if(oldGround && newGround) {
newGround->setActionID(oldGround->getActionID());
newGround->setUniqueID(oldGround->getUniqueID());
}
newTile->select();
action->addChange(newd Change(newTile));
}
}
addAction(action);
}
void Editor::randomizeMap(bool showdialog)
{
if(showdialog) {
g_gui.CreateLoadBar(wxT("Randomizing map..."));
}
uint64_t tiles_done = 0;
for(TileLocation* tileLocation : map) {
if(showdialog && tiles_done % 4096 == 0) {
g_gui.SetLoadDone(static_cast<int32_t>(tiles_done / double(map.tilecount) * 100.0));
}
Tile* tile = tileLocation->get();
ASSERT(tile);
GroundBrush* groundBrush = tile->getGroundBrush();
if(groundBrush) {
Item* oldGround = tile->ground;
uint16_t actionId, uniqueId;
if(oldGround) {
actionId = oldGround->getActionID();
uniqueId = oldGround->getUniqueID();
} else {
actionId = 0;
uniqueId = 0;
}
groundBrush->draw(&map, tile, nullptr);
Item* newGround = tile->ground;
if(newGround) {
newGround->setActionID(actionId);
newGround->setUniqueID(uniqueId);
}
tile->update();
}
++tiles_done;
}
if(showdialog) {
g_gui.DestroyLoadBar();
}
}
void Editor::clearInvalidHouseTiles(bool showdialog)
{
if(showdialog) {
g_gui.CreateLoadBar(wxT("Clearing invalid house tiles..."));
}
Houses& houses = map.houses;
HouseMap::iterator iter = houses.begin();
while(iter != houses.end()) {
House* h = iter->second;
if(map.towns.getTown(h->townid) == nullptr) {
#ifdef __VISUALC__ // C++0x compliance to some degree :)
iter = houses.erase(iter);
#else // Bulky, slow way
HouseMap::iterator tmp_iter = iter;
++tmp_iter;
uint32_t next_key = 0;
if(tmp_iter != houses.end()) {
next_key = tmp_iter->first;
}
houses.erase(iter);
if(next_key != 0) {
iter = houses.find(next_key);
} else {
iter = houses.end();
}
#endif
} else {
++iter;
}
}
uint64_t tiles_done = 0;
for(MapIterator map_iter = map.begin(); map_iter != map.end(); ++map_iter) {
if(showdialog && tiles_done % 4096 == 0) {
g_gui.SetLoadDone(int(tiles_done / double(map.tilecount) * 100.0));
}
Tile* tile = (*map_iter)->get();
ASSERT(tile);
if(tile->isHouseTile()) {
if(houses.getHouse(tile->getHouseID()) == nullptr) {
tile->setHouse(nullptr);
}
}
++tiles_done;
}
if(showdialog) {
g_gui.DestroyLoadBar();
}
}
void Editor::clearModifiedTileState(bool showdialog)
{
if(showdialog) {
g_gui.CreateLoadBar(wxT("Clearing modified state from all tiles..."));
}
uint64_t tiles_done = 0;
for(MapIterator map_iter = map.begin(); map_iter != map.end(); ++map_iter) {
if(showdialog && tiles_done % 4096 == 0) {
g_gui.SetLoadDone(int(tiles_done / double(map.tilecount) * 100.0));
}
Tile* tile = (*map_iter)->get();
ASSERT(tile);
tile->unmodify();
++tiles_done;
}
if(showdialog) {
g_gui.DestroyLoadBar();
}
}
void Editor::moveSelection(Position offset)
{
BatchAction* batchAction = actionQueue->createBatch(ACTION_MOVE); // Our saved action batch, for undo!
Action* action;
// Remove tiles from the map
action = actionQueue->createAction(batchAction); // Our action!
