ace/Source/ACE.Server/WorldObjects
Ty Conner 5dbd24ef6d
Changes to support PCAP exported data being used in database (#1116)
* Add PCAPRecorded properties and enums

* Adjust CalculateObjDesc to read and use Biota data if present and no EquippedObjects are found

* Fix issue with telepoi command

* Update changelog.md
2018-12-07 13:49:17 -05:00
..
Entity Profiling based improvements (#1115) 2018-12-03 17:53:32 -06:00
Admin.cs PlayerFactory (#1031) 2018-10-01 09:23:08 -05:00
AdvocateFane.cs Fixing jump in multiplayer, refactoring movement and animation systems for network and game layers (#1070) 2018-10-23 00:16:53 -04:00
AdvocateItem.cs Adding AdvocateFane + AdvocateItem, supporting changes in other classes. 2018-03-18 04:10:33 -04:00
Ammunition.cs Adding thrown weapons, atlatls, and monster wielded weapons (#980) 2018-09-01 02:59:27 -04:00
Armor.cs Adding monster melee combat (#789) 2018-05-15 00:34:53 -04:00
Bindstone.cs WIP: Calculated Description Flags 2018-03-06 04:35:55 -05:00
Book.cs ActionChain Cleanup (#983) 2018-09-01 18:51:09 -05:00
Caster.cs Filled out more Assessment profiles, added some classes 2018-03-06 04:40:13 -05:00
Chest.cs Treasure for chests. (#1100) 2018-12-03 06:52:39 -08:00
Clothing.cs Updating appraisal system / refactoring (#833) 2018-06-29 11:54:37 -07:00
Coin.cs better transfers of calulated values back to properties 2018-03-17 19:31:59 -04:00
Container.cs Fixing jump in multiplayer, refactoring movement and animation systems for network and game layers (#1070) 2018-10-23 00:16:53 -04:00
Container_Properties.cs Improved player movement when using items (corpses/chests/doors) (#1050) 2018-10-09 11:50:04 -04:00
Container_Tick.cs Timing (#1046) 2018-10-06 18:45:01 -05:00
Corpse.cs Give item fix (#1078) 2018-10-28 00:29:57 -04:00
Cow.cs Fixing jump in multiplayer, refactoring movement and animation systems for network and game layers (#1070) 2018-10-23 00:16:53 -04:00
Creature.cs Improving monster animation sync between server and client (#1072) 2018-10-23 00:21:09 -04:00
Creature_Attributes.cs More profiling based improvements (#1091) 2018-11-14 20:52:13 -06:00
Creature_BodyPart.cs Weapon Bonuses (#982) 2018-08-31 23:19:12 -07:00
Creature_Combat.cs More profiling based improvements (#1091) 2018-11-14 20:52:13 -06:00
Creature_Death.cs No more death by misadventure(when there is a killer) (#1112) 2018-12-04 00:25:32 -05:00
Creature_Equipment.cs Lugian animation / stance improvements (#1075) 2018-10-24 19:52:43 -04:00
Creature_Magic.cs Adding methods to QuestManager (#1052) 2018-10-13 03:57:04 -04:00
Creature_Melee.cs Adding two-handed weapons cleaving (#1044) 2018-10-03 15:03:05 -04:00
Creature_Missile.cs Fixing jump in multiplayer, refactoring movement and animation systems for network and game layers (#1070) 2018-10-23 00:16:53 -04:00
Creature_Navigation.cs Lugian animation / stance improvements (#1075) 2018-10-24 19:52:43 -04:00
Creature_Networking.cs Changes to support PCAP exported data being used in database (#1116) 2018-12-07 13:49:17 -05:00
Creature_Properties.cs Improved death messages for PK battles (#1049) 2018-10-09 17:05:40 -04:00
Creature_Rating.cs Adding Void magic (#1028) 2018-09-28 03:55:32 -04:00
Creature_Skills.cs PlayerManager (#1103) 2018-12-02 13:41:16 -06:00
Creature_Tick.cs VitalHeartBeat performance optimizations (#1059) 2018-10-13 03:57:57 -04:00
Creature_Vitals.cs More profiling based improvements (#1091) 2018-11-14 20:52:13 -06:00
Door.cs Fix Door/Chest appraisal issue (#1098) 2018-11-20 23:47:18 -05:00
Food.cs More item destruction fixes (#1081) 2018-10-31 14:35:00 -05:00
Game.cs ActionChain Cleanup (#983) 2018-09-01 18:51:09 -05:00
GamePiece.cs Fixing jump in multiplayer, refactoring movement and animation systems for network and game layers (#1070) 2018-10-23 00:16:53 -04:00
Gem.cs More item destruction fixes (#1081) 2018-10-31 14:35:00 -05:00
GenericObject.cs Updating appraisal system / refactoring (#833) 2018-06-29 11:54:37 -07:00
