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* Initial data structures for physics and animation system * Mapping physics engine up to ACE classes * Adjusting enums * More enum adjustments, fixing a typo * Updating physics engine to use ACE.Entity instead of ACE.DatLoader.Entity
7 lines
120 B
C#
7 lines
120 B
C#
namespace ACE.Server.Physics.Sound
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{
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public class SoundTable
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{
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public SoundTableData SoundData;
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}
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}
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