bool doborders = false;
TileVector tmp_storage;
// Update the tiles with the newd positions
for(TileVector::iterator it = selection.begin(); it != selection.end(); ++it) {
// First we get the old tile and it's position
Tile* tile = (*it);
//const Position pos = tile->getPosition();
// Create the duplicate source tile, which will replace the old one later
Tile* old_src_tile = tile;
Tile* new_src_tile;
new_src_tile = old_src_tile->deepCopy(map);
Tile* tmp_storage_tile = map.allocator(tile->getLocation());
// Get all the selected items from the NEW source tile and iterate through them
// This transfers ownership to the temporary tile
ItemVector tile_selection = new_src_tile->popSelectedItems();
for(ItemVector::iterator iit = tile_selection.begin(); iit != tile_selection.end(); iit++) {
// Add the copied item to the newd destination tile,
Item* item = (*iit);
tmp_storage_tile->addItem(item);
}
// Move spawns
if(new_src_tile->spawn && new_src_tile->spawn->isSelected()) {
tmp_storage_tile->spawn = new_src_tile->spawn;
new_src_tile->spawn = nullptr;
}
// Move creatures
if(new_src_tile->creature && new_src_tile->creature->isSelected()) {
tmp_storage_tile->creature = new_src_tile->creature;
new_src_tile->creature = nullptr;
}
// Move house data & tile status if ground is transferred
if(tmp_storage_tile->ground) {
tmp_storage_tile->house_id = new_src_tile->house_id;
new_src_tile->house_id = 0;
tmp_storage_tile->setMapFlags(new_src_tile->getMapFlags());
new_src_tile->setMapFlags(TILESTATE_NONE);
doborders = true;
}
tmp_storage.push_back(tmp_storage_tile);
// Add the tile copy to the action
action->addChange(newd Change(new_src_tile));
}
// Commit changes to map
batchAction->addAndCommitAction(action);
// Remove old borders (and create some newd?)
if(g_settings.getInteger(Config::USE_AUTOMAGIC) &&
g_settings.getInteger(Config::BORDERIZE_DRAG) &&
selection.size() < size_t(g_settings.getInteger(Config::BORDERIZE_DRAG_THRESHOLD))) {
action = actionQueue->createAction(batchAction);
TileList borderize_tiles;
// Go through all modified (selected) tiles (might be slow)
for(TileVector::iterator it = tmp_storage.begin(); it != tmp_storage.end(); ++it) {
Position pos = (*it)->getPosition();
// Go through all neighbours
Tile* t;
t = map.getTile(pos.x , pos.y , pos.z); if(t && !t->isSelected()) {borderize_tiles.push_back(t);}
t = map.getTile(pos.x-1, pos.y-1, pos.z); if(t && !t->isSelected()) {borderize_tiles.push_back(t);}
t = map.getTile(pos.x , pos.y-1, pos.z); if(t && !t->isSelected()) {borderize_tiles.push_back(t);}
t = map.getTile(pos.x+1, pos.y-1, pos.z); if(t && !t->isSelected()) {borderize_tiles.push_back(t);}
t = map.getTile(pos.x-1, pos.y , pos.z); if(t && !t->isSelected()) {borderize_tiles.push_back(t);}
t = map.getTile(pos.x+1, pos.y , pos.z); if(t && !t->isSelected()) {borderize_tiles.push_back(t);}
t = map.getTile(pos.x-1, pos.y+1, pos.z); if(t && !t->isSelected()) {borderize_tiles.push_back(t);}
t = map.getTile(pos.x , pos.y+1, pos.z); if(t && !t->isSelected()) {borderize_tiles.push_back(t);}
t = map.getTile(pos.x+1, pos.y+1, pos.z); if(t && !t->isSelected()) {borderize_tiles.push_back(t);}
}
// Remove duplicates
borderize_tiles.sort();
borderize_tiles.unique();
// Do le borders!
for(TileList::iterator it = borderize_tiles.begin(); it != borderize_tiles.end(); ++it) {
Tile* tile = *it;
Tile* new_tile = (*it)->deepCopy(map);
if(doborders) new_tile->borderize(&map);
new_tile->wallize(&map);
new_tile->tableize(&map);
new_tile->carpetize(&map);
if(tile->ground && tile->ground->isSelected()) new_tile->selectGround();
action->addChange(newd Change(new_tile));
}
// Commit changes to map
batchAction->addAndCommitAction(action);
}
// New action for adding the destination tiles
action = actionQueue->createAction(batchAction);
for(TileVector::iterator it = tmp_storage.begin(); it != tmp_storage.end(); ++it) {
Tile* tile = (*it);
