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* Update DatFile.cs * Update DatFileType.cs Co-Authored-By: OptimShi <OptimShi@users.noreply.github.com> * Create DDDManager.cs Co-Authored-By: OptimShi <OptimShi@users.noreply.github.com> * Create GameMessageDDDBeginDDD.cs Co-Authored-By: OptimShi <OptimShi@users.noreply.github.com> * Create GameMessageDDDDataMessage.cs Co-Authored-By: OptimShi <OptimShi@users.noreply.github.com> * Update DDDHandler.cs Co-Authored-By: OptimShi <OptimShi@users.noreply.github.com> * Update WorldManager.cs * Update Program.cs * committing changes provided Co-Authored-By: OptimShi <OptimShi@users.noreply.github.com> * more wip changes * Update DDDManager.cs * Update DDDManager.cs Co-Authored-By: OptimShi <OptimShi@users.noreply.github.com> * Update CMostlyConsecutiveIntSet.cs Co-Authored-By: OptimShi <OptimShi@users.noreply.github.com> * Update WorldManager.cs * Update DDDHandler.cs * Update Session.cs * Update DDDManager.cs * Update Session.cs * Update DDDManager.cs * Update DDDManager.cs * Update GameMessageDDDDataMessage.cs * Update DDDHandler.cs * Update Session.cs * Update CAllIterationList.cs Co-Authored-By: OptimShi <OptimShi@users.noreply.github.com> * Update CMostlyConsecutiveIntSet.cs Co-Authored-By: OptimShi <OptimShi@users.noreply.github.com> * Create PTaggedIterationList.cs Co-Authored-By: OptimShi <OptimShi@users.noreply.github.com> * Update Session.cs * Update ConnectionListener.cs * Create DDDConfiguration.cs * Update MasterConfiguration.cs * Update Config.js.example * Update DDDManager.cs * Update DDDHandler.cs * Update Program.cs * Update PropertyManager.cs * Update WorldManager.cs * Update SessionTerminationReason.cs * Update DDDHandler.cs * Update DDDManager.cs * Update ConnectionListener.cs * Update SessionTerminationReason.cs * Update GameMessageDDDDataMessage.cs * Update AuthenticationHandler.cs * Update CharacterHandler.cs * Update PacketInboundLoginRequest.cs * Update Session.cs * Update DatFileType.cs --------- Co-authored-by: OptimShi <OptimShi@users.noreply.github.com>
25 lines
650 B
C#
25 lines
650 B
C#
using System.Collections.Generic;
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using System.IO;
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namespace ACE.Server.Network.Structure
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{
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public class CAllIterationList
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{
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public List<PTaggedIterationList> Lists = new();
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public CAllIterationList() { }
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}
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public static class CAllIterationListExtensions
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{
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public static CAllIterationList ReadCAllIterationList(this BinaryReader reader)
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{
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var obj = new CAllIterationList();
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var numElements = reader.ReadInt32();
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for (var i = 0; i < numElements; i++)
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obj.Lists.Add(reader.ReadPTaggedIterationList());
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return obj;
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}
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}
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}
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