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AllegianceData.cs
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client capped to uint.MaxValue for allegiance xp display (#2152)
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2019-07-22 06:40:26 -04:00 |
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AllegianceHierarchy.cs
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Change static readonly fields to const fields. (#4211)
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2024-08-24 14:32:35 +00:00 |
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AllegianceProfile.cs
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misspelling (#1856)
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2019-05-07 00:10:47 -04:00 |
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AppraiseInfo.cs
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More Appraisal fixes (#4475)
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2026-08-01 21:22:24 -04:00 |
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ArmorLevel.cs
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Only show ArmorLevels on Players or Unattackable Creatures (#3079)
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2020-07-16 00:38:44 -04:00 |
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ArmorProfile.cs
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Adding centralized damage calculation function (#1446)
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2019-02-20 17:33:48 -05:00 |
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CAllIterationList.cs
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Add support for client DAT patching from server (#3979)
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2023-06-09 13:15:10 -04:00 |
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ChessMoveData.cs
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Adding Chess (#1519)
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2019-03-19 03:10:57 -04:00 |
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CMostlyConsecutiveIntSet.cs
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Add support for client DAT patching from server (#3979)
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2023-06-09 13:15:10 -04:00 |
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ContractTracker.cs
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Adjustments to ContractTracker (#3184)
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2020-08-29 00:47:57 -04:00 |
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CreatureProfile.cs
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Fixing possible race condition with adjacent landblock loading (#1211)
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2019-01-01 19:22:20 -05:00 |
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Enchantment.cs
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Wire up GameEventMagicPurgeBadEnchantments (#4127)
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2024-03-15 00:54:31 -04:00 |
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EnchantmentRegistry.cs
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Step 3. Convert ShardDatabase/WorldObjects biota from the ACE.Database model to the new ACE.Entity model (#2731)
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2020-04-02 22:40:27 -05:00 |
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Extensions.cs
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Fixing jump in multiplayer, refactoring movement and animation systems for network and game layers (#1070)
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2018-10-23 00:16:53 -04:00 |
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FellowshipLockData.cs
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Updates to Fellowship locking (#3044)
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2020-06-27 02:42:26 -04:00 |
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GuestInfo.cs
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Enhancements to Housing (#3508)
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2021-04-13 14:11:09 -04:00 |
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HashComparer.cs
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fix some client memory leaks from incorrectly ordered hashtables on login (#3576)
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2021-06-12 16:10:21 -04:00 |
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HookProfile.cs
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Housing: Basements and Hooks changes (#2279)
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2019-09-14 22:46:32 -05:00 |
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HouseAccess.cs
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improve performance for looking up players by name or account id (#3966)
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2023-05-23 13:05:09 -04:00 |
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HouseData.cs
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Set House ParentLink on Load (#4238)
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2024-10-29 11:08:04 -04:00 |
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HousePayment.cs
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Step 2. Convert WorldDatabase Weenie Cache from the ACE.Database model to the new ACE.Entity model (#2702)
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2020-03-02 08:03:50 -06:00 |
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HouseProfile.cs
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Set House ParentLink on Load (#4238)
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2024-10-29 11:08:04 -04:00 |
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JumpPack.cs
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Adding jump packet, EmoteManager cleanup (#896)
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2018-07-28 12:15:07 -04:00 |
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LayeredSpell.cs
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Step 3. Convert ShardDatabase/WorldObjects biota from the ACE.Database model to the new ACE.Entity model (#2731)
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2020-04-02 22:40:27 -05:00 |
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Origin.cs
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Fixing jump in multiplayer, refactoring movement and animation systems for network and game layers (#1070)
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2018-10-23 00:16:53 -04:00 |
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PackableHashTable.cs
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fix some client memory leaks from incorrectly ordered hashtables on login (#3576)
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2021-06-12 16:10:21 -04:00 |
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PackableList.cs
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Adding player housing network packet structure (#1002)
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2018-09-06 11:26:26 -04:00 |
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PageData.cs
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Adding scribing abilities (#1346)
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2019-01-22 11:59:03 -05:00 |
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PHashTable.cs
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fix some client memory leaks from incorrectly ordered hashtables on login (#3576)
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2021-06-12 16:10:21 -04:00 |
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PositionPack.cs
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fix corpses spawning frozen in mid-air (#2848)
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2020-03-23 20:56:34 -04:00 |
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PTaggedIterationList.cs
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Add support for client DAT patching from server (#3979)
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2023-06-09 13:15:10 -04:00 |
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RestrictionDB.cs
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Change static readonly fields to const fields. (#4211)
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2024-08-24 14:32:35 +00:00 |
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SalvageResult.cs
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Adding salvaging output messages (#1479)
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2019-03-02 03:16:18 -05:00 |
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Shortcut.cs
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Shortcut Fix Stage 2 (#1748)
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2019-04-20 12:57:44 -05:00 |
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SquelchDB.cs
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Adjust SquelchDB handling for accounts (#4185)
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2024-06-06 00:58:13 -04:00 |
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SquelchInfo.cs
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persisting squelches to db (#2165)
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2019-07-31 02:05:00 -04:00 |
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WeaponProfile.cs
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Address issue with some ImbueStackingBits recipe results (#3832)
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2022-04-14 18:42:03 -04:00 |