const Position old_pos = tile->getPosition();
Position new_pos;
new_pos = old_pos - offset;
if(new_pos.z < 0 && new_pos.z > MAP_MAX_LAYER) {
delete tile;
continue;
}
// Create the duplicate dest tile, which will replace the old one later
TileLocation* location = map.createTileL(new_pos);
Tile* old_dest_tile = location->get();
Tile* new_dest_tile = nullptr;
if(g_settings.getInteger(Config::MERGE_MOVE) || !tile->ground) {
// Move items
if(old_dest_tile) {
new_dest_tile = old_dest_tile->deepCopy(map);
} else {
new_dest_tile = map.allocator(location);
}
new_dest_tile->merge(tile);
delete tile;
} else {
// Replace tile instead of just merge
tile->setLocation(location);
new_dest_tile = tile;
}
action->addChange(newd Change(new_dest_tile));
}
// Commit changes to the map
batchAction->addAndCommitAction(action);
// Create borders
if(g_settings.getInteger(Config::USE_AUTOMAGIC) &&
g_settings.getInteger(Config::BORDERIZE_DRAG) &&
selection.size() < size_t(g_settings.getInteger(Config::BORDERIZE_DRAG_THRESHOLD))) {
action = actionQueue->createAction(batchAction);
TileList borderize_tiles;
// Go through all modified (selected) tiles (might be slow)
for(TileVector::iterator it = selection.begin(); it != selection.end(); it++) {
bool add_me = false; // If this tile is touched
Position pos = (*it)->getPosition();
// Go through all neighbours
Tile* t;
t = map.getTile(pos.x-1, pos.y-1, pos.z); if(t && !t->isSelected()) {borderize_tiles.push_back(t); add_me = true;}
t = map.getTile(pos.x-1, pos.y-1, pos.z); if(t && !t->isSelected()) {borderize_tiles.push_back(t); add_me = true;}
t = map.getTile(pos.x , pos.y-1, pos.z); if(t && !t->isSelected()) {borderize_tiles.push_back(t); add_me = true;}
t = map.getTile(pos.x+1, pos.y-1, pos.z); if(t && !t->isSelected()) {borderize_tiles.push_back(t); add_me = true;}
t = map.getTile(pos.x-1, pos.y , pos.z); if(t && !t->isSelected()) {borderize_tiles.push_back(t); add_me = true;}
t = map.getTile(pos.x+1, pos.y , pos.z); if(t && !t->isSelected()) {borderize_tiles.push_back(t); add_me = true;}
t = map.getTile(pos.x-1, pos.y+1, pos.z); if(t && !t->isSelected()) {borderize_tiles.push_back(t); add_me = true;}
t = map.getTile(pos.x , pos.y+1, pos.z); if(t && !t->isSelected()) {borderize_tiles.push_back(t); add_me = true;}
t = map.getTile(pos.x+1, pos.y+1, pos.z); if(t && !t->isSelected()) {borderize_tiles.push_back(t); add_me = true;}
if(add_me) borderize_tiles.push_back(*it);
}
// Remove duplicates
borderize_tiles.sort();
borderize_tiles.unique();
// Do le borders!
for(TileList::iterator it = borderize_tiles.begin(); it != borderize_tiles.end(); it++) {
Tile* tile = *it;
if(tile->ground) {
if(tile->ground->getGroundBrush()) {
Tile* new_tile = tile->deepCopy(map);
if(doborders)
new_tile->borderize(&map);
new_tile->wallize(&map);
new_tile->tableize(&map);
new_tile->carpetize(&map);
if(tile->ground->isSelected())
new_tile->selectGround();
action->addChange(newd Change(new_tile));
}
}
}
// Commit changes to map
batchAction->addAndCommitAction(action);
}
// Store the action for undo
addBatch(batchAction);
selection.updateSelectionCount();
}
void Editor::destroySelection()
{
if(selection.size() == 0) {
g_gui.SetStatusText(wxT("No selected items to delete."));
} else {
int tile_count = 0;
int item_count = 0;
PositionList tilestoborder;
BatchAction* batch = actionQueue->createBatch(ACTION_DELETE_TILES);
Action* action = actionQueue->createAction(batch);
for(TileVector::iterator it = selection.begin(); it != selection.end(); ++it) {
tile_count++;
Tile* tile = *it;
Tile* newtile = tile->deepCopy(map);
ItemVector tile_selection = newtile->popSelectedItems();
for(ItemVector::iterator iit = tile_selection.begin(); iit != tile_selection.end(); ++iit) {
++item_count;
// Delete the items from the tile
delete *iit;
}
if(newtile->creature && newtile->creature->isSelected()) {
delete newtile->creature;
newtile->creature = nullptr;
}
