mirror of
https://github.com/ACEmulator/ACE
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* Initial data structures for physics and animation system * Mapping physics engine up to ACE classes * Adjusting enums * More enum adjustments, fixing a typo * Updating physics engine to use ACE.Entity instead of ACE.DatLoader.Entity
10 lines
200 B
C#
10 lines
200 B
C#
namespace ACE.Server.Physics.Sound
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{
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public class SoundData
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{
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public int SoundID;
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public float Priority;
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public float Probability;
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public float Volume;
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}
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}
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