ace/Source/ACE.Server/Physics/Scripts/ScriptData.cs
gmriggs 4f4201fb8e Initial data structures for physics and animation system (#643)
* Initial data structures for physics and animation system

* Mapping physics engine up to ACE classes

* Adjusting enums

* More enum adjustments, fixing a typo

* Updating physics engine to use ACE.Entity instead of ACE.DatLoader.Entity
2018-02-20 07:38:34 -06:00

9 lines
179 B
C#

namespace ACE.Server.Physics
{
public class ScriptData
{
public double StartTime;
public PhysicsScript Script;
public ScriptData NextData;
}
}