..
Entity
Profiling based improvements ( #1115 )
2018-12-03 17:53:32 -06:00
Admin.cs
PlayerFactory ( #1031 )
2018-10-01 09:23:08 -05:00
AdvocateFane.cs
Fixing jump in multiplayer, refactoring movement and animation systems for network and game layers ( #1070 )
2018-10-23 00:16:53 -04:00
AdvocateItem.cs
Adding AdvocateFane + AdvocateItem, supporting changes in other classes.
2018-03-18 04:10:33 -04:00
Ammunition.cs
Adding thrown weapons, atlatls, and monster wielded weapons ( #980 )
2018-09-01 02:59:27 -04:00
Armor.cs
Adding monster melee combat ( #789 )
2018-05-15 00:34:53 -04:00
Bindstone.cs
WIP: Calculated Description Flags
2018-03-06 04:35:55 -05:00
Book.cs
ActionChain Cleanup ( #983 )
2018-09-01 18:51:09 -05:00
Caster.cs
Filled out more Assessment profiles, added some classes
2018-03-06 04:40:13 -05:00
Chest.cs
Treasure for chests. ( #1100 )
2018-12-03 06:52:39 -08:00
Clothing.cs
Updating appraisal system / refactoring ( #833 )
2018-06-29 11:54:37 -07:00
Coin.cs
better transfers of calulated values back to properties
2018-03-17 19:31:59 -04:00
Container.cs
Fixing jump in multiplayer, refactoring movement and animation systems for network and game layers ( #1070 )
2018-10-23 00:16:53 -04:00
Container_Properties.cs
Improved player movement when using items (corpses/chests/doors) ( #1050 )
2018-10-09 11:50:04 -04:00
Container_Tick.cs
Timing ( #1046 )
2018-10-06 18:45:01 -05:00
Corpse.cs
Give item fix ( #1078 )
2018-10-28 00:29:57 -04:00
Cow.cs
Fixing jump in multiplayer, refactoring movement and animation systems for network and game layers ( #1070 )
2018-10-23 00:16:53 -04:00
Creature.cs
Improving monster animation sync between server and client ( #1072 )
2018-10-23 00:21:09 -04:00
Creature_Attributes.cs
More profiling based improvements ( #1091 )
2018-11-14 20:52:13 -06:00
Creature_BodyPart.cs
Weapon Bonuses ( #982 )
2018-08-31 23:19:12 -07:00
Creature_Combat.cs
More profiling based improvements ( #1091 )
2018-11-14 20:52:13 -06:00
Creature_Death.cs
No more death by misadventure(when there is a killer) ( #1112 )
2018-12-04 00:25:32 -05:00
Creature_Equipment.cs
Lugian animation / stance improvements ( #1075 )
2018-10-24 19:52:43 -04:00
Creature_Magic.cs
Adding methods to QuestManager ( #1052 )
2018-10-13 03:57:04 -04:00
Creature_Melee.cs
Adding two-handed weapons cleaving ( #1044 )
2018-10-03 15:03:05 -04:00
Creature_Missile.cs
Fixing jump in multiplayer, refactoring movement and animation systems for network and game layers ( #1070 )
2018-10-23 00:16:53 -04:00
Creature_Navigation.cs
Lugian animation / stance improvements ( #1075 )
2018-10-24 19:52:43 -04:00
Creature_Networking.cs
Changes to support PCAP exported data being used in database ( #1116 )
2018-12-07 13:49:17 -05:00
Creature_Properties.cs
Improved death messages for PK battles ( #1049 )
2018-10-09 17:05:40 -04:00
Creature_Rating.cs
Adding Void magic ( #1028 )
2018-09-28 03:55:32 -04:00
Creature_Skills.cs
PlayerManager ( #1103 )
2018-12-02 13:41:16 -06:00
Creature_Tick.cs
VitalHeartBeat performance optimizations ( #1059 )
2018-10-13 03:57:57 -04:00
Creature_Vitals.cs
More profiling based improvements ( #1091 )
2018-11-14 20:52:13 -06:00
Door.cs
Fix Door/Chest appraisal issue ( #1098 )
2018-11-20 23:47:18 -05:00
Food.cs
More item destruction fixes ( #1081 )
2018-10-31 14:35:00 -05:00
Game.cs
ActionChain Cleanup ( #983 )
2018-09-01 18:51:09 -05:00
GamePiece.cs
Fixing jump in multiplayer, refactoring movement and animation systems for network and game layers ( #1070 )
2018-10-23 00:16:53 -04:00
Gem.cs
More item destruction fixes ( #1081 )
2018-10-31 14:35:00 -05:00
GenericObject.cs
Updating appraisal system / refactoring ( #833 )
2018-06-29 11:54:37 -07:00
Healer.cs
More item destruction fixes ( #1081 )
2018-10-31 14:35:00 -05:00
Hook.cs
Landblock item saving + Much more ( #1071 )
2018-10-23 15:52:09 -05:00
Hooker.cs
Adding more quest emotes, refactoring EmoteManager ( #1065 )
2018-10-15 13:06:55 -04:00