if(newtile->spawn && newtile->spawn->isSelected()) {
delete newtile->spawn;
newtile->spawn = nullptr;
}
if(g_settings.getInteger(Config::USE_AUTOMAGIC)) {
for(int y = -1; y <= 1; y++) {
for(int x = -1; x <= 1; x++) {
tilestoborder.push_back(
Position(tile->getPosition().x + x,
tile->getPosition().y + y,
tile->getPosition().z));
}
}
}
action->addChange(newd Change(newtile));
}
batch->addAndCommitAction(action);
if(g_settings.getInteger(Config::USE_AUTOMAGIC)) {
// Remove duplicates
tilestoborder.sort();
tilestoborder.unique();
action = actionQueue->createAction(batch);
for(PositionList::iterator it = tilestoborder.begin(); it != tilestoborder.end(); ++it) {
TileLocation* location = map.createTileL(*it);
Tile* tile = location->get();
if(tile) {
Tile* new_tile = tile->deepCopy(map);
new_tile->borderize(&map);
new_tile->wallize(&map);
new_tile->tableize(&map);
new_tile->carpetize(&map);
action->addChange(newd Change(new_tile));
} else {
Tile* new_tile = map.allocator(location);
new_tile->borderize(&map);
if(new_tile->size()) {
action->addChange(newd Change(new_tile));
} else {
delete new_tile;
}
}
}
batch->addAndCommitAction(action);
}
addBatch(batch);
wxString ss;
ss << wxT("Deleted ") << tile_count << wxT(" tile") << (tile_count > 1 ? wxT("s") : wxT("")) << wxT(" (") << item_count << wxT(" item") << (item_count > 1? wxT("s") : wxT("")) << wxT(")");
g_gui.SetStatusText(ss);
}
}
// Macro to avoid useless code repetition
void doSurroundingBorders(DoodadBrush* doodad_brush, PositionList& tilestoborder, Tile* buffer_tile, Tile* new_tile)
{
if(doodad_brush->doNewBorders() && g_settings.getInteger(Config::USE_AUTOMAGIC)) {
tilestoborder.push_back(Position(new_tile->getPosition().x, new_tile->getPosition().y, new_tile->getPosition().z));
if(buffer_tile->hasGround()) {
for(int y = -1; y <= 1; y++) {
for(int x = -1; x <= 1; x++) {
tilestoborder.push_back(Position(new_tile->getPosition().x + x, new_tile->getPosition().y + y, new_tile->getPosition().z));
}
}
} else if(buffer_tile->hasWall()) {
tilestoborder.push_back(Position(new_tile->getPosition().x, new_tile->getPosition().y-1, new_tile->getPosition().z));
tilestoborder.push_back(Position(new_tile->getPosition().x-1, new_tile->getPosition().y, new_tile->getPosition().z));
tilestoborder.push_back(Position(new_tile->getPosition().x+1, new_tile->getPosition().y, new_tile->getPosition().z));
tilestoborder.push_back(Position(new_tile->getPosition().x, new_tile->getPosition().y+1, new_tile->getPosition().z));
}
}
}
void removeDuplicateWalls(Tile* buffer, Tile* tile)
{
for(ItemVector::const_iterator iter = buffer->items.begin(); iter != buffer->items.end(); ++iter) {
if((*iter)->getWallBrush()) {
tile->cleanWalls((*iter)->getWallBrush());
}
}
}
void Editor::drawInternal(Position offset, bool alt, bool dodraw)
{
Brush* brush = g_gui.GetCurrentBrush();
DoodadBrush* doodad_brush = dynamic_cast<DoodadBrush*>(brush);
HouseExitBrush* house_exit_brush = dynamic_cast<HouseExitBrush*>(brush);
WaypointBrush* waypoint_brush = dynamic_cast<WaypointBrush*>(brush);
WallBrush* wall_brush = dynamic_cast<WallBrush*>(brush);
SpawnBrush* spawn_brush = dynamic_cast<SpawnBrush*>(brush);
CreatureBrush* creature_brush = dynamic_cast<CreatureBrush*>(brush);
BatchAction* batch = actionQueue->createBatch(ACTION_DRAW);
if(doodad_brush) {
Action* action = actionQueue->createAction(batch);
BaseMap* buffer_map = g_gui.doodad_buffer_map;
Position delta_pos = offset - Position(0x8000, 0x8000, 0x8);
PositionList tilestoborder;
for(MapIterator map_iter = buffer_map->begin(); map_iter != buffer_map->end(); ++map_iter) {
Tile* buffer_tile = (*map_iter)->get();
Position pos = buffer_tile->getPosition() + delta_pos;
if(!pos.isValid()) {
continue;
}
TileLocation* location = map.createTileL(pos);
Tile* tile = location->get();
if(doodad_brush->placeOnBlocking() || alt) {
if(tile) {
bool place = true;
if(!doodad_brush->placeOnDuplicate() && !alt) {
