ace/Source/ACE.Server/Network/GameEvent/Events/GameEventCommunicationTransientString.cs

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428 B
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namespace ACE.Server.Network.GameEvent.Events
{
public class GameEventCommunicationTransientString : GameEventMessage
{
public GameEventCommunicationTransientString(Session session, string message)
: base(GameEventType.CommunicationTransientString, GameMessageGroup.UIQueue, session, 156) // 156 is the max seen in retail pcaps
{
Writer.WriteString16L(message);
}
}
}