2016-08-11 20:39:14 +02:00
|
|
|
// Cyphesis Online RPG Server and AI Engine
|
|
|
|
|
// Copyright (C) 2016 Erik Ogenvik
|
|
|
|
|
//
|
|
|
|
|
// This program is free software; you can redistribute it and/or modify
|
|
|
|
|
// it under the terms of the GNU General Public License as published by
|
|
|
|
|
// the Free Software Foundation; either version 2 of the License, or
|
|
|
|
|
// (at your option) any later version.
|
|
|
|
|
//
|
|
|
|
|
// This program is distributed in the hope that it will be useful,
|
|
|
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
|
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
|
|
|
// GNU General Public License for more details.
|
|
|
|
|
//
|
|
|
|
|
// You should have received a copy of the GNU General Public License
|
|
|
|
|
// along with this program; if not, write to the Free Software Foundation,
|
|
|
|
|
// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
|
|
|
|
|
|
|
|
|
|
#ifndef RULESETS_ANGULARFACTOR_PROPERTY_H
|
|
|
|
|
#define RULESETS_ANGULARFACTOR_PROPERTY_H
|
|
|
|
|
|
|
|
|
|
#include "common/Property.h"
|
|
|
|
|
#include <wfmath/vector.h>
|
|
|
|
|
|
|
|
|
|
/**
|
2018-02-21 00:17:24 +01:00
|
|
|
* \brief Angular factor property determines how much the entity is allows angular movement.
|
2016-08-11 20:39:14 +02:00
|
|
|
* It's normalized, with 0 being no movement, and 1 being full movement.
|
2018-02-21 00:17:24 +01:00
|
|
|
* \ingroup PropertyClasses
|
2016-08-11 20:39:14 +02:00
|
|
|
*/
|
|
|
|
|
class AngularFactorProperty: public PropertyBase
|
|
|
|
|
{
|
|
|
|
|
protected:
|
|
|
|
|
WFMath::Vector<3> m_data;
|
|
|
|
|
public:
|
|
|
|
|
|
2018-04-27 20:55:02 +02:00
|
|
|
static constexpr const char* property_name = "angularfactor";
|
|
|
|
|
static constexpr const char* property_atlastype = "list";
|
2016-08-11 20:39:14 +02:00
|
|
|
|
2018-02-21 00:17:24 +01:00
|
|
|
AngularFactorProperty * copy() const override;
|
2016-08-11 20:39:14 +02:00
|
|
|
|
|
|
|
|
const WFMath::Vector<3> & data() const { return m_data; }
|
|
|
|
|
WFMath::Vector<3> & data() { return m_data; }
|
|
|
|
|
|
2018-02-21 00:17:24 +01:00
|
|
|
int get(Atlas::Message::Element & val) const override;
|
|
|
|
|
|
|
|
|
|
void set(const Atlas::Message::Element & val) override;
|
|
|
|
|
|
|
|
|
|
void add(const std::string & key, Atlas::Message::MapType & map) const override;
|
|
|
|
|
|
|
|
|
|
void add(const std::string & key, const Atlas::Objects::Entity::RootEntity & ent) const override;
|
2016-08-11 20:39:14 +02:00
|
|
|
};
|
|
|
|
|
|
|
|
|
|
#endif // RULESETS_ANGULARFACTOR_PROPERTY_H
|