for(ItemVector::const_iterator iter = tile->items.begin(); iter != tile->items.end(); ++iter) {
if(doodad_brush->ownsItem(*iter)) {
place = false;
break;
}
}
}
if(place) {
Tile* new_tile = tile->deepCopy(map);
removeDuplicateWalls(buffer_tile, new_tile);
doSurroundingBorders(doodad_brush, tilestoborder, buffer_tile, new_tile);
new_tile->merge(buffer_tile);
action->addChange(newd Change(new_tile));
}
} else {
Tile* new_tile = map.allocator(location);
removeDuplicateWalls(buffer_tile, new_tile);
doSurroundingBorders(doodad_brush, tilestoborder, buffer_tile, new_tile);
new_tile->merge(buffer_tile);
action->addChange(newd Change(new_tile));
}
} else {
if(tile && !tile->isBlocking()) {
bool place = true;
if(!doodad_brush->placeOnDuplicate() && !alt) {
for(ItemVector::const_iterator iter = tile->items.begin(); iter != tile->items.end(); ++iter) {
if(doodad_brush->ownsItem(*iter)) {
place = false;
break;
}
}
}
if(place) {
Tile* new_tile = tile->deepCopy(map);
removeDuplicateWalls(buffer_tile, new_tile);
doSurroundingBorders(doodad_brush, tilestoborder, buffer_tile, new_tile);
new_tile->merge(buffer_tile);
action->addChange(newd Change(new_tile));
}
}
}
}
batch->addAndCommitAction(action);
if(tilestoborder.size() > 0) {
Action* action = actionQueue->createAction(batch);
// Remove duplicates
tilestoborder.sort();
tilestoborder.unique();
for(PositionList::const_iterator iter = tilestoborder.begin(); iter != tilestoborder.end(); ++iter) {
Tile* t = map.getTile(*iter);
if(t) {
Tile* new_tile = t->deepCopy(map);
new_tile->borderize(&map);
new_tile->wallize(&map);
action->addChange(newd Change(new_tile));
}
}
batch->addAndCommitAction(action);
}
} else if(house_exit_brush) {
//
Action* action = actionQueue->createAction(batch);
House* house = map.houses.getHouse(house_exit_brush->getHouseID());
if(house && house_exit_brush->canDraw(&map, offset)) {
action->addChange(Change::Create(house, offset));
} else {
delete action;
return;
}
batch->addAndCommitAction(action);
} else if(waypoint_brush) {
//
Action* action = actionQueue->createAction(batch);
Waypoint* wp = map.waypoints.getWaypoint(waypoint_brush->getWaypoint());
if(wp && waypoint_brush->canDraw(&map, offset)) {
action->addChange(Change::Create(wp, offset));
} else {
delete action;
return;
}
batch->addAndCommitAction(action);
} else if(wall_brush) {
Action* action = actionQueue->createAction(batch);
// This will only occur with a size 0, when clicking on a tile (not drawing)
Tile* t = map.getTile(offset);
Tile* new_tile = nullptr;
if(t) {
new_tile = t->deepCopy(map);
} else {
new_tile = map.allocator(map.createTileL(offset));
}
if(dodraw) {
bool b = true;
wall_brush->draw(&map, new_tile, &b);
} else {
wall_brush->undraw(&map, new_tile);
}
action->addChange(newd Change(new_tile));
batch->addAndCommitAction(action);
} else if(spawn_brush || creature_brush) {
Action* action = actionQueue->createAction(batch);
Tile* t = map.getTile(offset);
Tile* new_tile = nullptr;
if(t) {
new_tile = t->deepCopy(map);
} else {
new_tile = map.allocator(map.createTileL(offset));
}
int param;
if(creature_brush) {
param = g_gui.GetSpawnTime();
} else {
param = g_gui.GetBrushSize();
}
if(dodraw) {
brush->draw(&map, new_tile, &param);
} else {
brush->undraw(&map, new_tile);
}
action->addChange(newd Change(new_tile));
batch->addAndCommitAction(action);
}
addBatch(batch, 2);
}
void Editor::drawInternal(const PositionVector& tilestodraw, bool alt, bool dodraw)
{
Brush* brush = g_gui.GetCurrentBrush();
OptionalBorderBrush* gravel_brush = dynamic_cast<OptionalBorderBrush*>(brush);
#ifdef __DEBUG__
GroundBrush* border_brush = dynamic_cast<GroundBrush*>(brush);
WallBrush* wall_brush = dynamic_cast<WallBrush*>(brush);
if(border_brush || wall_brush) {
// Wrong function, end call
return;
}
#endif
Action* action = actionQueue->createAction(ACTION_DRAW);
if(gravel_brush) {
