ace/Source/ACE.Server/Physics/Animation/AnimData.cs
gmriggs b215a34ce7
Improving DatLoader for third-party apps (#1092)
* Improving DatLoader for third-party apps

* Adding some missing filetypes (thanks OptimShi!)

* Adding more enums, using SmartArray

* Re-adding loadCell

* Reverting to UInt32
2018-11-22 01:33:17 -05:00

20 lines
508 B
C#

namespace ACE.Server.Physics.Animation
{
public class AnimData
{
public uint AnimID;
public int LowFrame;
public int HighFrame;
public float Framerate;
public AnimData() { }
public AnimData(DatLoader.Entity.AnimData animData, float speed = 1.0f)
{
AnimID = animData.AnimId;
LowFrame = animData.LowFrame;
HighFrame = animData.HighFrame;
Framerate = animData.Framerate * speed;
}
}
}