ace/Source/ACE.Server/WorldObjects/GenericObject.cs
gmriggs 3354274dbc Updating appraisal system / refactoring (#833)
* Fixing specialized skill calcs

* Fix InitLevel on login

* Updating appraisal system / refactoring

* Adding weapon/armor/clothing appraisals

* Cleanup
2018-06-29 11:54:37 -07:00

32 lines
780 B
C#

using ACE.Database.Models.Shard;
using ACE.Database.Models.World;
using ACE.Entity;
using ACE.Entity.Enum;
using ACE.Entity.Enum.Properties;
using System.IO;
namespace ACE.Server.WorldObjects
{
public class GenericObject : WorldObject
{
/// <summary>
/// A new biota be created taking all of its values from weenie.
/// </summary>
public GenericObject(Weenie weenie, ObjectGuid guid) : base(weenie, guid)
{
SetEphemeralValues();
}
/// <summary>
/// Restore a WorldObject from the database.
/// </summary>
public GenericObject(Biota biota) : base(biota)
{
SetEphemeralValues();
}
private void SetEphemeralValues()
{
}
}
}