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127 lines
2.9 KiB
C++
127 lines
2.9 KiB
C++
// line_test.cpp (Line<> test functions)
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//
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// The WorldForge Project
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// Copyright (C) 2001 The WorldForge Project
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//
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// This program is free software; you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation; either version 2 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software
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// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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//
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// For information about WorldForge and its authors, please contact
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// the Worldforge Web Site at http://www.worldforge.org.
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// Author: Ron Steinke
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// Created: 2012-01-26
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#ifdef NDEBUG
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#undef NDEBUG
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#endif
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#ifndef DEBUG
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#define DEBUG
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#endif
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#include "wfmath/const.h"
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#include "wfmath/vector.h"
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#include "wfmath/point.h"
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#include "wfmath/axisbox.h"
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#include "wfmath/ball.h"
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#include "wfmath/stream.h"
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#include "wfmath/line.h"
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#include "general_test.h"
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#include "shape_test.h"
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#include <vector>
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#include <list>
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#include <cassert>
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using namespace WFMath;
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template<int dim>
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void test_line(const Line<dim>& p)
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{
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std::cout << "Testing line: " << p << std::endl;
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// test_general(p);
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// test_shape(p);
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assert(p == p);
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// FIXME more tests
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}
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void test_modify()
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{
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Line<2> line;
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line.addCorner(0, Point<2>(2, 2));
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line.addCorner(0, Point<2>(0, 0));
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assert(line.getCorner(0) == Point<2>(0, 0));
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line.moveCorner(0, Point<2>(1, 1));
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assert(line.getCorner(0) == Point<2>(1, 1));
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}
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int main()
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{
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Line<2> line2_1;
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assert(!line2_1.isValid());
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line2_1.addCorner(0, Point<2>(0, 0));
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line2_1.addCorner(0, Point<2>(4, 0));
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line2_1.addCorner(0, Point<2>(4, -4));
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line2_1.addCorner(0, Point<2>(0, -4));
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assert(line2_1.isValid());
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test_line(line2_1);
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assert(line2_1 == line2_1);
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Line<2> line2_2;
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assert(!line2_2.isValid());
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line2_2.addCorner(0, Point<2>(0, 0));
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line2_2.addCorner(0, Point<2>(4, -4));
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line2_2.addCorner(0, Point<2>(4, 0));
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line2_2.addCorner(0, Point<2>(0, -4));
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assert(line2_2.isValid());
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// Check in-equality
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assert(line2_1 != line2_2);
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// Check assignment
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line2_2 = line2_1;
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// Check equality
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assert(line2_1 == line2_2);
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Line<2> line2_3;
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assert(!line2_3.isValid());
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assert(line2_3 != line2_1);
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line2_3 = line2_1;
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assert(line2_3 == line2_1);
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// Check bounding box calculation
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assert(Equal(line2_1.boundingBox(),
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AxisBox<2>(Point<2>(0, -4), Point<2>(4, 0))));
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Line<2> line2_4(line2_1);
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assert(line2_1 == line2_4);
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Line<3> line3;
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test_line(line3);
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test_modify();
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return 0;
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}
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