mirror of
https://github.com/ACEmulator/ACE
synced 2026-08-17 12:26:06 -04:00
* Changes to shortcut bar coding and storage * Update CharacterExtensions.cs * Update CharacterExtensions.cs * Update Player_Character.cs * Update 2019-04-17-00-Character_Shortcut_Changes.sql * Add fix-shortcut-bars command as a helper to server admins * Update DeveloperDatabaseCommands.cs fix-shortcut-bars func written by @gmriggs * Update DeveloperDatabaseCommands.cs . Co-Authored-By: gmriggs <gmriggs@gmail.com> * Update DeveloperDatabaseCommands.cs Co-Authored-By: gmriggs <gmriggs@gmail.com> * Update DeveloperDatabaseCommands.cs * Update changelog.md * Update changelog.md * Update DeveloperDatabaseCommands.cs * Add log_audit option * Update PlayerManager.cs * Update changelog.md * Update shutdown commands * Update AdminShardCommands.cs * Update changelog.md * Update changelog.md * Update PlayerManager.cs * Update DeveloperDatabaseCommands.cs * Update ServerManager.cs * Update ServerManager.cs * Update changelog.md
58 lines
1.6 KiB
C#
58 lines
1.6 KiB
C#
using System.Collections.Generic;
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using System.IO;
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using ACE.Database.Models.Shard;
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namespace ACE.Server.Network.Structure
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{
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public class Shortcut
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{
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public uint Index; // position on shortcut bar
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public uint ObjectId;
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public LayeredSpell Spell; // unused?
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public Shortcut() { }
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public Shortcut(uint objectId, uint index)
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{
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Index = index;
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ObjectId = objectId;
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Spell = new LayeredSpell();
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}
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public Shortcut(CharacterPropertiesShortcutBar shortcut)
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{
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Index = shortcut.ShortcutBarIndex - 1;
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ObjectId = shortcut.ShortcutObjectId;
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Spell = new LayeredSpell();
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}
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}
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public static class ShortcutExtensions
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{
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public static Shortcut ReadShortcut(this BinaryReader reader)
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{
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var shortcut = new Shortcut();
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shortcut.Index = reader.ReadUInt32();
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shortcut.ObjectId = reader.ReadUInt32();
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shortcut.Spell = reader.ReadLayeredSpell();
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return shortcut;
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}
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public static void Write(this BinaryWriter writer, Shortcut shortcut)
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{
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writer.Write(shortcut.Index);
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writer.Write(shortcut.ObjectId);
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writer.Write(shortcut.Spell);
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}
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public static void Write(this BinaryWriter writer, ICollection<Shortcut> shortcuts)
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{
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writer.Write(shortcuts.Count);
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foreach (var shortcut in shortcuts)
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writer.Write(shortcut);
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}
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}
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}
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