// We actually need to do borders, but on the same tiles we draw to
for(PositionVector::const_iterator it = tilestodraw.begin(); it != tilestodraw.end(); ++it) {
Position pos = *it;
TileLocation* location = map.createTileL(pos);
Tile* tile = location->get();
if(tile) {
if(dodraw) {
Tile* new_tile = tile->deepCopy(map);
brush->draw(&map, new_tile);
new_tile->borderize(&map);
action->addChange(newd Change(new_tile));
} else if(!dodraw && tile->hasOptionalBorder()) {
Tile* new_tile = tile->deepCopy(map);
brush->undraw(&map, new_tile);
new_tile->borderize(&map);
action->addChange(newd Change(new_tile));
}
} else if(dodraw) {
Tile* new_tile = map.allocator(location);
brush->draw(&map, new_tile);
new_tile->borderize(&map);
if(new_tile->size() == 0) {
delete new_tile;
continue;
}
action->addChange(newd Change(new_tile));
}
}
} else {
for(PositionVector::const_iterator it = tilestodraw.begin(); it != tilestodraw.end(); ++it) {
Position pos = *it;
TileLocation* location = map.createTileL(pos);
Tile* tile = location->get();
if(tile) {
Tile* new_tile = tile->deepCopy(map);
if(dodraw) {
brush->draw(&map, new_tile, &alt);
} else {
brush->undraw(&map, new_tile);
}
action->addChange(newd Change(new_tile));
} else if(dodraw) {
Tile* new_tile = map.allocator(location);
brush->draw(&map, new_tile, &alt);
action->addChange(newd Change(new_tile));
}
}
}
addAction(action, 2);
}
void Editor::drawInternal(const PositionVector& tilestodraw, PositionVector& tilestoborder, bool alt, bool dodraw)
{
Brush* brush = g_gui.GetCurrentBrush();
GroundBrush* border_brush = dynamic_cast<GroundBrush*>(brush);
WallBrush* wall_brush = dynamic_cast<WallBrush*>(brush);
DoorBrush* door_brush = dynamic_cast<DoorBrush*>(brush);
TableBrush* table_brush = dynamic_cast<TableBrush*>(brush);
CarpetBrush* carpet_brush = dynamic_cast<CarpetBrush*>(brush);
EraserBrush* eraser = dynamic_cast<EraserBrush*>(brush);
if(border_brush || eraser) {
BatchAction* batch = actionQueue->createBatch(ACTION_DRAW);
Action* action = actionQueue->createAction(batch);
for(PositionVector::const_iterator it = tilestodraw.begin(); it != tilestodraw.end(); ++it) {
Position pos = *it;
TileLocation* location = map.createTileL(pos);
Tile* tile = location->get();
if(tile) {
Tile* new_tile = tile->deepCopy(map);
if(g_settings.getInteger(Config::USE_AUTOMAGIC)) {
new_tile->cleanBorders();
}
if(dodraw)
if(border_brush && alt) {
std::pair<bool, GroundBrush*> param;
if(replace_brush) {
param.first = false;
param.second = replace_brush;
} else {
param.first = true;
param.second = nullptr;
}
g_gui.GetCurrentBrush()->draw(&map, new_tile, &param);
} else {
g_gui.GetCurrentBrush()->draw(&map, new_tile, nullptr);
}
else {
g_gui.GetCurrentBrush()->undraw(&map, new_tile);
tilestoborder.push_back(pos);
}
action->addChange(newd Change(new_tile));
} else if(dodraw) {
Tile* new_tile = map.allocator(location);
if(border_brush && alt) {
std::pair<bool, GroundBrush*> param;
if(replace_brush) {
param.first = false;
param.second = replace_brush;
} else {
param.first = true;
param.second = nullptr;
}
g_gui.GetCurrentBrush()->draw(&map, new_tile, &param);
} else {
g_gui.GetCurrentBrush()->draw(&map, new_tile, nullptr);
}
action->addChange(newd Change(new_tile));
}
}
// Commit changes to map
batch->addAndCommitAction(action);
if(g_settings.getInteger(Config::USE_AUTOMAGIC)) {
// Do borders!
action = actionQueue->createAction(batch);
for(PositionVector::const_iterator it = tilestoborder.begin(); it != tilestoborder.end(); ++it) {
Position pos = *it;
TileLocation* location = map.createTileL(pos);
Tile* tile = location->get();
if(tile) {
Tile* new_tile = tile->deepCopy(map);
if(eraser) {
new_tile->wallize(&map);
new_tile->tableize(&map);
new_tile->carpetize(&map);
}
new_tile->borderize(&map);
action->addChange(newd Change(new_tile));
} else {
Tile* new_tile = map.allocator(location);
if(eraser) {
// There are no carpets/tables/walls on empty tiles...