Hotspot.cs
Adding projectile physics ( #816 )
2018-06-08 04:08:53 -04:00
House.cs
Player housing - adding the ability to place and save items on floor/wall/ceiling hooks ( #1012 )
2018-09-13 18:00:15 -04:00
HousePortal.cs
Portal Updates, plus fix IsWithinUseRadiusOf() ( #1009 )
2018-09-10 13:36:34 -07:00
Key.cs
reduced some code duplication for lockable world objects ( #797 )
2018-05-19 21:32:22 -07:00
Lifestone.cs
Fixing jump in multiplayer, refactoring movement and animation systems for network and game layers ( #1070 )
2018-10-23 00:16:53 -04:00
Lock.cs
More item destruction fixes ( #1081 )
2018-10-31 14:35:00 -05:00
Lockpick.cs
reduced some code duplication for lockable world objects ( #797 )
2018-05-19 21:32:22 -07:00
ManaStone.cs
More item destruction fixes ( #1081 )
2018-10-31 14:35:00 -05:00
MeleeWeapon.cs
Updating appraisal system / refactoring ( #833 )
2018-06-29 11:54:37 -07:00
Missile.cs
Updating appraisal system / refactoring ( #833 )
2018-06-29 11:54:37 -07:00
MissileLauncher.cs
Updating appraisal system / refactoring ( #833 )
2018-06-29 11:54:37 -07:00
Monster.cs
Adding methods to QuestManager ( #1052 )
2018-10-13 03:57:04 -04:00
Monster_Awareness.cs
Refactoring LandblockManager, improving VitalTick performance ( #1079 )
2018-10-28 09:56:48 -04:00
Monster_Combat.cs
Lugian animation / stance improvements ( #1075 )
2018-10-24 19:52:43 -04:00
Monster_Inventory.cs
Lugian animation / stance improvements ( #1075 )
2018-10-24 19:52:43 -04:00
Monster_Magic.cs
Improving monster animation sync between server and client ( #1072 )
2018-10-23 00:21:09 -04:00
Monster_Melee.cs
Lugian animation / stance improvements ( #1075 )
2018-10-24 19:52:43 -04:00
Monster_Missile.cs
Lugian animation / stance improvements ( #1075 )
2018-10-24 19:52:43 -04:00
Monster_Navigation.cs
Lugian animation / stance improvements ( #1075 )
2018-10-24 19:52:43 -04:00
Monster_Navigation_Simple.cs
Improving monster animation sync between server and client ( #1072 )
2018-10-23 00:21:09 -04:00
Monster_Properties.cs
Adding more quest emotes, refactoring EmoteManager ( #1065 )
2018-10-15 13:06:55 -04:00
Monster_Tick.cs
Improving monster animation sync between server and client ( #1072 )
2018-10-23 00:21:09 -04:00
PKModifier.cs
Fixing jump in multiplayer, refactoring movement and animation systems for network and game layers ( #1070 )
2018-10-23 00:16:53 -04:00
Player.cs
PlayerManager ( #1103 )
2018-12-02 13:41:16 -06:00
Player_Allegiance.cs
PlayerManager ( #1103 )
2018-12-02 13:41:16 -06:00
Player_AllowedSpellID.cs
Adding Void magic ( #1028 )
2018-09-28 03:55:32 -04:00
Player_Attributes.cs
PlayerFactory ( #1031 )
2018-10-01 09:23:08 -05:00
Player_Character.cs
PlayerManager ( #1103 )
2018-12-02 13:41:16 -06:00
Player_Combat.cs
More profiling based improvements ( #1091 )
2018-11-14 20:52:13 -06:00
Player_Commerce.cs
Vendors work again, with nearly no change. ( #1111 )
2018-12-02 13:44:42 -06:00
Player_Contracts.cs
Adding EmoteManager ( #722 )
2018-04-06 07:10:20 -05:00
Player_Database.cs
More profiling based improvements ( #1067 )
2018-10-15 23:06:54 -04:00
Player_Death.cs
Fixing jump in multiplayer, refactoring movement and animation systems for network and game layers ( #1070 )
2018-10-23 00:16:53 -04:00
Player_Fellowship.cs
First round of GameAction cleanup
2018-04-05 21:18:59 -05:00
Player_House.cs
Make StackSize an int instead of ushort ( #1093 )
2018-11-15 12:50:16 -05:00
Player_Inventory.cs
Property Dictionaries ( #1096 )
2018-11-20 07:44:55 -06:00
Player_Location.cs
Fixing jump in multiplayer, refactoring movement and animation systems for network and game layers ( #1070 )
2018-10-23 00:16:53 -04:00
Player_Luminance.cs
Adding EmoteManager ( #722 )
2018-04-06 07:10:20 -05:00
Player_Magic.cs
More profiling based improvements ( #1091 )
2018-11-14 20:52:13 -06:00
Player_Melee.cs
Fixing jump in multiplayer, refactoring movement and animation systems for network and game layers ( #1070 )
