ace/Source/ACE.Server/Network/Structure
Ty Conner 9a89cba331
More Appraisal fixes (#4475)
* Update AppraiseInfo.cs

* Update AppraiseInfo.cs
2026-08-01 21:22:24 -04:00
..
AllegianceData.cs client capped to uint.MaxValue for allegiance xp display (#2152) 2019-07-22 06:40:26 -04:00
AllegianceHierarchy.cs Change static readonly fields to const fields. (#4211) 2024-08-24 14:32:35 +00:00
AllegianceProfile.cs misspelling (#1856) 2019-05-07 00:10:47 -04:00
AppraiseInfo.cs More Appraisal fixes (#4475) 2026-08-01 21:22:24 -04:00
ArmorLevel.cs Only show ArmorLevels on Players or Unattackable Creatures (#3079) 2020-07-16 00:38:44 -04:00
ArmorProfile.cs Adding centralized damage calculation function (#1446) 2019-02-20 17:33:48 -05:00
CAllIterationList.cs Add support for client DAT patching from server (#3979) 2023-06-09 13:15:10 -04:00
ChessMoveData.cs Adding Chess (#1519) 2019-03-19 03:10:57 -04:00
CMostlyConsecutiveIntSet.cs Add support for client DAT patching from server (#3979) 2023-06-09 13:15:10 -04:00
ContractTracker.cs Adjustments to ContractTracker (#3184) 2020-08-29 00:47:57 -04:00
CreatureProfile.cs Fixing possible race condition with adjacent landblock loading (#1211) 2019-01-01 19:22:20 -05:00
Enchantment.cs Wire up GameEventMagicPurgeBadEnchantments (#4127) 2024-03-15 00:54:31 -04:00
EnchantmentRegistry.cs Step 3. Convert ShardDatabase/WorldObjects biota from the ACE.Database model to the new ACE.Entity model (#2731) 2020-04-02 22:40:27 -05:00
Extensions.cs Fixing jump in multiplayer, refactoring movement and animation systems for network and game layers (#1070) 2018-10-23 00:16:53 -04:00
FellowshipLockData.cs Updates to Fellowship locking (#3044) 2020-06-27 02:42:26 -04:00
GuestInfo.cs Enhancements to Housing (#3508) 2021-04-13 14:11:09 -04:00
HashComparer.cs fix some client memory leaks from incorrectly ordered hashtables on login (#3576) 2021-06-12 16:10:21 -04:00
HookProfile.cs Housing: Basements and Hooks changes (#2279) 2019-09-14 22:46:32 -05:00
HouseAccess.cs improve performance for looking up players by name or account id (#3966) 2023-05-23 13:05:09 -04:00
HouseData.cs Set House ParentLink on Load (#4238) 2024-10-29 11:08:04 -04:00
HousePayment.cs Step 2. Convert WorldDatabase Weenie Cache from the ACE.Database model to the new ACE.Entity model (#2702) 2020-03-02 08:03:50 -06:00
HouseProfile.cs Set House ParentLink on Load (#4238) 2024-10-29 11:08:04 -04:00
JumpPack.cs Adding jump packet, EmoteManager cleanup (#896) 2018-07-28 12:15:07 -04:00
LayeredSpell.cs Step 3. Convert ShardDatabase/WorldObjects biota from the ACE.Database model to the new ACE.Entity model (#2731) 2020-04-02 22:40:27 -05:00
Origin.cs Fixing jump in multiplayer, refactoring movement and animation systems for network and game layers (#1070) 2018-10-23 00:16:53 -04:00
PackableHashTable.cs fix some client memory leaks from incorrectly ordered hashtables on login (#3576) 2021-06-12 16:10:21 -04:00
PackableList.cs Adding player housing network packet structure (#1002) 2018-09-06 11:26:26 -04:00
PageData.cs Adding scribing abilities (#1346) 2019-01-22 11:59:03 -05:00
PHashTable.cs fix some client memory leaks from incorrectly ordered hashtables on login (#3576) 2021-06-12 16:10:21 -04:00
PositionPack.cs fix corpses spawning frozen in mid-air (#2848) 2020-03-23 20:56:34 -04:00
PTaggedIterationList.cs Add support for client DAT patching from server (#3979) 2023-06-09 13:15:10 -04:00
RestrictionDB.cs Change static readonly fields to const fields. (#4211) 2024-08-24 14:32:35 +00:00
SalvageResult.cs Adding salvaging output messages (#1479) 2019-03-02 03:16:18 -05:00
Shortcut.cs Shortcut Fix Stage 2 (#1748) 2019-04-20 12:57:44 -05:00
SquelchDB.cs Adjust SquelchDB handling for accounts (#4185) 2024-06-06 00:58:13 -04:00
SquelchInfo.cs persisting squelches to db (#2165) 2019-07-31 02:05:00 -04:00
WeaponProfile.cs Address issue with some ImbueStackingBits recipe results (#3832) 2022-04-14 18:42:03 -04:00