mirror of
https://github.com/ACEmulator/ACE
synced 2026-08-17 12:26:06 -04:00
* Enum ToSentence improvements * Network.EnqueueSend improvements * Improve SerializePhysicsData * GameMessage improvements * GameEventMessage updates * more initial sizes * Few more GameMessages * few more
15 lines
492 B
C#
15 lines
492 B
C#
namespace ACE.Server.Network.GameEvent.Events
|
|
{
|
|
/// <summary>
|
|
/// Adds a spell to the player's spellbook.
|
|
/// </summary>
|
|
public class GameEventMagicUpdateSpell : GameEventMessage
|
|
{
|
|
public GameEventMagicUpdateSpell(Session session, ushort spellId, ushort layer = 0)
|
|
: base(GameEventType.MagicUpdateSpell, GameMessageGroup.UIQueue, session, 8)
|
|
{
|
|
Writer.Write(spellId);
|
|
Writer.Write(layer); // unused?
|
|
}
|
|
}
|
|
}
|