2018-10-23 00:16:53 -04:00
Player_Missile.cs
Fixing jump in multiplayer, refactoring movement and animation systems for network and game layers ( #1070 )
2018-10-23 00:16:53 -04:00
Player_Monster.cs
Make StackSize an int instead of ushort ( #1093 )
2018-11-15 12:50:16 -05:00
Player_Networking.cs
PlayerManager ( #1103 )
2018-12-02 13:41:16 -06:00
Player_Properties.cs
Fixing jump in multiplayer, refactoring movement and animation systems for network and game layers ( #1070 )
2018-10-23 00:16:53 -04:00
Player_Skills.cs
More profiling based improvements ( #1067 )
2018-10-15 23:06:54 -04:00
Player_Spells.cs
Adding dispels and pressure plates ( #1069 )
2018-10-15 23:07:42 -04:00
Player_Tick.cs
Adding support for level 8 spells ( #1048 )
2018-10-09 11:47:26 -04:00
Player_Tracking.cs
PlayerManager ( #1103 )
2018-12-02 13:41:16 -06:00
Player_Trade.cs
PlayerManager ( #1103 )
2018-12-02 13:41:16 -06:00
Player_Use.cs
Fixing jump in multiplayer, refactoring movement and animation systems for network and game layers ( #1070 )
2018-10-23 00:16:53 -04:00
Player_Vitals.cs
PlayerFactory ( #1031 )
2018-10-01 09:23:08 -05:00
Player_Xp.cs
More profiling based improvements ( #1091 )
2018-11-14 20:52:13 -06:00
Portal.cs
changing @portal_bypass to also ignore quest restrictions ( #1074 )
2018-10-23 07:31:07 -05:00
PressurePlate.cs
Fixing jump in multiplayer, refactoring movement and animation systems for network and game layers ( #1070 )
2018-10-23 00:16:53 -04:00
Projectile.cs
Adding proficiency points, and skills increasing through usage ( #1014 )
2018-09-17 01:57:52 -04:00
Scroll.cs
More item destruction fixes ( #1081 )
2018-10-31 14:35:00 -05:00
Sentinel.cs
PlayerFactory ( #1031 )
2018-10-01 09:23:08 -05:00
SkillAlterationDevice.cs
Profiling based improvements ( #1115 )
2018-12-03 17:53:32 -06:00
SkillCheck.cs
reduced some code duplication for lockable world objects ( #797 )
2018-05-19 21:32:22 -07:00
SkillFormula.cs
Improved monster transitions between landblocks and cell boundaries ( #851 )
2018-07-07 13:35:09 -07:00
SlumLord.cs
Player housing - adding the ability to place and save items on floor/wall/ceiling hooks ( #1012 )
2018-09-13 18:00:15 -04:00
SpellComponent.cs
Containers with CreateLists generate their items now
2018-03-17 19:22:45 -04:00
SpellProjectile.cs
Adding methods to QuestManager ( #1052 )
2018-10-13 03:57:04 -04:00
Stackable.cs
better transfers of calulated values back to properties
2018-03-17 19:31:59 -04:00
Storage.cs
Landblock item saving + Much more ( #1071 )
2018-10-23 15:52:09 -05:00
Switch.cs
correcting bug causing server crash when using pools ( #1087 )
2018-11-06 07:43:01 -05:00
Vendor.cs
Fixing jump in multiplayer, refactoring movement and animation systems for network and game layers ( #1070 )
2018-10-23 00:16:53 -04:00
WorldObject.cs
SequenceManager simplification ( #1107 )
2018-11-29 07:34:50 -06:00
WorldObject_Database.cs
Landblock item saving + Much more ( #1071 )
2018-10-23 15:52:09 -05:00
WorldObject_Decay.cs
More item destruction fixes ( #1081 )
2018-10-31 14:35:00 -05:00
WorldObject_Equipment.cs
Make StackSize an int instead of ushort ( #1093 )
2018-11-15 12:50:16 -05:00
WorldObject_Generators.cs
Fixes for Anniversary Event emotes ( #1086 )
2018-11-01 20:10:54 -04:00
WorldObject_Links.cs
Player housing - adding the ability to place and save items on floor/wall/ceiling hooks ( #1012 )
2018-09-13 18:00:15 -04:00
WorldObject_Magic.cs
More profiling based improvements ( #1091 )
2018-11-14 20:52:13 -06:00
WorldObject_Networking.cs
Make StackSize an int instead of ushort ( #1093 )
2018-11-15 12:50:16 -05:00
WorldObject_Properties.cs
PlayerManager ( #1103 )
2018-12-02 13:41:16 -06:00
WorldObject_Tick.cs
Action queue remove dequeue ( #1094 )
2018-11-20 07:44:40 -06:00
WorldObject_Use.cs
Some bug fixes ( #1064 ) - Resolves #1061 , #1062 & #1063
2018-10-15 03:50:18 -04:00
WorldObject_Weapon.cs
Adding two-handed weapons cleaving ( #1044 )
2018-10-03 15:03:05 -04:00