cyphesis/rulesets/AngularFactorProperty.h

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// Cyphesis Online RPG Server and AI Engine
// Copyright (C) 2016 Erik Ogenvik
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software Foundation,
// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
#ifndef RULESETS_ANGULARFACTOR_PROPERTY_H
#define RULESETS_ANGULARFACTOR_PROPERTY_H
#include "common/Property.h"
#include <wfmath/vector.h>
/**
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* \brief Angular factor property determines how much the entity is allows angular movement.
* It's normalized, with 0 being no movement, and 1 being full movement.
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* \ingroup PropertyClasses
*/
class AngularFactorProperty: public PropertyBase
{
protected:
WFMath::Vector<3> m_data;
public:
static constexpr const char* property_name = "angularfactor";
static constexpr const char* property_atlastype = "list";
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AngularFactorProperty * copy() const override;
const WFMath::Vector<3> & data() const { return m_data; }
WFMath::Vector<3> & data() { return m_data; }
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int get(Atlas::Message::Element & val) const override;
void set(const Atlas::Message::Element & val) override;
void add(const std::string & key, Atlas::Message::MapType & map) const override;
void add(const std::string & key, const Atlas::Objects::Entity::RootEntity & ent) const override;
};
#endif // RULESETS_ANGULARFACTOR_PROPERTY_H