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* Enum ToSentence improvements * Network.EnqueueSend improvements * Improve SerializePhysicsData * GameMessage improvements * GameEventMessage updates * more initial sizes * Few more GameMessages * few more
11 lines
428 B
C#
11 lines
428 B
C#
namespace ACE.Server.Network.GameEvent.Events
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{
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public class GameEventCommunicationTransientString : GameEventMessage
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{
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public GameEventCommunicationTransientString(Session session, string message)
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: base(GameEventType.CommunicationTransientString, GameMessageGroup.UIQueue, session, 156) // 156 is the max seen in retail pcaps
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{
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Writer.WriteString16L(message);
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}
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}
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}
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