//new_tile->wallize(map);
//new_tile->tableize(map);
//new_tile->carpetize(map);
}
new_tile->borderize(&map);
if(new_tile->size() > 0) {
action->addChange(newd Change(new_tile));
} else {
delete new_tile;
}
}
}
batch->addAndCommitAction(action);
}
addBatch(batch, 2);
} else if(table_brush || carpet_brush) {
BatchAction* batch = actionQueue->createBatch(ACTION_DRAW);
Action* action = actionQueue->createAction(batch);
for(PositionVector::const_iterator it = tilestodraw.begin(); it != tilestodraw.end(); ++it) {
Position pos = *it;
TileLocation* location = map.createTileL(pos);
Tile* tile = location->get();
if(tile) {
Tile* new_tile = tile->deepCopy(map);
if(dodraw)
g_gui.GetCurrentBrush()->draw(&map, new_tile, nullptr);
else
g_gui.GetCurrentBrush()->undraw(&map, new_tile);
action->addChange(newd Change(new_tile));
} else if(dodraw) {
Tile* new_tile = map.allocator(location);
g_gui.GetCurrentBrush()->draw(&map, new_tile, nullptr);
action->addChange(newd Change(new_tile));
}
}
// Commit changes to map
batch->addAndCommitAction(action);
// Do borders!
action = actionQueue->createAction(batch);
for(PositionVector::const_iterator it = tilestoborder.begin(); it != tilestoborder.end(); ++it) {
Position pos = *it;
Tile* tile = map.getTile(pos);
if(table_brush) {
if(tile && tile->hasTable()) {
Tile* new_tile = tile->deepCopy(map);
new_tile->tableize(&map);
action->addChange(newd Change(new_tile));
}
} else if(carpet_brush) {
if(tile && tile->hasCarpet()) {
Tile* new_tile = tile->deepCopy(map);
new_tile->carpetize(&map);
action->addChange(newd Change(new_tile));
}
}
}
batch->addAndCommitAction(action);
addBatch(batch, 2);
} else if(wall_brush) {
BatchAction* batch = actionQueue->createBatch(ACTION_DRAW);
Action* action = actionQueue->createAction(batch);
if(alt && dodraw) {
// This is exempt from USE_AUTOMAGIC
g_gui.doodad_buffer_map->clear();
BaseMap* draw_map = g_gui.doodad_buffer_map;
for(PositionVector::const_iterator it = tilestodraw.begin(); it != tilestodraw.end(); ++it) {
Position pos = *it;
TileLocation* location = map.createTileL(pos);
Tile* tile = location->get();
if(tile) {
Tile* new_tile = tile->deepCopy(map);
new_tile->cleanWalls(wall_brush);
g_gui.GetCurrentBrush()->draw(draw_map, new_tile);
draw_map->setTile(pos, new_tile, true);
} else if(dodraw) {
Tile* new_tile = map.allocator(location);
g_gui.GetCurrentBrush()->draw(draw_map, new_tile);
draw_map->setTile(pos, new_tile, true);
}
}
for(PositionVector::const_iterator it = tilestodraw.begin(); it != tilestodraw.end(); ++it) {
Position pos = *it;
// Get the correct tiles from the draw map instead of the editor map
Tile* tile = draw_map->getTile(pos);
if(tile) {
tile->wallize(draw_map);
action->addChange(newd Change(tile));
}
}
draw_map->clear(false);
// Commit
batch->addAndCommitAction(action);
} else {
for(PositionVector::const_iterator it = tilestodraw.begin(); it != tilestodraw.end(); ++it) {
Position pos = *it;
TileLocation* location = map.createTileL(pos);
Tile* tile = location->get();
if(tile) {
Tile* new_tile = tile->deepCopy(map);
// Wall cleaning is exempt from automagic
new_tile->cleanWalls(wall_brush);
if(dodraw)
g_gui.GetCurrentBrush()->draw(&map, new_tile);
else
g_gui.GetCurrentBrush()->undraw(&map, new_tile);
action->addChange(newd Change(new_tile));
} else if(dodraw) {
Tile* new_tile = map.allocator(location);
g_gui.GetCurrentBrush()->draw(&map, new_tile);
action->addChange(newd Change(new_tile));
}
}
// Commit changes to map
batch->addAndCommitAction(action);
if(g_settings.getInteger(Config::USE_AUTOMAGIC)) {
// Do borders!