Healer.cs More item destruction fixes (#1081) 2018-10-31 14:35:00 -05:00
Hook.cs Landblock item saving + Much more (#1071) 2018-10-23 15:52:09 -05:00
Hooker.cs Adding more quest emotes, refactoring EmoteManager (#1065) 2018-10-15 13:06:55 -04:00
Hotspot.cs Adding projectile physics (#816) 2018-06-08 04:08:53 -04:00
House.cs Player housing - adding the ability to place and save items on floor/wall/ceiling hooks (#1012) 2018-09-13 18:00:15 -04:00
HousePortal.cs Portal Updates, plus fix IsWithinUseRadiusOf() (#1009) 2018-09-10 13:36:34 -07:00
Key.cs reduced some code duplication for lockable world objects (#797) 2018-05-19 21:32:22 -07:00
Lifestone.cs Fixing jump in multiplayer, refactoring movement and animation systems for network and game layers (#1070) 2018-10-23 00:16:53 -04:00
Lock.cs More item destruction fixes (#1081) 2018-10-31 14:35:00 -05:00
Lockpick.cs reduced some code duplication for lockable world objects (#797) 2018-05-19 21:32:22 -07:00
ManaStone.cs More item destruction fixes (#1081) 2018-10-31 14:35:00 -05:00
MeleeWeapon.cs Updating appraisal system / refactoring (#833) 2018-06-29 11:54:37 -07:00
Missile.cs Updating appraisal system / refactoring (#833) 2018-06-29 11:54:37 -07:00
MissileLauncher.cs Updating appraisal system / refactoring (#833) 2018-06-29 11:54:37 -07:00
Monster.cs Adding methods to QuestManager (#1052) 2018-10-13 03:57:04 -04:00
Monster_Awareness.cs Refactoring LandblockManager, improving VitalTick performance (#1079) 2018-10-28 09:56:48 -04:00
Monster_Combat.cs Lugian animation / stance improvements (#1075) 2018-10-24 19:52:43 -04:00
Monster_Inventory.cs Lugian animation / stance improvements (#1075) 2018-10-24 19:52:43 -04:00
Monster_Magic.cs Improving monster animation sync between server and client (#1072) 2018-10-23 00:21:09 -04:00
Monster_Melee.cs Lugian animation / stance improvements (#1075) 2018-10-24 19:52:43 -04:00
Monster_Missile.cs Lugian animation / stance improvements (#1075) 2018-10-24 19:52:43 -04:00
Monster_Navigation.cs Lugian animation / stance improvements (#1075) 2018-10-24 19:52:43 -04:00
Monster_Navigation_Simple.cs Improving monster animation sync between server and client (#1072) 2018-10-23 00:21:09 -04:00
Monster_Properties.cs Adding more quest emotes, refactoring EmoteManager (#1065) 2018-10-15 13:06:55 -04:00
Monster_Tick.cs Improving monster animation sync between server and client (#1072) 2018-10-23 00:21:09 -04:00
PKModifier.cs Fixing jump in multiplayer, refactoring movement and animation systems for network and game layers (#1070) 2018-10-23 00:16:53 -04:00
Player.cs PlayerManager (#1103) 2018-12-02 13:41:16 -06:00
Player_Allegiance.cs PlayerManager (#1103) 2018-12-02 13:41:16 -06:00
Player_AllowedSpellID.cs Adding Void magic (#1028) 2018-09-28 03:55:32 -04:00
Player_Attributes.cs PlayerFactory (#1031) 2018-10-01 09:23:08 -05:00
Player_Character.cs PlayerManager (#1103) 2018-12-02 13:41:16 -06:00
Player_Combat.cs More profiling based improvements (#1091) 2018-11-14 20:52:13 -06:00
Player_Commerce.cs Vendors work again, with nearly no change. (#1111) 2018-12-02 13:44:42 -06:00
Player_Contracts.cs Adding EmoteManager (#722) 2018-04-06 07:10:20 -05:00
Player_Database.cs More profiling based improvements (#1067) 2018-10-15 23:06:54 -04:00
Player_Death.cs Fixing jump in multiplayer, refactoring movement and animation systems for network and game layers (#1070) 2018-10-23 00:16:53 -04:00
Player_Fellowship.cs First round of GameAction cleanup 2018-04-05 21:18:59 -05:00
Player_House.cs Make StackSize an int instead of ushort (#1093) 2018-11-15 12:50:16 -05:00
Player_Inventory.cs Property Dictionaries (#1096) 2018-11-20 07:44:55 -06:00
Player_Location.cs Fixing jump in multiplayer, refactoring movement and animation systems for network and game layers (#1070) 2018-10-23 00:16:53 -04:00
Player_Luminance.cs Adding EmoteManager (#722) 2018-04-06 07:10:20 -05:00
Player_Magic.cs More profiling based improvements (#1091) 2018-11-14 20:52:13 -06:00
