ace/Source/ACE.DatLoader/Entity/PhysicsScriptTableData.cs

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using System.Collections.Generic;
namespace ACE.DatLoader.Entity
{
public class PhysicsScriptTableData
{
public List<ScriptAndModData> Scripts { get; set; } = new List<ScriptAndModData>();
public static PhysicsScriptTableData Read(DatReader datReader)
{
PhysicsScriptTableData obj = new PhysicsScriptTableData();
uint num_scripts = datReader.ReadUInt32();
for (uint i = 0; i < num_scripts; i++)
obj.Scripts.Add(ScriptAndModData.Read(datReader));
return obj;
}
}
}