mirror of
https://github.com/ACEmulator/ACE
synced 2026-08-17 12:26:06 -04:00
* Fixing jump in multiplayer, refactoring movement and animation systems for network and game layers * Fixing stamina dropping to 0 while running * Fixing some monsters getting stuck if they wakeup during idle emote * Reverting position * Fixing magic aftercast speed
16 lines
301 B
C#
16 lines
301 B
C#
namespace ACE.Server.Physics.Animation.Internal
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{
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public class Motion
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{
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public uint ID;
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public float SpeedMod;
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public Motion() { }
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public Motion(uint id, float speedMod = 1.0f)
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{
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ID = id;
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SpeedMod = speedMod;
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}
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}
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}
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