ace/Source/ACE.Server/Network/GameEvent/Events/GameEventMagicUpdateSpell.cs
Mag-nus bb8e6a9ac3
Improvements to help garbage collection (#4104)
* Enum ToSentence improvements

* Network.EnqueueSend improvements

* Improve SerializePhysicsData

* GameMessage improvements

* GameEventMessage updates

* more initial sizes

* Few more GameMessages

* few more
2024-03-13 02:37:40 +00:00

15 lines
492 B
C#

namespace ACE.Server.Network.GameEvent.Events
{
/// <summary>
/// Adds a spell to the player's spellbook.
/// </summary>
public class GameEventMagicUpdateSpell : GameEventMessage
{
public GameEventMagicUpdateSpell(Session session, ushort spellId, ushort layer = 0)
: base(GameEventType.MagicUpdateSpell, GameMessageGroup.UIQueue, session, 8)
{
Writer.Write(spellId);
Writer.Write(layer); // unused?
}
}
}