mirror of
https://github.com/ACEmulator/ACE
synced 2026-08-17 12:26:06 -04:00
* Enum ToSentence improvements * Network.EnqueueSend improvements * Improve SerializePhysicsData * GameMessage improvements * GameEventMessage updates * more initial sizes * Few more GameMessages * few more
13 lines
539 B
C#
13 lines
539 B
C#
using ACE.Server.Network.Structure;
|
|
using ACE.Server.WorldObjects.Managers;
|
|
|
|
namespace ACE.Server.Network.GameEvent.Events
|
|
{
|
|
public class GameEventSendClientContractTrackerTable : GameEventMessage
|
|
{
|
|
public GameEventSendClientContractTrackerTable(Session session) : base(GameEventType.SendClientContractTrackerTable, GameMessageGroup.UIQueue, session, 512) // 436 is the average seen in retail pcaps, 3208 is the max seen in retail pcaps
|
|
{
|
|
Writer.Write(session.Player.ContractManager);
|
|
}
|
|
}
|
|
}
|