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8d9f6aa6bc · Merge pull request #2643 from mod-playerbots/test-staging · Updated 2026-08-14 11:36:22 -04:00

Branches

c6a7d10453 · Fixed wait for attack combat state detection (#2650) · Updated 2026-08-14 17:16:24 -04:00

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76bcfe79f7 · docs(Core/Travel): Full movement-port plan + three-tree inventory appendices · Updated 2026-07-12 06:13:03 -04:00    mmo-ref

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af66fbd6e1 · fix(Core/Travel): Abort travel plan on long or steep rejected segments · Updated 2026-07-01 17:14:32 -04:00    mmo-ref

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7b9be1dfa2 · refactor(Travel): remove EnableTravelNodes flag; always use the travel-node graph · Updated 2026-06-26 20:18:55 -04:00    mmo-ref

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29589182cb · fix(Quest): QuestSpawnIndex uses CreatureData::id, not id1 · Updated 2026-06-26 18:28:40 -04:00    mmo-ref

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27f33acfc1 · Revert "feat(Core/RPG): Path to elevated quest giver from POI marker" · Updated 2026-06-05 04:05:57 -04:00    mmo-ref

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0e0dd961f7 · feat(Core/Debug): Visualize travel nodes and walk paths via .playerbots debug zone showpath · Updated 2026-05-01 15:34:41 -04:00    mmo-ref

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3d0fb90c4f · Fix arena · Updated 2026-04-09 19:12:26 -04:00    mmo-ref

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6620def962 · auto-format · Updated 2025-11-24 05:59:06 -05:00    mmo-ref

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