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https://github.com/ACEmulator/ACE
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* Initial data structures for physics and animation system * Mapping physics engine up to ACE classes * Adjusting enums * More enum adjustments, fixing a typo * Updating physics engine to use ACE.Entity instead of ACE.DatLoader.Entity
11 lines
239 B
C#
11 lines
239 B
C#
using System.Collections.Generic;
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namespace ACE.Server.Physics.Sound
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{
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public class SoundTableData
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{
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public Dictionary<long, SoundTableData> SoundHash;
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public int NumSTDatas;
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public SoundData Data;
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}
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}
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