ace/Source/ACE.Server/Physics/Animation/MovementNode.cs
gmriggs 7622d272fd
Fixing jump in multiplayer, refactoring movement and animation systems for network and game layers (#1070)
* Fixing jump in multiplayer, refactoring movement and animation systems for network and game layers

* Fixing stamina dropping to 0 while running

* Fixing some monsters getting stuck if they wakeup during idle emote

* Reverting position

* Fixing magic aftercast speed
2018-10-23 00:16:53 -04:00

18 lines
354 B
C#

using ACE.Entity.Enum;
namespace ACE.Server.Physics.Animation
{
public class MovementNode
{
public MovementType Type;
public float Heading;
public MovementNode() { }
public MovementNode(MovementType type, float heading = 0.0f)
{
Type = type;
Heading = heading;
}
}
}