ace/Source/ACE.Server/Physics/Sound/SoundData.cs
gmriggs 4f4201fb8e Initial data structures for physics and animation system (#643)
* Initial data structures for physics and animation system

* Mapping physics engine up to ACE classes

* Adjusting enums

* More enum adjustments, fixing a typo

* Updating physics engine to use ACE.Entity instead of ACE.DatLoader.Entity
2018-02-20 07:38:34 -06:00

10 lines
200 B
C#

namespace ACE.Server.Physics.Sound
{
public class SoundData
{
public int SoundID;
public float Priority;
public float Probability;
public float Volume;
}
}