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https://github.com/ACEmulator/ACE
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* Adding support for passing the spell ID to the SpellProjectile class constructor. * Adding some support for PhysicsDescription overrides. * Various code added to make Bolt, Streak, and Arc spells behave more like retail. * Fix for DefaultScript flag since it is now nullable. * Fix for item placement on login. * Making SpellID property a private set. * Revert "Adding support for passing the spell ID to the SpellProjectile class constructor." This reverts commit578486c398. * Revert "Making SpellID property a private set." This reverts commitfb625fec68. * Creates a setup function that should be called after the intial call to the world object factory.
20 lines
363 B
C#
20 lines
363 B
C#
using ACE.Entity.Enum;
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using System.Collections.Generic;
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namespace ACE.Server.Physics
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{
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public class PhysicsScriptTable
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{
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public Dictionary<long, PhysicsScriptTableData> ScriptTable;
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public void Release()
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{
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}
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public uint GetScript(PlayScript? type, float? mod)
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{
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return 0;
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}
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}
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}
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