ace/Source/ACE.Server/Network/GameEvent/Events/GameEventSendClientContractTrackerTable.cs
Mag-nus bb8e6a9ac3
Improvements to help garbage collection (#4104)
* Enum ToSentence improvements

* Network.EnqueueSend improvements

* Improve SerializePhysicsData

* GameMessage improvements

* GameEventMessage updates

* more initial sizes

* Few more GameMessages

* few more
2024-03-13 02:37:40 +00:00

13 lines
539 B
C#

using ACE.Server.Network.Structure;
using ACE.Server.WorldObjects.Managers;
namespace ACE.Server.Network.GameEvent.Events
{
public class GameEventSendClientContractTrackerTable : GameEventMessage
{
public GameEventSendClientContractTrackerTable(Session session) : base(GameEventType.SendClientContractTrackerTable, GameMessageGroup.UIQueue, session, 512) // 436 is the average seen in retail pcaps, 3208 is the max seen in retail pcaps
{
Writer.Write(session.Player.ContractManager);
}
}
}