ace/Source/ACE.Server/Physics/Animation/Motion.cs
gmriggs 7622d272fd
Fixing jump in multiplayer, refactoring movement and animation systems for network and game layers (#1070)
* Fixing jump in multiplayer, refactoring movement and animation systems for network and game layers

* Fixing stamina dropping to 0 while running

* Fixing some monsters getting stuck if they wakeup during idle emote

* Reverting position

* Fixing magic aftercast speed
2018-10-23 00:16:53 -04:00

16 lines
301 B
C#

namespace ACE.Server.Physics.Animation.Internal
{
public class Motion
{
public uint ID;
public float SpeedMod;
public Motion() { }
public Motion(uint id, float speedMod = 1.0f)
{
ID = id;
SpeedMod = speedMod;
}
}
}