ace/Source/ACE.Server/WorldObjects/Entity
Mag-nus 3e836a6cbb
Profiling based improvements (#1115)
* Use PortalDat skill table instead of reflection properties

* Update showstats comments

* remove attributes from Skill enum (Values now come from dat)

* Remove attributes from PropertyAttribute2nd (Values come from dat now)

* Landblock, worldObjects to private and adjacents->Adjacents

* Landblock remove PhysicsObj != null check. No need. 6% CPU savings

* showstats shows [Unusable] for untrained skills which are unusable

* Improve performance of GetWorldObjectsForPhysicsHandling

* Improve Skill IsUsable

* Updating showstats

* Fixing null pointer exception in IsUsable
2018-12-03 17:53:32 -06:00
..
CreatureAttribute.cs Shard Biota Save & Threading Model Rework (#960) 2018-08-20 18:30:38 -05:00
CreatureSkill.cs Profiling based improvements (#1115) 2018-12-03 17:53:32 -06:00
CreatureVital.cs Refactoring LandblockManager, improving VitalTick performance (#1079) 2018-10-28 09:56:48 -04:00