Player_Melee.cs Fixing jump in multiplayer, refactoring movement and animation systems for network and game layers (#1070) 2018-10-23 00:16:53 -04:00
Player_Missile.cs Fixing jump in multiplayer, refactoring movement and animation systems for network and game layers (#1070) 2018-10-23 00:16:53 -04:00
Player_Monster.cs Make StackSize an int instead of ushort (#1093) 2018-11-15 12:50:16 -05:00
Player_Networking.cs PlayerManager (#1103) 2018-12-02 13:41:16 -06:00
Player_Properties.cs Fixing jump in multiplayer, refactoring movement and animation systems for network and game layers (#1070) 2018-10-23 00:16:53 -04:00
Player_Skills.cs More profiling based improvements (#1067) 2018-10-15 23:06:54 -04:00
Player_Spells.cs Adding dispels and pressure plates (#1069) 2018-10-15 23:07:42 -04:00
Player_Tick.cs Adding support for level 8 spells (#1048) 2018-10-09 11:47:26 -04:00
Player_Tracking.cs PlayerManager (#1103) 2018-12-02 13:41:16 -06:00
Player_Trade.cs PlayerManager (#1103) 2018-12-02 13:41:16 -06:00
Player_Use.cs Fixing jump in multiplayer, refactoring movement and animation systems for network and game layers (#1070) 2018-10-23 00:16:53 -04:00
Player_Vitals.cs PlayerFactory (#1031) 2018-10-01 09:23:08 -05:00
Player_Xp.cs More profiling based improvements (#1091) 2018-11-14 20:52:13 -06:00
Portal.cs changing @portal_bypass to also ignore quest restrictions (#1074) 2018-10-23 07:31:07 -05:00
PressurePlate.cs Fixing jump in multiplayer, refactoring movement and animation systems for network and game layers (#1070) 2018-10-23 00:16:53 -04:00
Projectile.cs Adding proficiency points, and skills increasing through usage (#1014) 2018-09-17 01:57:52 -04:00
Scroll.cs More item destruction fixes (#1081) 2018-10-31 14:35:00 -05:00
Sentinel.cs PlayerFactory (#1031) 2018-10-01 09:23:08 -05:00
SkillAlterationDevice.cs Profiling based improvements (#1115) 2018-12-03 17:53:32 -06:00
SkillCheck.cs reduced some code duplication for lockable world objects (#797) 2018-05-19 21:32:22 -07:00
SkillFormula.cs Improved monster transitions between landblocks and cell boundaries (#851) 2018-07-07 13:35:09 -07:00
SlumLord.cs Player housing - adding the ability to place and save items on floor/wall/ceiling hooks (#1012) 2018-09-13 18:00:15 -04:00
SpellComponent.cs Containers with CreateLists generate their items now 2018-03-17 19:22:45 -04:00
SpellProjectile.cs Adding methods to QuestManager (#1052) 2018-10-13 03:57:04 -04:00
Stackable.cs better transfers of calulated values back to properties 2018-03-17 19:31:59 -04:00
Storage.cs Landblock item saving + Much more (#1071) 2018-10-23 15:52:09 -05:00
Switch.cs correcting bug causing server crash when using pools (#1087) 2018-11-06 07:43:01 -05:00
Vendor.cs Fixing jump in multiplayer, refactoring movement and animation systems for network and game layers (#1070) 2018-10-23 00:16:53 -04:00
WorldObject.cs SequenceManager simplification (#1107) 2018-11-29 07:34:50 -06:00
WorldObject_Database.cs Landblock item saving + Much more (#1071) 2018-10-23 15:52:09 -05:00
WorldObject_Decay.cs More item destruction fixes (#1081) 2018-10-31 14:35:00 -05:00
WorldObject_Equipment.cs Make StackSize an int instead of ushort (#1093) 2018-11-15 12:50:16 -05:00
WorldObject_Generators.cs Fixes for Anniversary Event emotes (#1086) 2018-11-01 20:10:54 -04:00
WorldObject_Links.cs Player housing - adding the ability to place and save items on floor/wall/ceiling hooks (#1012) 2018-09-13 18:00:15 -04:00
WorldObject_Magic.cs More profiling based improvements (#1091) 2018-11-14 20:52:13 -06:00
WorldObject_Networking.cs Make StackSize an int instead of ushort (#1093) 2018-11-15 12:50:16 -05:00
WorldObject_Properties.cs PlayerManager (#1103) 2018-12-02 13:41:16 -06:00
WorldObject_Tick.cs Action queue remove dequeue (#1094) 2018-11-20 07:44:40 -06:00
WorldObject_Use.cs Some bug fixes (#1064) - Resolves #1061, #1062 & #1063 2018-10-15 03:50:18 -04:00
WorldObject_Weapon.cs Adding two-handed weapons cleaving (#1044) 2018-10-03 15:03:05 -04:00