action = actionQueue->createAction(batch);
for(PositionVector::const_iterator it = tilestoborder.begin(); it != tilestoborder.end(); ++it) {
Position pos = *it;
Tile* tile = map.getTile(pos);
if(tile) {
Tile* new_tile = tile->deepCopy(map);
new_tile->wallize(&map);
//if(*tile == *new_tile) delete new_tile;
action->addChange(newd Change(new_tile));
}
}
batch->addAndCommitAction(action);
}
}
actionQueue->addBatch(batch, 2);
} else if(door_brush) {
BatchAction* batch = actionQueue->createBatch(ACTION_DRAW);
Action* action = actionQueue->createAction(batch);
// Loop is kind of redundant since there will only ever be one index.
for(PositionVector::const_iterator it = tilestodraw.begin(); it != tilestodraw.end(); ++it) {
Position pos = *it;
TileLocation* location = map.createTileL(pos);
Tile* tile = location->get();
if(tile) {
Tile* new_tile = tile->deepCopy(map);
// Wall cleaning is exempt from automagic
new_tile->cleanWalls(wall_brush);
if(dodraw)
door_brush->draw(&map, new_tile, &alt);
else
door_brush->undraw(&map, new_tile);
action->addChange(newd Change(new_tile));
} else if(dodraw) {
Tile* new_tile = map.allocator(location);
door_brush->draw(&map, new_tile, &alt);
action->addChange(newd Change(new_tile));
}
}
// Commit changes to map
batch->addAndCommitAction(action);
if(g_settings.getInteger(Config::USE_AUTOMAGIC)) {
// Do borders!
action = actionQueue->createAction(batch);
for(PositionVector::const_iterator it = tilestoborder.begin(); it != tilestoborder.end(); ++it) {
Position pos = *it;
Tile* tile = map.getTile(pos);
if(tile) {
Tile* new_tile = tile->deepCopy(map);
new_tile->wallize(&map);
//if(*tile == *new_tile) delete new_tile;
action->addChange(newd Change(new_tile));
}
}
batch->addAndCommitAction(action);
}
addBatch(batch, 2);
} else {
Action* action = actionQueue->createAction(ACTION_DRAW);
for(PositionVector::const_iterator it = tilestodraw.begin(); it != tilestodraw.end(); ++it) {
Position pos = *it;
TileLocation* location = map.createTileL(pos);
Tile* tile = location->get();
if(tile) {
Tile* new_tile = tile->deepCopy(map);
if(dodraw)
g_gui.GetCurrentBrush()->draw(&map, new_tile);
else
g_gui.GetCurrentBrush()->undraw(&map, new_tile);
action->addChange(newd Change(new_tile));
} else if(dodraw) {
Tile* new_tile = map.allocator(location);
g_gui.GetCurrentBrush()->draw(&map, new_tile);
action->addChange(newd Change(new_tile));
}
}
addAction(action, 2);
}
}
///////////////////////////////////////////////////////////////////////////////
// Live!
bool Editor::IsLiveClient() const
{
return live_client != nullptr;
}
bool Editor::IsLiveServer() const
{
return live_server != nullptr;
}
bool Editor::IsLive() const
{
return IsLiveClient() || IsLiveServer();
}
bool Editor::IsLocal() const
{
return !IsLive();
}
LiveClient* Editor::GetLiveClient() const
{
return live_client;
}
LiveServer* Editor::GetLiveServer() const
{
return live_server;
}
LiveSocket& Editor::GetLive() const
{
if(live_server)
return *live_server;
return *live_client;
}
LiveServer* Editor::StartLiveServer()
{
ASSERT(IsLocal());
live_server = newd LiveServer(*this);
delete actionQueue;
actionQueue = newd NetworkedActionQueue(*this);
return live_server;
}
void Editor::BroadcastNodes(DirtyList& dirtyList)
{
if(IsLiveClient()) {
live_client->sendChanges(dirtyList);
} else {
live_server->broadcastNodes(dirtyList);
}
}
void Editor::CloseLiveServer()
{
ASSERT(IsLive());
if(live_client) {
live_client->close();
delete live_client;
live_client = nullptr;
}
if(live_server) {
live_server->close();
delete live_server;
live_server = nullptr;
delete actionQueue;
actionQueue = newd ActionQueue(*this);
}
NetworkConnection& connection = NetworkConnection::getInstance();
connection.stop();
}
void Editor::QueryNode(int ndx, int ndy, bool underground)
{
ASSERT(live_client);
live_client->queryNode(ndx, ndy, underground);
}
void Editor::SendNodeRequests()
{
if(live_client) {
live_client->sendNodeRequests();
}
}